
Daya nalar yang lemah dalam mengaitkan teori dan praktik pembelajaran olahraga berdampak rendahnya kualitas mahasiswa Pendidikan Guru Madrasah Ibtidaiyah (PGMI) dalam memahami materi bola besar. Materi tersebut menuntut mahasiswa berpikir tingkat tinggi (HOTS) dengan pengambilan keputusan secara cepat, tepat, dan berdampak. Penelitian ini bertujuan untuk mengkaji peran kemampuan berpikir logis sebagai prediktor keberhasilan pembelajaran materi bola besar pada mahasiswa PGMI. Penelitian kuantitatif ini menggunakan desain ex-post facto bersifat asosiatif untuk mengidentifikasi hubungan prediktif tanpa manipulasi variabel, analisis data dilakukan dengan regresi linier sederhana. Sampel penelitian berjumlah 60 yang dipilih secara purposive berdasarkan keterlibatan aktif dalam perkuliahan teori dan praktik bola besar. Kemampuan berpikir logis diukur menggunakan Test of Logical Thinking (TOLT yang dikembangkan Tobin dan Capie) dengan rentang score 1-10, sedangkan hasil belajar dibedakan menjadi hasil belajar teori (bola besar 1) dan hasil belajar praktik (bola besar 2). Hasil analisis menunjukkan kemampuan berpikir logis berpengaruh signifikan terhadap hasil belajar teori dengan persamaan regresi Y₁ = 56,72 + 3,33X (R² = 0,362; p < 0,001) dan terhadap hasil belajar praktik dengan persamaan Y₂ = 58,10 + 3,45X (R² = 0,336; p < 0,001). Ukuran efek (Cohen’s f2) masing-masing sebesar 0,57 dan 0,51 yang menunjukkan pengaruh besar. Data prasyarat menunjukkan berdistribusi normal, homogen, dan memiliki hubungan linear yang signifikan antara variabel bebas dan terikat. Temuan ini memperkuat penelitian sebelumnya yang menyatakan kemampuan berpikir logis memiliki hubungan yang positif terhadap capaian belajar dan memperluas konteksnya ke dalam bidang pendidikan jasmani. Dapat disimpulkan kemampuan berpikir logis berperan signifikan sebagai prediktor keberhasilan pembelajaran materi bola besar baik secara teori maupun praktik. Implikasinya, integrasi pendekatan berpikir logis dalam proses pembelajaran olahraga baik teori maupun praktik perlu perhatian dalam pengembangan kurikulum dan strategi pembelajaran di PGMI.
TThis study aims to improve junior high school students’ understanding of gross motor skills. This study used an experimental method with a questionnaire instrument administered before and after treatment (pretest and posttest) to 170 seventh-grade students at SMP Negeri 18 Surakarta. The population consists of all seventh-grade students, totaling 170. The sample size is 170 seventh grade students, with a sampling technique using total sampling. The treatment consisted of a combination of socialization of gross motor skills material and activities using traditional games. Data collection was conducted during the pretest and posttest using a questionnaire instrument. Data analysis was performed using prerequisite tests (normality and homogeneity tests) and a t-test using paired samples. The results of the study showed a statistically significant increase (p < 0.001) in students’ understanding of gross motor skills, with their average score increasing from 53.62 to 57.9. Additionally, the percentage of students with “Very Good” understanding increased from 50% to 77.6%. The distribution of students' scores also became more even (homogeneous), as evidenced by the decrease in the standard deviation (from 6.046 to 3.448). In conclusion, the integrated approach combining the use of traditional games with targeted socialization has proven highly effective in significantly improving both the level and evenness of middle school students' understanding of gross motor skills in Physical Education (PE) learning.
This study examined the effectiveness of a structured physical fitness program in improving fundamental movement skills (FMS) and supporting the habits great indonesian children profile. A quasi-experimental one-group pretest-posttest design was conducted on 37 elementary school students. Data were obtained from three FMS assessments (agility running, standing long jump, target throwing) and the habits of great indonesian children questionnaire, which measures daily physical activity, healthy lifestyle, and positive character traits. Statistical analysis using SPSS version 22 included tests for normality and homogeneity, paired-sample t-tests, and effect sizes (Cohen’s d). The results showed significant improvements across all FMS domains, with large effect sizes (d = 0.70-0.95). Integrated analysis with the habits of great indonesian children revealed that most students were in the high category for daily physical activity (70%), healthy lifestyle (68%), and positive character traits (75%). These findings suggest that game-based fitness training not only improves motor competence but also promotes healthy behavior and character development. This study provides empirical support for incorporating structured physical fitness training into the elementary school curriculum and informs educational policies aimed at promoting holistic child development.
This study aims to determine the relationship between macronutrient intake and psychological performance in adolescent martial arts athletes. This study uses a cross-sectional method with a quantitative approach, involving student martial athletes in grades 10-12 of SMAN 10 Bandung. This study consisted of 22 male athletes and 18 female athletes. Data collection was conducted through two 24-hour food recall interviews and psychological performance questionnaires, which the athletes themselves completed. The research data were tested by Spearman’s rank bivariate analysis. The results of data collection showed that the mean of energy consumption in adolescent athletes was 1782.5 kcal; protein intake was 57.9 g; fat intake was 66.2 g; and carbohydrate intake was 191.5 g. The results showed a significant relationship (p value ≤ 0.05) between the variables of energy, protein, and carbohydrate intake with psychological performance. In contrast, fat intake was found to be unrelated to psychological performance. Therefore, it can be concluded that the better the fulfillment of energy, protein, and carbohydrate intake, the better the psychological performance that student martial arts athletes have.
The school environment plays an important role in supporting the motor development of children aged 5-6 years. Edu-Physical Fitness is a physical fitness learning approach packaged in the form of active and fun games, by the characteristics of early childhood development. This study aims to examine the influence of the school environment on the success of the implementation of the Edu-Physical Fitness program at Tunas Tridharma Plus Kindergarten Samarinda. This study uses a descriptive qualitative approach with observation techniques for the physical activity of children aged 5-6 years, in-depth interviews with four teachers, and documentation of the physical and social environmental conditions of the school. The results of the study indicate that the availability of adequate space for movement, safe and varied physical play equipment, active teacher support, and a school culture that emphasizes the importance of physical activity play a major role in increasing participation and effectiveness of the Edu-Physical Fitness program. These findings confirm that a conducive school environment is a crucial factor in supporting the development of physical fitness and motor skills in early childhood.
Cricket format pendek menuntut efisiensi teknik dalam waktu singkat, sehingga pembinaan teknik dasar sejak usia remaja menjadi kunci dalam pengembangan atlet muda, khususnya di negara berkembang seperti Indonesia. Penelitian ini bertujuan untuk mengevaluasi performa teknik batting dan bowling atlet Cricket remaja putra dan putri selama pemusatan latihan Cricket format pendek selama tiga bulan. Penelitian ini menggunakan pendekatan kuantitatif deskriptif dengan analisis data performa dari pertandingan internal dan simulasi dalam tiga format modifikasi: T20, S8, dan S6. Sampel terdiri dari 20 atlet remaja (10 putra dan 10 putri) yang telah mengikuti minimal 80% sesi latihan. Hasil analisis menunjukkan perbedaan performa antara atlet putra dan putri, dengan atlet putra mencatat rerata run dan akurasi yang lebih tinggi. Meskipun demikian, atlet putri menunjukkan tren peningkatan yang signifikan, khususnya di kelompok pemula. Peningkatan performa yang lebih besar pada atlet pemula mengindikasikan efek adaptasi awal terhadap program latihan terstruktur yang menggabungkan teknik spesifik, simulasi pertandingan, dan latihan fisik pendukung. Temuan ini menegaskan bahwa program pelatihan yang dirancang secara progresif dan adaptif mampu meningkatkan kualitas teknik permainan Cricket, serta memperkuat pentingnya pendekatan berbasis pengalaman dan gender dalam pembinaan atlet remaja.
The rising prevalence of adolescent obesity has become a critical health concern, particularly due to its association with impaired cardiovascular endurance and reduced VO₂ max. This study investigated the impact of bodyweight-based High-Intensity Interval Training (HIIT) on VO₂ max in obese adolescents. A quasi-experimental design with pretest–posttest control groups was employed, involving 30 students aged 13-15 years from SMP Negeri 1 Hamparan Perak. Participants were randomly assigned to an experimental group (n = 15) and a control group (n = 15). The experimental group underwent an eight-week HIIT intervention using bodyweight exercises, while the control group engaged in conventional physical education activities. VO₂ max levels were assessed through the multistage fitness test. Statistical analysis revealed a significant increase in VO₂ max among the experimental group compared to the control group (p < 0.001). These findings suggest that bodyweight-based HIIT offers an effective, feasible, and cost-efficient approach to enhance cardiovascular fitness in obese adolescents. Furthermore, its integration into school-based physical education curricula could provide a sustainable strategy to combat obesity-related health risks.
In recent years, compression garments have become increasingly popular among basketball players. These garments, from compression socks to special shorts, are now part of the athlete’s equipment. This raises the question of whether compression garments can improve basketball players’ performance. This study aims to examine the impact of compression garments on basketball players. This study used the Systematic Literature Review method with PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines and data collection criteria techniques using PICO. Articles were searched in international databases such as ScienceDirect, Elsevier, Research Gate, Taylor & Francis, and PubMed. The keywords used included “Compression Garment,” “Compression,” “Basketball,” “Exercise,” “Fatigue,” and “Performance.” Nine articles met the criteria for analysis. The study results showed that compression garments have various potential benefits in basketball, such as improving performance, reducing injuries, accelerating recovery, and improving blood circulation. In conclusion, although compression garments have various benefits in basketball, their effectiveness depends on the materials used and the athlete's condition.
Penelitian ini bertujuan untuk meningkatkan keterampilan sosial siswa sekolah dasar melalui penerapan permainan kolaboratif Team Quest. Metode penelitian menggunakan pendekatan kuantitatif dan kualitatif dengan desain One Group Pretest-Posttest. Subjek penelitian adalah 17 siswa kelas V SDN 3 Pegagan yang dipilih melalui teknik purposive sampling. Teknik pengumpulan data dilakukan melalui angket, observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan adanya peningkatan pada seluruh aspek keterampilan sosial siswa, yaitu hubungan dengan teman sebaya, manajemen diri, kemampuan akademik, kepatuhan, dan perilaku asertif. Rata-rata peningkatan yang diperoleh sebesar 76,56% dan masuk dalam kategori sangat baik. Hasil ini diperkuat oleh data kualitatif dari wawancara guru dan siswa yang menunjukkan bahwa permainan Team Quest mampu menumbuhkan komunikasi, kerja sama, kepedulian, dan keberanian siswa dalam menyampaikan pendapat. Permainan ini juga melibatkan aktivitas fisik seperti berlari, melompat, dan kerja tim, sehingga memberikan manfaat pada aspek sosial dan motorik. Dengan demikian, permainan kolaboratif Team Quest layak dijadikan sebagai alternatif metode pembelajaran yang aktif, kontekstual, dan menyenangkan dalam pengembangan keterampilan sosial siswa sekolah dasar.
Penelitian ini bertujuan untuk menghasilkan produk berupa program kebugaran jasmani dengan pemanfaatan musik digital yang layak dan berhasil untuk meningkatkan semangat, partisipasi dan hasil penilaian belajar anak sekolah dasar. Penelitian pengembangan ini menggunakan model ADDIE (Analysis, Design, Develop, Implementation, Evaluation). Penelitian ini dilaksanakan di SDN Pantai Mekar 01 Kecamatan Muaragembong Kabupaten Bekasi dan dilakukan pada bulan Januari-Maret tahun 2024. Pengembangan ini menggunakan instrumen angket sebagai alat penelitian. Validator terdiri dari ahli kebugaran jasmani, ahli fisik dan ahli media serta angket untuk 15 siswa. Subyek uji coba produk yang telah tervalidasi dilakukan kepada peserta didik SDN Pantai Mekar 01 Kelas V. Dengan teknik pemilihan subjek uji coba purposive sampling. Hasil dari validasi ahli kebugaran jasmani, ahli fisik dan ahli media serta uji coba yang telah dilaksanakan maka didapatkan kesimpulan bahwa program kebugaran jasmani dengan pemanfaatan musik digital yang dikembangkan telah memenuhi kriteria yang layak dan dapat digunakan. Ini sesuai dengan standar kelayakan media sangat valid. Program ini mencakup panduan gerakan, serangkaian aktivitas fisik yang disesuaikan dengan tingkat perkembangan anak usia Sekolah Dasar. Musik Pengiring menggunakan musik digital dengan irama yang menyenangkan dan energik untuk meningkatkan semangat dan ritme gerakan siswa.
The problem in this study stems from the phenomenon of disturbed mental health among adolescents, especially special sports class students who are required to excel in academic and non-academic fields simultaneously. This pressure has the potential to affect students’ mental health, which in turn has an impact on their learning achievement. The purpose of this study was to analyze the relationship between mental health and student learning achievement in special sports classes in Semarang City. This study used a quantitative correlational approach. The sample in this study amounted to 63 students from two schools, namely SMA N 11 Semarang and SMA Sultan Agung 1 Semarang taken with total sampling technique. Mental health instruments used the DASS-21 questionnaire, while learning achievement data were obtained from even semester report cards. Data analysis was done descriptively through Kolmogorov-Smirnov normality test and Pearson correlation test with the help of IBM SPSS 27 program. The results showed that there is a significant negative relationship between mental health and student learning achievement (r = -0.367 and p = 0.003). This means that the worse the mental health of students, the lower their learning achievement. This correlation is moderate and in the opposite direction. The results of this study are also expected to be a reference for further research, but other variables can be added that support the success of learning achievement, especially for sports classes.
Penelitian bertujuan menganalisis pengaruh program pembelajaran renang terstruktur terhadap perkembangan motorik dan kepercayaan diri siswa. Metode one group pretest-posttest, penelitian melibatkan 37 siswa kelas 4 dan 5 (17 laki-laki, 20 perempuan) berusia 10-11 tahun yang dipilih melalui purposive sampling. Program pembelajaran renang terstruktur dilaksanakan selama 4 minggu dengan 8 kali pertemuan, masing-masing berdurasi 90 menit. Perkembangan motorik diukur menggunakan instrumen penilaian gerak dasar berenang yang mencakup 5 indikator: memasukkan kepala ke dalam air, meluncur ke depan, kaki menendang, memutar lengan, dan koordinasi. Kepercayaan diri dinilai menggunakan Swimming Self-Confidence Questionnaire (SSCQ) yang mengukur lima dimensi: kompetensi fisik, penguasaan teknik, keberanian, motivasi, dan sosial. Hasil penelitian menunjukkan pada keterampilan motorik, terjadi peningkatan rata-rata sebesar 5,71 poin (pretest Mean = 8,59, SD=1,28; posttest Mean = 14,30, SD=2,25) dengan korelasi kuat (r = 0,894) antara pretest dan posttest. Peningkatan terbesar terlihat pada kemampuan menendang 1,71 dan gerakan lengan 1,46. Dalam aspek kepercayaan diri, terjadi peningkatan rata-rata sebesar 28,75 poin, dengan peningkatan tertinggi pada dimensi motivasi 6,25 dan sosial 6,15. Penelitian ini mengungkapkan bahwa program pembelajaran renang terstruktur efektif dalam meningkatkan perkembangan motorik dan kepercayaan diri siswa sekolah dasar. Temuan ini menyatakan manfaat program renang terstruktur sebagai strategi pengembangan fisik dan psikologis, menjadi dasar pengembangan program pendidikan jasmani di sekolah dasar.