• 学术搜索
  • 科研智能体
    • Research Labs
    • AI 阅读
    • AI 文库
    • 深度研究
    • 学者亮点
  • 学术资源
    • AI2000
    • 期刊/会议
    • 学者库
    • 学术API
      MCP&Skill
    • 溯源树
    • 数据集
  • 知识沉淀
    • 学术空间
订阅小程序
旧版功能
aminer vip
开通会员低至0.73元/天
一次搞定AI科研
立即登录
  • English
  • 联系方式
    Cyberpsychology, behavior and social networking

    Cyberpsychology, behavior and social networking

    Journal

    年发文量

    研究主题

    论文(2080)

    排序
    1Prompting with Respect: Cultural Norms and User Experience in LLM Interactions
    Sujin Yang, Seoyoung Oh, Ha Eun Shim

    Despite growing interest in prompt engineering, its influence on user experience—particularly in relation to cultural communication norms—remains largely unexplored. This controlled experiment examined how respectful versus directive prompting—a culturally meaningful contrast in Korean—affects Korean users’ psychological experience during LLM interactions. Forty-three Korean female college students were randomly assigned to respectful prompt (RP) (using polite requests, compliments, and gratitude) or directive prompt (DP) (using imperatives, criticism, and performance-based penalties) conditions. Participants completed a writing task using ChatGPT. Results indicated that RPs yielded significantly higher satisfaction, particularly for affinity and likability, whereas the difference in perceived output quality was smaller and nonsignificant. Furthermore, RPs elicited socially supportive ChatGPT responses, whereas DPs were followed by apologies, suggesting bidirectional social adaptation between users and ChatGPT. Together, these findings suggest that culturally grounded communicative conventions may shape users’ subjective experience even where perceived output quality does not differ significantly, pointing to culturally adaptive large language model systems that recognize diverse communication patterns as essential design considerations rather than imposing universal paradigms.

    2026
    引用
    AI阅读
    加入学术空间
    2Mind Captioning: when Unexpressed Thought Becomes Digital Text.
    Brenda K Wiederhold
    2026
    引用
    AI阅读
    加入学术空间
    3We Want to Believe: the Psychology of UFOs in an Age of Disclosure.
    Brenda K Wiederhold
    2026
    引用
    AI阅读
    加入学术空间
    4Relationship Between Cyberbullying and Social Anxiety, School Refusal, and Academic Goals in Adolescents.
    Elizabeth Cañas,María Carmen Martínez-Monteagudo,Beatriz Delgado, Esther Rubio,David Aparisi

    Examining the associations between cyberbullying involvement and psychoeducational factors may contribute to a better understanding of adolescents' experiences in online peer contexts. The aim of this study was to examine the associations between cyberbullying involvement, considering the roles of cybervictim, cyberaggressor, and cyberbystander, and three psychoeducational constructs: social anxiety, school refusal, and academic goals. A total of 1,412 Spanish secondary and upper-secondary school students aged 12-18 years (M = 14.36, SD = 1.65) completed a battery of questionnaires assessing cyberbullying, social anxiety, school refusal, and academic goals. Three independent binary logistic regression models were conducted, one for each cyberbullying role, using the psychoeducational dimensions as predictors. The findings showed that the associations varied according to both the psychoeducational dimension and the cyberbullying role. In particular, Discomfort and avoidance in social situations in general was positively associated with cybervictimization, cyberaggression, and cyberbystanding, whereas other dimensions of social anxiety showed negative associations with some roles. Avoidance of stimuli or situations related to the school context was positively associated with the three cyberbullying roles. Learning and Achievement goals were negatively associated with cybervictimization, cyberaggression, and cyberbystanding, whereas Social reinforcement goals were positively associated with cyberaggression. These findings highlight the multidimensional nature of the associations between psychoeducational factors and cyberbullying involvement and support the consideration of individual and educational variables in the design of prevention and intervention strategies during adolescence.

    2026
    引用
    AI阅读
    加入学术空间
    5Understanding Toxic Behavior in Game-Mediated Social Interaction: A Systematic Review and Future Directions.
    Xiaobei Sun, Bingqian Zhang,Han Zheng

    As multiplayer online games increasingly evolve into prominent social platforms, toxic behavior (TB), a range of negative player interactions, has attracted growing scholarly attention. However, existing research remains fragmented, lacking conceptual clarity and systematic synthesis. Thus, this study conducted a systematic review of 48 empirical studies on TB, examining its definitions, classifications and measurements, correlates, perceived consequences, and coping strategies. This study identified four main approaches to defining TB, including umbrella, subconcept, impact-based approach, and intent-based approach, highlighting form and intent as key dimensions for its classification. The occurrence of TB was related to social beliefs, technological features, game-related experiences, and individual characteristics. It was perceived to harm gaming ecosystems and players' psychological well-being and may reinforce antisocial attitudes. To combat it, players employ a range of coping strategies, including internally oriented detachment and externally oriented interventions. Finally, this study outlines future research directions and discusses its theoretical and practical implications.

    2026
    引用
    AI阅读
    加入学术空间
    立即登录,查看全部 2080 篇论文

    高被引作者

    作者引用发文
    Brenda K. Wiederhold5392213
    Giuseppe Riva3704143
    Soraya Mehdizadeh24521
    Hui-Tzu Grace Chou23882
    Edge Nicholas23801
    Mark Griffiths230920
    Jeffrey Hancock14926
    Rosa Maria Baños Rivera126312
    Fabrizia Mantovani122512
    Amy Gonzales12012

    高产作者

    作者引用发文
    Brenda K. Wiederhold5392213
    Giuseppe Riva3704143
    Andrea Gaggioli114930
    Mark D. Wiederhold114326
    Eleonora Riva5322
    Mark Griffiths230920
    Daniela Villani34613
    Rosa Maria Baños Rivera126312
    Fabrizia Mantovani122512
    Yongjun Sung79112

    相关期刊

    Cyberpsychology
    Psychology of popular media culture
    International Gambling Studies
    International Journal of Cyber Behavior, Psychology and Learning
    Journal of Gambling Issues
    Annual Review of CyberTherapy and Telemedicine
    Cyberpsychology-Journal of Psychosocial Research on Cyberspace
    PSYCHOLOGY of POPULAR MEDIA
    Games: Research and Practice
    Computers in Human Behavior Reports