
The pathwidth of a graph is a measure of how path-like the graph is. The Pathwidth One Vertex Deletion (POVD) problem asks whether, given an undirected graph G and an integer k, one can delete at most k vertices from G so that the remaining graph has pathwidth at most one. This is a natural variation of the classical Feedback vertex Set (FVS) problem, where the deletion of at most k vertices results in a graph of treewidth at most one. In this work, we investigate POVD in the realm of approximation algorithms. We first design a 3-approximation algorithm for POVD running in polynomial time. Then, using this constant factor approximation algorithm, we obtain a randomized parameterized approximation algorithm for POVD running in time O*(( h(beta))(k)), that improves the fastest existing running times for approximation ratios in the range (1.76147, 3). Here the constant hss depends on the approximation factor beta alone and has value 2((3-beta)), which lies in the range (1, 2.3596), when beta is an element of(1.76147, 3). Taking inspiration from two extensively studied problems, namely Connected FVS and Independent FVS, we investigate two variations of the POVD problem from the perspective of parameterized algorithms. These variations are the connected variant, called Connected pathwidth One Vertex Deletion (CPOVD) and the independent variant, called Independent Pathwidth One Vertex Deletion (IPOVD). While in CPOVD the subgraph G[S] induced by the vertices to be deleted needs to be connected, in IPOVD it needs to be independent. Specifically, we show the following results. = CPOVD can be solved in O *(14(k)) time and admits no polynomial kernel unless NP subset of co-NP/poly. = IPOVD can be solved in O *(7(k)) time, and admits a kernel of size O(k(3)).
We study the public-coin randomized communication complexity of the equality function. The communication complexity of this function is known to be low when the error probability is constant and the players have access to many random bits. The complexity grows, however, if the allowed error probability and the amount of randomness are restricted. We show that public-coin randomized protocols for equality and error-correcting codes are essentially the same object. That is, given a protocol for equality, we can construct a code, and vice versa. We substantially extend the protocol-implies-code direction: any protocol computing a function with a large fooling set can be converted into an error-correcting code. As a corollary, we show that among functions with a fooling set of size s, equality on log s bits has the least randomized communication complexity, regardless of the restrictions on the error probability and the amount of randomness. Finally, we use the connection to error-correcting codes to analyze the randomized communication complexity of equality for varying restrictions on the error probability and the amount of randomness. In most cases, we provide tight bounds. We pinpoint the setting in which tight bounds are still unknown.
With the recent advent of exploits like Spectre and Meltdown, the mitigation of side-channel attacks has become an important concern for security researchers. In this paper, we focus on timing-based side channels introduced through conditional branching on secret information within programs. We introduce a language that allows a programmer to write conditionals branching on secrets within its syntax, but has a semantics that keeps execution time constant with respect to an adversary under an observationally equivalent memory. We differ from other approaches that use program analysis methods, opting instead to modify the operational semantics to enforce the necessary properties. We formalize the semantics for our language with timing leak mitigations in Rocq (previously, Coq) and prove that these semantics satisfy the property of timing-sensitive non-interference. Since our system describes a mitigation approach for timing leaks in a general high-level imperative language, we believe that our semantics can be used as a basis for compiler construction for other high-level imperative languages that seek to be safe from timing side channels.
We present a faster algorithm for finding a minimum dijoin, a smallest set of edges whose contraction makes a directed graph strongly connected. This problem has been studied since the 1960s [Seshu and Reed 1961] and is dual to finding a maximum sized family of disjoint dicuts [Lucchesi and Younger 1978]. Given a directed graph G with n vertices and m edges whose minimum dijoin has size d, our algorithm outputs both a minimum dijoin and a maximum sized family of disjoint dicuts in O(TC center dot d) time, where TC = min( mn, n(omega)) is the time to compute the transitive closure. This improves upon the state of the art of [Gabow 1993], which requires O(TC center dot min(m(1/2), n(2/3))) time when d = o(min(m(1/2), n(2/3))). Our result extends to finding a minimum weighted dijoin. We achieve this by observing that Frank ' s algorithm [Frank 1981] can be sped up when warm-started with a 2-approximation solution, which we observed can be computed in near-linear time.
The paper considers the problem of file sharing among peers who are connected to a common core network through links of differing upload and download capacities, as is the case in networks provisioned according to the hose model. The file is assumed to be divided into equal-sized chunks, and a peer can start sending a "chunk" of the file to another peer only after it has received the entire chunk. The objective is to share a chunk, initially residing on one of the peers, with all other peers in the least time possible. Peers can simultaneously send/receive parts of a chunk to/from multiple peers, subject to the upload and download capacity constraints. We only consider the problem of broadcasting one chunk to all peers. We consider two different models - in the migratory model, a peer can receive the chunk from multiple peers, while in the non-migratory model, any peer can receive the chunk only from one peer. For the migratory model, introduced in this paper, we show a novel integer program and use the optimum solution to the LP-relaxation to give a schedule with makespan e(1/e)OPT + P where P is the time required by the slowest peer to download the chunk. Minimising makespan in the non-migratory model is known to be NP-hard. We give a solution with makespan 18OPT + P and this is the first approximation algorithm for heterogeneous and asymmetric upload/download capacities. We also consider 2 special cases. For uniform download capacities, we obtain a solution with makespan 2OPT extending a result due to Liu [12]. For uniform upload capacities, we give the first approximation algorithm, producing makespan at most 2OPT+ 2P. 2012 ACM Subject Classification Theory of computation -> Design and analysis of algorithms
The game of Cat Herding is played on a graph between two players, the cat and the herder. The game setup consists of the cat choosing a starting vertex for their cat token. Then, both players alternate turns, beginning with the herder: they delete (any) one edge, called a cut, and the cat moves along a path to a new vertex. While this game has been studied on finite graph arenas regarding how optimally herder wins, we shift our attention to an infinite version of the game where the cat may now survive indefinitely. We show that cat winning positions in an infinite tree can be characterized by a second-order monadic statement, also amounting to having a complete infinite binary tree minor, or having uncountably many distinct rays. We take advantage of the logical characterization of cat winning positions to generalize a measure known as the cat number, to ordinals. 2012 ACM Subject Classification Theory of computation -> Higher order logic; Theory of computation -> Verification by model checking; Theory of computation -> Automata over infinite objects; Theory of computation -> Tree languages
Given a set of source-sink pairs, the maximum multiflow problem asks for the largest total amount of flow that can be feasibly routed between them. The minimum multicut problem, which is dual to multiflow, seeks the lowest-cost set of edges whose removal disconnects all source-sink pairs. It is straightforward to see that the value of a minimum multicut is at least that of the corresponding maximum multiflow. The ratio between the two is known as the multiflow-multicut gap. The classical max-flow min-cut theorem tells us that this gap is exactly one when there is only a single source-sink pair. However, for multiple source-sink pairs, the gap can be arbitrarily large. In this work, we investigate the multiflow-multicut gap in cactus graphs, and establish the following results (i) tight upper bound of 1.5 for cycle (ii) an upper bound of 2+ 2/ln 2 < 3.45 for general cactus graph (iii) tight upper bound of 2 for unicyclic graphs, where the graph contains exactly one cycle (iv) tight upper bound of 2 for path cactus graphs, where cycles are arranged along a single path. We develop novel generalizations of the classical rounding algorithm to establish our results.
We study distributed games played on non-deterministic asynchronous automata which feature a central decision maker process that participates in all key decision making tasks. In these partial-information games, processes use their causal past to respond to scheduling choices made by the scheduler and cooperatively strategize as a team to achieve the winning objective. We show that the problem of deciding the existence of a distributed winning strategy is efficiently solvable for global safety and local parity objectives. We provide algorithmic solutions that match their computational hardness. We formulate the notion of a finite-state distributed strategy which allows to quantify its distributed memory requirements. For the aforementioned objectives, we establish that finite-state distributed winning strategies always exist. In fact, we provide novel constructions of such winning strategies which are shown to have almost optimal amount of distributed memory. We also show that a natural extension of the model with two decision making processes is undecidable. 2012 ACM Subject Classification Theory of computation; Theory of computation -> Formal languages and automata theory
When multiple software components interact via method calls, we may want to ensure that the order of invoked methods and the arguments provided adhere to some specification. The classic problem associated with interface automata checks for the existence of a mediator whose intention is to act as a buffer in between method invocations so that invocations do not go unanswered. We extend the base model underlying interface automata, enabling them to exchange integer values - one automaton generates an integer value and outputs it by firing a generating transition and another automaton receives the value by synchronously firing a receiving transition. Transitions in the automata can have guards with linear order constraints on the exchanged values, influencing which methods can or can not be invoked later. So the generated values influence the sequences of invocations that are enabled. We specify desirable properties of the sequence of method calls and the arguments passed to them using an extension of Linear Temporal Logic (LTL). We consider the interoperability problem, which is to check if it is possible to generate integer values in such a way that all enabled sequences satisfy the given specification. We show that the interoperability problem is undecidable in general, even when there are only two participating automata. We show decidability in the case where guards on generating transitions can only have equality constraints on the exchanged value (but receiving transitions can continue to have linear order constraints). We model this problem as a game between two players, one trying to generate integer values such that violating sequences are disabled while the other player tries to dig out violating sequences that are enabled. Interoperability is equivalent to the first player having a winning strategy. We solve this game via a finite abstraction, which results in a symbolic game. We then show that winning strategies for the symbolic game can be translated to winning strategies for the original game over integers. 2012 ACM Subject Classification Theory of computation -> Logic and verification; Theory of computation -> Modal and temporal logics; Theory of computation -> Verification by model checking
We study the problem of Envy-Free Incomplete Connected Fair Division, where exactly p vertices of an undirected graph must be allocated to agents such that each agent receives a connected share and does not envy another agent's share. Focusing on agents with additive valuations, we show that the problem remains computationally hard when parameterized by p and the number of agents. This result holds even for star graphs and with the input numbers given in unary representation, thereby resolving an open problem posed by Gahlawat and Zehavi (FSTTCS 2023). In stark contrast, we show that if one is willing to tolerate even the slightest amount of envy, then the problem becomes efficient with respect to the natural parameters. Specifically, we design an Efficient Parameterized Approximation Scheme parameterized by p and the number of agent types. Our algorithm works on general graphs and remains efficient even when the input numbers are provided in binary representation. 2012 ACM Subject Classification Theory of computation -> W hierarchy; Theory of computation -> Fixed parameter tractability
The eternal vertex cover game is played between an attacker and a defender on an undirected graph G. The defender identifies k vertices to position guards initially. The attacker, on their turn, attacks an edge e, and the defender must move a guard along e to defend the attack. The defender may move other guards as well, under the constraint that every guard moves at most once and to a neighboring vertex. The smallest number of guards required to defend attacks forever is called the eternal vertex cover number of G, denoted evc(G). For any graph G, evc( G) is at least mvc( G) (the vertex cover number of G). A graph is Spartan if evc( G) = mvc(G). It is known that a bipartite graph is Spartan if and only if every edge belongs to a perfect matching. We show that the only Konig graphs that are Spartan are the bipartite Spartan graphs. We also give new lower bounds for evc(G), generalizing a known lower bound based on cut vertices. We finally show a new matching-based characterization of all Spartan graphs.
The existence of EFX allocations is one of the most significant open questions in fair division. Recent work by Christodoulou, Fiat, Koutsoupias, and Sgouritsa ("Fair allocation in graphs," EC 2023) establishes the existence of EFX allocations for graphical valuations, when agents are vertices in a graph, items are edges, and each item has zero value for all agents other than those at its endpoints. Thus, in this setting, each good has non-zero value for at most two agents, and there is at most one good valued by any pair of agents. This marks one of the few cases when an exact and complete EFX allocation is known to exist for more than three agents. In this work, we partially extend these results to multi-graphs, when each pair of vertices can have more than one edge between them. The existence of EFX allocations in multi-graphs is a natural open question given their existence in simple graphs. We show that EFX allocations exist, and can be computed in polynomial time, for agents with cancelable valuations in the following cases: (i) bipartite multi-graphs, (ii) multi-trees with monotone valuations, and (iii) multi-graphs with girth (2t - 1), where t is the chromatic number of the multi-graph. The existence of EFX in cycle multi-graphs follows from (i), (iii), and the known existence of EFX for three agents. 2012 ACM Subject Classification Theory of computation -> Algorithmic game theory
Our input is an undirected weighted graph G = ( V, E) on n vertices along with a source set S subset of V. The problem is to preprocess G and build a compact data structure such that upon query Qu( s, v, f) where (s, v) is an element of S x V and f is any faulty edge, we can quickly find a good estimate (i.e., within a small multiplicative stretch) of the s-v distance in G-f. We use a fault-tolerant ST-distance oracle from the work of Bilo et al. (STACS 2018) to construct an S x V approximate distance oracle or sourcewise approximate distance oracle of size (O) over tilde(|S|n + n(3/2)) with multiplicative stretch at most 5. We construct another fault-tolerant sourcewise approximate distance oracle of size (O) over tilde(|S|n + n(4/3)) with multiplicative stretch at most 13. Both the oracles have O(1) query answering time. 2012 ACM Subject Classification Theory of computation -> Design and analysis of algorithms
We study explorability, a measure of nondeterminism in pushdown automata, which generalises history-determinism. An automaton is k-explorable if, while reading the input, it suffices to follow k concurrent runs, built step-by-step based only on the input seen so far, to construct an accepting one, if it exists. We show that the class of explorable PDAs lies strictly between history-deterministic and fully nondeterministic PDAs in terms of both expressiveness and succinctness. In fact increasing explorability induces an infinite hierarchy: each level k defines a strictly more expressive class than level k - 1, yet the entire class remains less expressive than general nondeterministic PDAs. We then introduce a parameterized notion of explorability, where the number of runs may depend on input length, and show that exponential explorability precisely captures the context-free languages. Finally, we prove that explorable PDAs can be doubly exponentially more succinct than history-deterministic ones, and that the succinctness gap between deterministic and 2-explorable PDAs is not recursively enumerable. These results position explorability as a robust and operationally meaningful measure of nondeterminism for pushdown systems. 2012 ACM Subject Classification Theory of computation -> Automata extensions
Systems of communicating automata are prominent models for peer-to-peer message-passing over unbounded channels, but in the general scenario, most verification properties are undecidable. To address this issue, two decidable subclasses, Realisable with Synchronous Communication (RSC) and k-Multiparty Compatibility} (k-MC), were proposed in the literature, with corresponding verification tools developed and applied in practice. Unfortunately, both RSC and k-MC are not resilient under failures: (1) their decidability relies on the assumption of perfect channels and (2) most standard protocols do not satisfy RSC or k-MC under failures. To address these limitations, this paper studies the resilience of RSC and k-MC under two distinct failure models: interference and crash-stop failures. For interference, we relax the conditions of RSC and k-MC and prove that the inclusions of these relaxed properties remain decidable under interference, preserving their known complexity bounds. We then propose a novel crash-handling communicating system that captures wider behaviours than existing multiparty session types (MPST) with crash-stop failures. We study a translation of MPST with crash-stop failures into this system integrating RSC and k-MC properties, and establish their decidability results. Finally, by verifying representative protocols from the literature using RSC and k-MC tools extended to interferences, we evaluate the relaxed systems and demonstrate their resilience.
An aggregative composition is a binary operation obeying the principle that the whole is determined by the sum of its parts. The development of graph algebras, on which the theory of formal graph languages is built, relies on aggregative compositions that behave like disjoint union, except for a set of well-marked interface vertices from both sides, that are joined. The same style of composition has been considered in the context of relational structures, that generalize graphs and use constant symbols to label the interface. In this paper, we study a non-aggregative composition operation, called fusion, that joins non-deterministically chosen elements from disjoint structures. The sets of structures obtained by iteratively applying fusion do not always have bounded tree-width, even when starting from a tree-width bounded set. First, we prove that the problem of the existence of a bound on the tree-width of the closure of a given set under fusion is decidable, when the input set is described inductively by a finite hyperedge-replacement (HR) grammar, written using the operations of aggregative composition, forgetting and renaming of constants. Such sets are usually called context-free. Second, assuming that the closure under fusion of a context-free set has bounded tree-width, we show that it is the language of an effectively constructible HR grammar. A possible application of the latter result is the possiblity of checking whether all structures from a non-aggregatively closed set having bounded tree-width satisfy a given monadic second order logic formula. 2012 ACM Subject Classification Theory of computation -> Logic and verification; Theory of computation -> Grammars and context-free languages
Quantified Conflict Driven Clause Leaning (QCDCL) is one of the main approaches to solving Quantified Boolean Formulas (QBF). Cube-learning is employed in this approach to ensure that true formulas can be verified. Dependency Schemes help to detect spurious dependencies that are implied by the variable ordering in the quantifier prefix of QBFs but are not essential for constructing (counter)models. This detection can provably shorten refutations in specific proof systems, and is expected to speed up runs of QBF solvers. The simplest underlying proof system [BeyersdorffBohm-LMCS2023], formalises the reasoning in the QCDCL approach on false formulas, when neither cube-learning nor dependency schemes is used. The work of [BohmPeitlBeyersdorff-AI2024] further incorporates cube-learning. The work of [ChoudhuryMahajan-JAR2024] incorporates a limited use of dependency schemes, but without cube-learning. In this work, proof systems underlying the reasoning of QCDCL solvers which use cube learning, and which use dependency schemes at all stages, are formalised. Sufficient conditions for soundness and completeness are presented, and it is shown that using the standard and reflexive resolution path dependency schemes (D-std and D-rrs) to relax the decision order provably shortens refutations. When the decisions are restricted to follow quantification order, but dependency schemes are used in propagation and learning, in conjunction with cube-learning, the resulting proof systems using the dependency schemes Dstd and Drrs are investigated in detail and their relative strengths are analysed. 2012 ACM Subject Classification Theory of computation -> Proof complexity
We study the classical rent division problem, where n agents must allocate n indivisible rooms and split a fixed total rent R. The goal is to compute an envy-free (EF) allocation, where no agent prefers another agent's room and rent to their own. This problem has been extensively studied under standard assumptions, where efficient algorithms for computing EF allocations are known. We extend this framework by introducing two practically motivated constraints: (i) lower and upper bounds on room rents, and (ii) room-specific budget for agents. We develop efficient combinatorial algorithms that either compute a feasible EF allocation or certify infeasibility. We further design algorithms to optimize over EF allocations using natural fairness objectives such as maximin utility, leximin utility, and minimum utility spread. Our approach unifies both constraint types within a single algorithmic framework, advancing the applicability of fair division methods in real-world platforms such as Spliddit. 2012 ACM Subject Classification Theory of computation -> Algorithmic game theory and mechanism design