
Research Problem: This study addresses the low level of physical fitness among elementary school students and the limited integration of culturally relevant approaches in Physical Education (PE), which is important due to its impact on students’ health and learning readiness. Research Objectives: This study aims to analyze the effect of integrating traditional Banjar games, namely Baasinan and Tali Ulai, into PE instruction on students’ physical fitness improvement. Methods: This study employed a quantitative approach using a pre-experimental one-group pretest-posttest design. The participants were 36 Grade III and IV students (20 males, 16 females) of SD Negeri Banjarbaru, Indonesia, selected through total sampling. Data were collected using the Indonesian Student Fitness Test (TKSI), including the V Sit-and-Reach Test, Half Sit-Up Test, Hand-Eye Coordination Test, T-Test, and Around the World Test. Data were analyzed using a paired sample t-test after fulfilling normality assumptions. Results: The findings showed a significant improvement in students’ physical fitness, with a significance value of .000 (p < .05), and the mean score increased from 12.45 (pretest) to 16.32 (posttest). This indicates that the intervention had a positive effect. Conclusion: The study concludes that integrating traditional Banjar games into PE instruction is effective in enhancing students’ physical fitness. This finding contributes to the development of culturally based PE learning and suggests future research involving larger samples and long-term implementation.
Research Problems: Research on physical education teachers’ instructional skills has primarily focused on general teaching behaviors and has not specifically examined instructional monitor during classroom instruction. Research Objectives: This study aims to analyze the relationship between teachers’ instructional skills and the effectiveness of Physical Education, Sports, and Health (PJOK) learning in elementary schools. Methods: This study employed a quantitative correlational approach involving 17 PE teachers from 15 elementary schools in Surabaya, Sidoarjo, and Gresik selected through convenience sampling. Data were collected using a teacher instructional skills observation sheet and a Formative Class Evaluation (FCE) questionnaire. Data were analyzed using linear regression with a Percentile Bootstrap approach involving 1,000 resamples at a 95% confidence level. Results: The results showed that instructional monitor skills were significantly associated with motivation, teaching methods, and overall learning effectiveness (p < 0.05). In contrast, the skill of providing initial instructions was not significantly associated with any indicators of learning effectiveness. Conclusion: These findings indicate that the effectiveness of PJOK learning is more closely related to teachers’ ability to monitor learning activities, conduct active observations, and provide feedback throughout the learning process rather than merely delivering clear initial instructions. This study highlights the importance of developing instructional monitor competencies in PE teacher training programs to enhance student engagement and learning experiences.
Research Problems: Anxiety is one of the psychological factors that can affect athletes' performance during competition. Young athletes are more susceptible to competitive anxiety due to limited competitive experience, underdeveloped emotional regulation, and increasing demands to achieve high performance. Therefore, identifying athletes' anxiety levels is essential as a basis for developing effective mental training programs. Research Objectives: This study aimed to describe the level of competitive anxiety among swimming athletes in Age Groups (AG) 4 and 5 as a foundation for designing more effective mental training programs. Methods: This study employed a quantitative descriptive approach to examine the competitive anxiety levels of swimming athletes in Age Groups (AG) 4 and 5 during competition. The sample consisted of 38 athletes, including 20 males and 18 females. Data were collected using the Sport Development Tools Measuring Anxiety (SDTMA) questionnaire and analyzed descriptively using frequency and percentage distributions. Results: The findings revealed that 24 athletes (63%) were classified as having moderately low anxiety, 8 athletes (21%) had moderately high anxiety, and 6 athletes (16%) had low anxiety. No athletes were categorized as having high or very high anxiety. These results indicate that most athletes demonstrated a relatively good ability to manage competitive anxiety before and during competition. Conclusion: Overall, the competitive anxiety level of swimming athletes in Age Groups 4 and 5 was categorized as moderately low. Nevertheless, regular psychological monitoring and the implementation of structured mental training programs by coaches and sports psychology professionals remain necessary to help athletes manage competitive anxiety effectively, thereby optimizing their performance and competitive achievement.
Research Problems: Muscle spasm pain is a musculoskeletal disorder frequently experienced by martial arts athletes due to repetitive high-intensity physical activity. This condition may reduce performance in training and competition because it causes pain, muscle stiffness, and limited mobility. Sport Massage and proprioceptive neuromuscular facilitation (PNF) are non-pharmacological recovery methods used to promote muscle relaxation and improve neuromuscular function. Research Objectives: This study aimed to determine the differences in the effectiveness of Sport Massage, PNF, and their combination in reducing muscle spasm pain among martial arts athletes. Methods: This study employed a quasi-experimental, three-group pretest-posttest design. The sample consisted of 24 martial arts athletes selected through purposive sampling and divided into three groups: Sport Massage, PNF, and combination groups. Pain intensity was measured using the Numeric Rating Scale (NRS) before and after treatment. Data were analyzed using paired t-test and one-way ANOVA. Results: The results showed that all groups experienced a reduction in muscle spasm pain after treatment at a significance level of 0.05. Conclusion: The One-Way ANOVA test indicated a significant difference among groups with a significance value of 0.004. The combination group showed a greater reduction in muscle spasm pain compared with the sport massage and PNF groups. Therefore, the combination of Sport Massage and PNF can be used as an alternative recovery intervention to reduce muscle spasm pain and support the recovery process of martial arts athletes.
Research Problems: Learning in badminton courses is still predominantly conducted through conventional methods, resulting in limited student engagement, motivation, and opportunities for interactive learning. In addition, the utilization of digital game-based learning media in badminton instruction remains relatively low, despite the increasing demand for innovative learning approaches that align with students’ characteristics and technological developments. Research Objectives: This study aims to analyze the need for Baamboozle-based learning media in badminton courses from the perspectives of lecturers and students in the Physical Education Study Program. Methods: This study employed a quantitative descriptive research design. The research subjects consisted of lecturers and students of the Physical Education Study Program, Faculty of Teacher Training and Education, Universitas Sriwijaya. Data were collected using a needs analysis questionnaire designed to identify perceptions regarding the necessity, usefulness, attractiveness, and potential implementation of Baamboozle-based learning media in badminton courses. The collected data were analyzed descriptively using percentages and mean scores. Results: The results of the needs analysis revealed that both lecturers and students demonstrated highly positive perceptions toward the implementation of Baamboozle-based learning media. Lecturers reported favourable evaluations regarding its usability, ability to increase learning motivation, and potential as a formative assessment tool. Similarly, students expressed strong interest in game-based learning media that are interactive, practical, engaging, and compatible with their learning preferences. The findings indicate that many respondents agreed that the integration of Baamboozle could enhance participation, collaboration, and learning effectiveness in badminton courses. Conclusion: Based on these findings, the need for the development of Baamboozle-based learning media in badminton courses is considered very high. Baamboozle has the potential to serve as an innovative instructional medium that supports active, collaborative, enjoyable, and technology-enhanced learning experiences. Therefore, the development and implementation of Baamboozle-based learning media are recommended to improve the quality of badminton learning in higher education settings.