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    The Third Floor, Inc.

    企业
    3论文总数
    0引用总数

    The Third Floor, Inc. (aka TTF) is an American previsualization, postvisualization, and virtual reality company based in Los Angeles. It was founded by a group of artists that had worked together on Star Wars: Episode III – Revenge of the Sith at Lucasfilm, and named the company after the location where they worked.[unreliable source?] The company has primarily focused on the previsualization aspect of film, television, game and themed attraction production; but as of the mid-2010s has been developing and applying an expertise in virtual production to support visualization, motion capture, camera layout and shooting on set..

    论文量&引用量时间轴

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    Joseph Kasparian
    Joseph Kasparian
    Hybride
    论文:2引用:0H-index:0
    Safari Sosebee
    Safari Sosebee
    Happy Mushroom
    论文:2引用:0H-index:0
    Rachel Rose
    Rachel Rose
    Industrial Light & Magic
    论文:2引用:0H-index:0
    Charmaine  Chan
    Charmaine Chan
    Industrial Light & Magic
    论文:2引用:0H-index:0
    Richard Bluff
    Richard Bluff
    Industrial Light & Magic
    论文:2引用:0H-index:0
    Victoria Alonso
    Victoria Alonso
    Marvel Studios
    论文:1引用:0H-index:0
    Dan Deleeuw
    Dan Deleeuw
    Marvel Studios
    论文:1引用:0H-index:0
    Jen Underdahl
    Jen Underdahl
    Marvel Studios
    论文:1引用:0H-index:0
    kelly cristina campagnolo port
    kelly cristina campagnolo port
    Digital Domain
    论文:1引用:0H-index:0

    论文(3)

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    1ILM Presents: the Visual Effects of the Mandalorian: from Virtual Production to Seamless VFX
    Richard Bluff,Rachel Rose,Joseph Kasparian, Patrick Gehlen, Hal Hickel,Charmaine Chan,Safari Sosebee

    ILM and its partner visual effects companies take you behind the scenes of the second season of Lucasfilm's hit Disney+ series "The Mandalorian." The team will discuss an array of the 5,000 visual effects shots created by the global team from sand dragons to ice spiders and miniatures as well. advancements made in the virtual production arena. The panelists will discuss ILM StageCraft 2.0 as well as Helios, ILM's groundbreaking new real-time render engine implemented for the first time this season.

    2022SIGGRAPH '21 ACM SIGGRAPH 2021 Production Sessions(2022)
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    2ILM presents
    Richard Bluff,Rachel Rose,Joseph Kasparian, Patrick Gehlen, Hal Hickel,Charmaine Chan,Safari Sosebee
    2021ACM SIGGRAPH 2021 Production Sessions(2021)
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    3The Making of Marvel Studios' "avengers: Endgame"
    Victoria Alonso,Dan DeLeeuw,Jen Underdahl,Kelly Port,Russell Earl, Matt Aitken, Gerardo Ramirez

    The fourth installment in the Avengers saga is the culmination of 22 interconnected films and has drawn audiences to witness the turning point of this epic journey. Our beloved heroes now truly understand how fragile our world is, and the sacrifices that must be made to protect it. It is a story of friendship, teamwork, and setting aside our differences to overcome an immense obstacle. Join Marvel Studios, Digital Domain, ILM, and Weta Digital as they discuss how the most diverse collection of heroes, environments, and visual effects were assembled into this ultimate climactic final chapter.

    2019ACM SIGGRAPH 2019 Production Sessions(2019)
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    合作机构(4)

    光影魔幻工业合作论文 3
    维塔数码合作论文 1
    数字王国3.0合作论文 1
    漫威影业合作论文 1

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