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    International Symposium on Pervasive Displays

    International Symposium on Pervasive Displays

    Conference

    年发文量

    研究主题

    论文(268)

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    1Call to Interact: Communicating Interactivity and Affordances for Contactless Gesture Controlled Public Displays
    Hannah Limerick

    Interactive public displays are becoming increasingly commonplace. Two important challenges for these displays exist: 1) how interactivity is communicated to the passer-by and 2) once the audience have engaged, how the interactive affordances are communicated. We explore these challenges through the lens of a new emerging interaction modality - contactless mid-air gesture controlled public displays. This paper presents several solutions to the problems above, inspired by the findings existing within the related research on public displays. These solutions are deployed in an in-the-wild setting - a cinema for an 8 week duration - and evaluated through observational and quantitative research. The data forms a set of design guidelines for successfully attracting the passer-by and conveying the affordances of the contactless gestural public displays.

    2020引用:10
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    2Emotional Expressions of Non-Humanoid Urban Robots: the Role of Contextual Aspects on Interpretations
    Marius Hoggenmueller,Jiahao Chen,Luke Hespanhol

    Self-moving robots may soon be ubiquitous in urban spaces, thereby enabling a wide range of use cases. To increase their social acceptance, previous work has explored how non-humanoid robots can express emotional states through various modalities, such as lights and movement. However, the majority of research has been carried out in controlled lab experiments, raising questions about their ecological validity. In this work, we present the design of emotional expressions for an urban robot via low-resolution lighting patterns and motion cues. We present an in-the-wild evaluation using questionnaires and interviews (N=72). Our findings suggest that a range of contextual aspects can influence the perception of the robot and its emotional expressions, such as overall choreography and interactional context, immediate impact of the environment, coupled with people's own emotions and past experiences. Our analysis thus outlines challenges and provides guidance for designers and researchers working with urban robots.

    2020引用:8
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    3Bystander Interruption of VR Users
    Joseph O'Hagan,Julie R. Williamson,Mohamed Khamis

    Research has begun to investigate the interruption of VR users but lacks an understanding of how social factors (setting / relationship to the VR user) might impact the interruption and why bystanders interrupt as they do. We conducted a survey (N=100) into bystander comfort when interrupting a VR user (known / unknown) in 4 settings (private spaces, public spaces, private transport, public transport) and their willingness to use a range of interruption strategies. Our results suggest relationship to the VR user is more influential than setting when considering comfort and acceptability of interruption strategy. A follow-up lab study (N=16) investigated bystander interruption of a known VR user in a private setting. Most used a combination of speech and touch to interrupt though a subset used unconventional, improvised strategies we term playful interruptions. With the recent inclusion of open ear audio in VR headsets and preference towards verbal interruptions in our results we conducted a survey (N=76) into the consumer response to open ear audio in VR headsets. We report open ear audio was used regularly by 52.6% of our respondents 60% of who rate their experience with it positively.

    2020引用:31
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    4"Do You Think It is Going to Be the Cock?": Using Ambient Shadow Projection in Dialogic Reading
    Walther Jensen,Hendrik Knoche,Markus Lochtefeld

    In this paper we present a lamp prototype that projects controllable shadows to create an ambient backdrop for dialogic reading between parents and their children. The lamp uses four electrochromic displays that allow masking the light and thereby control the shadows that are projected upward onto the ceiling. The displays can switch between general ambience picture and a certain story point in a Smurf book. These displays were used in a reading study with parents reading for their children and a focus group session. The results indicate that the lamp helped in spurring interest and a dialog about the story being read. The used technology proved to be implicitly triggering questions and discussion about the story by creating suspension when switching between the different shadows.

    2020引用:8
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    5Pervasive Displays for Public Transport: an Overview of Ubiquitous Interactive Passenger Services
    Matthias Baldauf,Martin Tomitsch

    Useful and easy-to-use digital passenger services are one component for increasing the overall attractiveness of public transportation. In this paper, we provide an overview and a critical review of the current state of interactive passenger services through a case study involving mobile apps as well as situated public screens at two major stations. By relating the identified key features to prior research in the field, we identify trends and opportunities for impactful future research. We found that intermodal routing and ticketing in today's mobile apps are sophisticated, yet socializing features and interactive applications on public screens lag behind research in this field. Promising future research opportunities include improving personalization and investigating trust in public transportation and its digital services.

    2020引用:8
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    立即登录,查看全部 268 篇论文

    高被引作者

    作者引用发文
    Florian Alt65220
    Albrecht Schmidt41815
    Stefan Schneegass3628
    Nemanja Memarovic3408
    Anke Brock2932
    Julia Chatain2921
    James Landay2921
    M. Hachet2921
    Tommy Fang2921
    Park Michelle D2921

    高产作者

    作者引用发文
    Florian Alt65220
    Albrecht Schmidt41815
    Jonna Häkkilä16914
    Sarah Clinch21313
    Nigel Davies19412
    Ashley Colley15012
    Martin Tomitsch26611
    Rui José10110
    Vito Gentile929
    Ava Fatah gen. Schieck1209

    相关期刊

    Spatial User Interaction
    ACM International Conference on Interactive Surfaces and Spaces
    Tangible and Embedded Interaction
    Virtual Reality Software and Technology
    Engineering Interactive Computing System
    Haptic and Audio Interaction Design
    Interaction Homme-Machine
    Asia Pacific Workshop on Mixed and Augmented Reality
    Mobile and Ubiquitous Multimedia
    Movement and Computing