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    Creativity and Cognition

    Creativity and Cognition

    Conference

    年发文量

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    论文(360)

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    1In Dialogue
    Carol Strohecker
    2024
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    2CoCo Matrix: Taxonomy of Cognitive Contributions in Co-writing with Intelligent Agents
    Ruyuan Wan,Simret Gebreegziabher,Toby Jia-Jun Li,Karla Badillo-Urquiola

    In recent years, there has been a growing interest in employing intelligent agents in writing. Previous work emphasizes the evaluation of the quality of end product—whether it was coherent and polished, overlooking the journey that led to the product, which is an invaluable dimension of the creative process. To understand how to recognize human efforts in co-writing with intelligent writing systems, we adapt Flower and Hayes’ cognitive process theory of writing and propose CoCo Matrix, a two-dimensional taxonomy of entropy and information gain, to depict the new human-agent co-writing model. We define four quadrants and situate thirty-four published systems within the taxonomy. Our research found that low entropy and high information gain systems are under-explored, yet offer promising future directions in writing tasks that benefit from the agent’s divergent planning and the human’s focused translation. CoCo Matrix, not only categorizes different writing systems but also deepens our understanding of the cognitive processes in human-agent co-writing. By analyzing minimal changes in the writing process, CoCo Matrix serves as a proxy for the writer’s mental model, allowing writers to reflect on their contributions. This reflection is facilitated through the measured metrics of information gain and entropy, which provide insights irrespective of the writing system used.

    2024引用:5
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    3Motion and Trails- Creative Possibilities for Imaginative Spaces.
    Anna Tow

    This paper discusses the digital animation artwork Motion and Trails, which builds on previous explorations of procedural techniques to generate unexpected visual results. Originating from animation processes that require quick workflows by embracing procedural methods, Motion and Trails continues this approach for the 2024 Creativity and Cognition Conference art exhibition by using simulated techniques in Maya and After Effects to transform 3D forms. Considering the theme of Creative Organic Spaces, the artwork aims to tap into creative possibilities through an informed but ‘unknown outcome’ approach to art making. As the latest iteration in an evolving organic process, Motion and Trails focuses animation as an innovative medium while demonstrating its immersive and cinematic capabilities. By utilizing procedural animation to embrace the unknown, this work emphasizes digital practice and abstraction to reveal imaginative new ways of creating virtual spaces.

    2024
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    4Creative Insights into Motion: Enhancing Human Activity Understanding with 3D Data Visualization and Annotation
    Isaac Browen,Hector M. Camarillo-Abad,Franceli L. Cibrian,Trudi Di Qi

    This paper presents a novel 3D system for human motion analysis - Motion Data Visualization and Annotation (MoViAn). Designed to provide a comprehensive visual representation of 3D human motion data, MoViAn incorporates detailed visualization of gaze direction, hand movements, and object interactions, alongside an interactive interface for efficient data annotation. A user study involving eight participants indicates that MoViAn enables users to thoroughly explore and annotate human motion data, with System Usability Scale (SUS) results demonstrating a satisfactory usability level. The contribution of this paper lies in the development of an interactive and usable data analytics tool aimed at deepening the understanding of human behaviors and intentions in various creative, cognitive, and physical activities that ultimately can facilitate the design and creation of innovative tools that enhance human life in multiple domains.

    2024引用:1
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    5Dancing LiNes.
    Ella Emanuele, David Hunter,Zach Duer, Simon Birch

    How do we interpret a multi-participant choreographed performance in the public domain through digital technologies? In collaboration with data visualisation expert David Hunter from University of Colorado at Boulder, and visual artist Zach Duer from Virginia Tech, dAnCing LiNes explores how dance can generate a choreographic view of drawing through mediated representation. In this respect the artwork produced for dAnCing LiNes is not intended as a means of documentation of the live events but as a tool for new artistic production. The intention is to rethink performative drawing beyond the gestural trace of the body in movement through the use of data visualisations. Capturing chorographic scores and task-based instructions through digital technologies, the data visualisations explore how the agency of dance moves from the performative to the visual via technological means by using combinations of established computer vision techniques from OpenCV [1] like Optical Flow, Blob Detection. The visualisations not only reveal the rules of the underlying choreography in each location but also computationally play with and exemplify those rules on a per location basis (five in total).

    2024
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    高被引作者

    作者引用发文
    Barrett R. Anderson1731
    Jash Hemant Shah1731
    Max Kreminski1731
    Steven Dow1456
    Shirley McKechnie1053
    Catherine J. Stevens1033
    Jeba Rezwana993
    Stephen Macneil935
    Mary Lou Maher922
    Josh Urban Davis872

    高产作者

    作者引用发文
    Brian Magerko756
    Daragh Byrne706
    Steven Dow1456
    Cesar Torres95
    Duri Long735
    Joel Chan765
    Stephen Macneil935
    Miriam Sturdee655
    Lining Yao104
    Hanif Baharin234

    相关期刊

    Foundations and Trends in Human-Computer Interaction
    ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction
    ACM International Conference on Interactive Surfaces and Spaces
    Tangible and Embedded Interaction
    Creativity & Cognition
    International Conference on Entertainment and Media in the Ubiquitous Era
    Mobile and Ubiquitous Multimedia
    Australasian Computer-Human Interaction Conference
    Annual Symposium on Computer-Human Interaction in Play
    International Symposium on Pervasive Displays