
The traditional Byzantine quorum-system model assumes a pre-existing, global agreement on the set of quorums (typically defined as the sets consisting of more than two-thirds of the participants). This assumption is problematic in permissionless systems, which strive to allow anyone to join or leave the system dynamically. While proof-of-stake permissionless systems like Ethereum require newly joining participants to register into the system, other permissionless systems like the Ripple Ledger or the Stellar network allow participants to join the system without synchronization by forgoing agreement on the set of quorums. This results in what we call a heterogeneous quorum system, where each participant has its own, personal set of quorums. An important question is to determine under what condition is it possible to solve synchronization problems like reliable broadcast or consensus in a heterogeneous quorum system. In this work, we show that the traditional quorum intersection and quorum availability conditions are not sufficient in heterogeneous quorum systems. Moreover, we propose quorum subsumption, a new condition which, together with quorum availability and quorum intersection, is sufficient to allow solving reliable broadcast and consensus. Finally, we propose protocols for reliable broadcast and consensus in heterogeneous quorum systems that satisfy quorum subsumption. In particular, we present a practical consensus protocol called Satrapy which in contrast to abstract consensus protocols uses finite state and messages.
In order to develop solutions that perform actions as early as possible, analysis of distributed algorithms using epistemic logic has generally concentrated on “full-information protocols”, which may be inefficient with respect to space and computation time. The paper reconsiders the epistemic analysis of the problem of Simultaneous Byzantine Agreement with respect to weaker, but more practical, exchanges of information. This paper first clarifies some issues concerning both the specification of this problem and the knowledge based program characterizing its solution. One of these differences concerns the distinction between the notions of “nonfaulty” and “not yet failed”, on which there are variances in the literature. A second difference in the literature concerns the use of common knowledge versus common belief in the knowledge based program. The paper identifies situations where these notions are equivalent, but establishes that the version of the knowledge based program using common belief of the nonfaulty agent is more general. It is then shown that, when implemented relative to a given failure model and an information exchange protocol satisfying certain conditions, the common belief based knowledge based program yields a protocol that is optimal relative to solutions using the same information exchange. Conditions are also identified under which this implementation is also an optimum, but an example is provided that shows this does not hold in general.
Several mobile agents, modelled as deterministic automata, navigate in an infinite line in synchronous rounds. All agents start in the same round. In each round, an agent can move to one of the two neighboring nodes, or stay idle. Agents have distinct labels which are integers from the set {1,…, L}. They start in teams, and all agents in a team have the same starting node. The adversary decides the compositions of teams, and their starting nodes. Whenever an agent enters a node, it sees the entry port number and the states of all collocated agents; this information forms the input of the agent on the basis of which it transits to the next state and decides the current action. The aim is for all agents to gather at the same node and stop. Gathering is feasible, if this task can be accomplished for any decisions of the adversary, and its time is the worst-case number of rounds from the start till gathering. We consider the feasibility and time complexity of gathering teams of agents, and give a complete solution of this problem. It turns out that both feasibility and complexity of gathering depend on the sizes of teams. We first concentrate on the case when all teams have the same size x. For the oriented line, gathering is impossible if x=1, and it can be accomplished in time O(D), for x>1, where D is the distance between the starting nodes of the most distant teams. This complexity is of course optimal. For the unoriented line, the situation is different. For x=1, gathering is also impossible, but for x=2, the optimal time of gathering is Θ(Dlog L), and for x≥ 3, the optimal time of gathering is Θ(D). In the case when there are teams of different sizes, we show that gathering is always possible in time O(D), even for the unoriented line. This complexity is of course optimal.
We study the computational power that oblivious robots operating in the plane have under sequential schedulers. We show that this power is much stronger than the obvious capacity these schedulers offer of breaking symmetry, and thus to create a leader. More precisely, we consider the class of pattern formation problems, and focus on the most general problem in this class, Universal Pattern Formation (UPF), which requires the robots to form any pattern given in input, starting from any initial configurations (where robots may occupy the same point). We first show that UPF is unsolvable under ℱ𝒮𝒴𝒩𝒞 , even if the robots are endowed with additional strong capabilities (multiplicity detection, rigid movement, agreement on coordinate systems, presence of a unique leader). On the other hand, we prove that, except for point formation (Gathering), UPF is solvable under any sequential scheduler without any additional assumptions. We then turn our attention to the Gathering problem, and prove that weak multiplicity detection is necessary and sufficient for solvability under sequential schedulers. The obtained results show that the computational power of the robots under ℱ𝒮𝒴𝒩𝒞 (where Gathering is solvable without any multiplicity detection) and that under sequential schedulers are orthogonal.
We provide a complete characterization of the solvability/impossibility of deterministic stabilizing consensus in virtually any computing model with benign process and communication faults using point-set topology. Relying on the topologies for infinite executions introduced by Nowak, Schmid and Winkler (JACM, 2024) for terminating consensus, we show that semi-open decision sets and semi-continuous decision functions as introduced by Levin (AMM, 1963) are the appropriate means for this characterization: Unlike the continuous decision functions for terminating consensus, semi-continuous functions do not require the inverse image of an open set to be open and hence allow to map a connected space to a disconnected one. We also show that multi-valued stabilizing consensus with weak and strong validity are equivalent, as is the case for terminating consensus. By applying our results to (variants of) all the known possibilities/impossibilities for stabilizing consensus, we easily provide a topological explanation of these results.
In this work we present the first constant-round algorithms for computing spanners and approximate All-Pairs Shortest Paths (APSP) in the distributed CONGESTED CLIQUE model. Specifically, we show the following results for undirected n-node graphs. ulFor every integer k ≥ 1, O(1)-round algorithms for constructing O(k)-spanners with O(n1+1/k) edges in unweighted graphs, and O(k)-spanners with O(n1+1/k log n) edges in weighted graphs. An O(1)-round algorithm for O(log n)-approximation for APSP in unweighted graphs. An O(1)-round algorithm for O(log2n)-approximation for APSP in weighted graphs. All our algorithms are randomized and succeed with high probability. Prior to our work, the fastest algorithms for computing O(k)-spanners in this model require poly(log k) rounds [Parter, Yogev, DISC '18] [Biswas et al., SPAA '21], and the fastest algorithms for approximate shortest paths require poly(log log n) rounds [Dory, Parter, PODC '20]. Our results extend to the closely related massively parallel computation (MPC) model with near-linear memory per machine, leading to the first O(1)-round algorithms for spanners and approximate shortest paths in this model as well.
Broadcast is a ubiquitous distributed computing problem that underpins many other system tasks. In static, connected networks, it was recently shown that broadcast is solvable without any node memory and only constant-size messages in worst-case asymptotically optimal time (Hussak and Trehan et al., PODC’19/STACS’20/DC’23/DISC’25). In the dynamic setting of adversarial topology changes, however, existing algorithms rely on identifiers, port labels, or polynomial memory to solve broadcast and compute functions over node inputs. We investigate space-efficient, terminating broadcast algorithms for anonymous, port-indistinguishable, synchronous, 1-interval connected dynamic networks and introduce the first memory lower bounds in this setting. Specifically, we prove that broadcast with termination detection is impossible for idle-start algorithms (where only the broadcaster can initially send messages) and otherwise requires Ω (log n) memory per node, where n is the number of nodes in the network. Even if the termination condition is relaxed to stabilizing termination (eventually no additional messages are sent), we show that any idle-start algorithm must use ω (1) memory per node, separating the static and dynamic settings for anonymous broadcast. This lower bound is not far from optimal, as we present an algorithm that solves broadcast with stabilizing termination using 𝒪(log n) memory per node in worst-case asymptotically optimal time. In sum, these results reveal the necessity of non-constant memory for nontrivial terminating computation in anonymous dynamic networks.
In this paper, we present a new randomized O(1)-approximation algorithm for the All-Pairs Shortest Paths (APSP) problem in weighted undirected graphs that runs in just O(logloglog n) rounds in the Congested-Clique model. Before our work, the fastest algorithms achieving an O(1)-approximation for APSP in weighted undirected graphs required poly(log n) rounds, as shown by Censor-Hillel, Dory, Korhonen, and Leitersdorf (PODC 2019 Distributed Computing 2021). In the unweighted undirected setting, Dory and Parter (PODC 2020 Journal of the ACM 2022) obtained O(1)-approximation in poly(loglog n) rounds. By terminating our algorithm early, for any given parameter t ≥ 1, we obtain an O(t)-round algorithm that guarantees an O(log^1/2^t n) approximation in weighted undirected graphs. This tradeoff between round complexity and approximation factor offers flexibility, allowing the algorithm to adapt to different requirements. In particular, for any constant ε > 0, an O(log^ε n)-approximation can be obtained in O(1) rounds. Previously, O(1)-round algorithms were only known for O(log n)-approximation, as shown by Chechik and Zhang (PODC 2022). A key ingredient in our algorithm is a lemma that, under certain conditions, allows us to improve an a-approximation for APSP to an O(√(a))-approximation in O(1) rounds. To prove this lemma, we develop several new techniques, including an O(1)-round algorithm for computing the k-nearest nodes, as well as new types of hopsets and skeleton graphs based on the notion of k-nearest nodes.
In content-oblivious computation, n nodes wish to compute a given task over an asynchronous network that suffers from an extremely harsh type of noise, which corrupts the content of all messages across all channels. In a recent work, Censor-Hillel, Cohen, Gelles, and Sela (Distributed Computing, 2023) showed how to perform arbitrary computations in a content-oblivious way in 2-edge connected networks but only if the network has a distinguished node (called root) to initiate the computation. Our goal is to remove this assumption, which was conjectured to be necessary. Achieving this goal essentially reduces to performing a content-oblivious leader election since an elected leader can then serve as the root required to perform arbitrary content-oblivious computations. We focus on ring networks, which are the simplest 2-edge connected graphs. On oriented rings, we obtain a leader election algorithm with message complexity O(n ·_max) , where _max is the maximal assigned ID. As it turns out, this dependency on _max is inherent: we show a lower bound of Ω (n log_max) messages for content-oblivious leader election algorithms. We also extend our results to non-oriented rings. Here, however, the algorithm does not terminate but only quiescently stabilizes: all nodes eventually settle on an internal decision and stop receiving messages. Preliminary versions of parts of this research have appeared at the conferences PODC 2024 as a brief announcement and at DISC 2024 as a full paper.
The celebrated Asynchronous Computability Theorem of Herlihy and Shavit (STOC 1993 and STOC 1994) provided a topological characterization of the tasks that are solvable in a distributed system where processes are communicating by writing and reading shared registers, and where any number of processes can fail by crashing. However, this characterization assumes the use of full-information protocols, that is, protocols in which each time any of the processes writes in the shared memory, it communicates everything it learned since the beginning of the execution. Thus, the characterization implicitly assumes that each register in the shared memory is of unbounded size. Whether unbounded size registers are unavoidable for the model of computation to be universal is the central question studied in this paper. Specifically, is any task that is solvable using unbounded registers solvable using registers of bounded size? More generally, when at most t processes can crash, is the model with bounded size registers universal? These are the questions answered in this paper.
In this paper, we study the computation of shortest paths within the geometric amoebot model , a commonly used model for programmable matter. Shortest paths are essential for various tasks and therefore have been heavily investigated in many different contexts. For example, in the programmable matter context, which is the focus of this paper, Kostitsyna et al. have utilized shortest path trees to transform one amoebot structure into another [DISC, 2023]. We consider the reconfigurable circuit extension of the model where this amoebot structure is able to interconnect amoebots by so-called circuits. These circuits permit the instantaneous transmission of simple signals between connected amoebots. We propose two distributed algorithms for the shortest path forest problem where, given a set of k sources and a set of ℓ destinations, the amoebot structure has to compute a forest that connects each destination to its closest source on a shortest path. For hole-free structures, the first algorithm constructs a shortest path tree for a single source within O (log ℓ ) rounds, and the second algorithm a shortest path forest for an arbitrary number of sources within O (log n log 2 k ) rounds. The former algorithm also provides an O (1) rounds solution for the single pair shortest path problem (SPSP) and an O (log n ) rounds solution for the single source shortest path problem (SSSP) since these problems are special cases of the considered problem.
Fault-tolerant connectivity labelings are schemes that, given an $n$-vertex graph $G=(V,E)$ and $f\geq 1$, produce succinct yet informative labels for the elements of the graph. Given only the labels of two vertices $u,v$ and of the elements in a faulty-set $F$ with $|F|\leq f$, one can determine if $u,v$ are connected in $G-F$, the surviving graph after removing $F$. For the edge or vertex faults models, i.e., $F\subseteq E$ or $F\subseteq V$, a sequence of recent work established schemes with $poly(f,\log n)$-bit labels. This paper considers the color faults model, recently introduced in the context of spanners [Petruschka, Sapir and Tzalik, ITCS'24], which accounts for known correlations between failures. Here, the edges (or vertices) of the input $G$ are arbitrarily colored, and the faulty elements in $F$ are colors; a failing color causes all edges (vertices) of that color to crash. Our main contribution is settling the label length complexity for connectivity under one color fault ($f=1$). The existing implicit solution, by applying the state-of-the-art scheme for edge faults of [Dory and Parter, PODC'21], might yield labels of $\Omega(n)$ bits. We provide a deterministic scheme with labels of $\tilde{O}(\sqrt{n})$ bits in the worst case, and a matching lower bound. Moreover, our scheme is universally optimal: even schemes tailored to handle only colorings of one specific graph topology cannot produce asymptotically smaller labels. We extend our labeling approach to yield a routing scheme avoiding a single forbidden color. We also consider the centralized setting, and show an $\tilde{O}(n)$-space oracle, answering connectivity queries under one color fault in $\tilde{O}(1)$ time. Turning to $f\geq 2$ color faults, we give a randomized labeling scheme with $\tilde{O}(n^{1-1/2^f})$-bit labels, along with a lower bound of $\Omega(n^{1-1/(f+1)})$ bits.
Maximal Independent Set (MIS) is one of the fundamental and most well-studied problems in distributed graph algorithms. Even after four decades of intensive research, the best known (randomized) MIS algorithms have O (log n) round complexity on general graphs [Luby, STOC 1986] (where n is the number of nodes), while the best known lower bound is [EQUATION] [Kuhn, Moscibroda, Wattenhofer, JACM 2016]. Breaking past the O (log n ) round complexity upper bound or showing stronger lower bounds have been longstanding open problems. Energy is a premium resource in various settings such as battery-powered wireless networks and sensor networks. The bulk of the energy is used by nodes when they are awake , i.e., when they are sending, receiving, and even just listening for messages. On the other hand, when a node is sleeping , it does not perform any communication and thus spends very little energy. Several recent works have addressed the problem of designing energy-efficient distributed algorithms for various fundamental problems. These algorithms operate by minimizing the number of rounds in which any node is awake , also called the (worst-case) awake complexity. An intriguing open question is whether one can design a distributed MIS algorithm that has significantly smaller awake complexity compared to existing algorithms. In particular, the question of obtaining a distributed MIS algorithm with o (log n ) awake complexity was left open in [Chatterjee, Gmyr, Pandurangan, PODC 2020]. Our main contribution is to show that MIS can be computed in awake complexity that is exponentially better compared to the best known round complexity of O (log n ) and also bypassing its fundamental [EQUATION] round complexity lower bound exponentially. Specifically, we show that MIS can be computed by a randomized distributed (Monte Carlo) algorithm in O (log log n ) awake complexity with high probability. 1 However, this algorithm has a round complexity that is O (poly( n )). We then show how to drastically improve the round complexity at the cost of a slight increase in awake complexity by presenting a randomized distributed (Monte Carlo) algorithm for MIS that, with high probability computes an MIS in O ((log log n ) log* n ) awake complexity and O ((log 3 n )(log log n ) log* n ) round complexity. Our algorithms work in the CONGEST model where messages of size O (log n ) bits can be sent per edge per round.
We address the self-stabilizing bit-dissemination problem, designed to capture the challenges of spreading information and reaching consensus among entities with minimal cognitive and communication capacities. Specifically, a group of n agents is required to adopt the correct opinion, initially held by a single individual, choosing from two possible opinions. Agents are restricted to observing the opinions of a few randomly sampled agents, and lack the ability to communicate further and to identify the informed individual. Additionally, agents cannot retain any information from one round to the next. According to a recent publication by Becchetti et al. in SODA (2024), a logarithmic convergence time without memory is achievable in the parallel setting (where agents are updated simultaneously), as long as the number of samples is at least Ω (√(n log n)) . However, determining the minimal sample size for an efficient protocol to exist remains a challenging open question. As a preliminary step towards an answer, we establish the first lower bound for this problem in the parallel setting. We demonstrate that any memory-less protocol with constant sample size requires at least an almost-linear number of rounds to converge. This result holds even when agents are aware of both the exact value of n and their own opinion, and encompasses various simple existing dynamics designed to achieve consensus. In particular, our result sheds light on the convergence time of the “Minority” dynamics introduced by Becchetti et al., whose chaotic behavior is yet to be fully understood despite its apparent simplicity.
Consider that there are $k\le n$ agents in a simple, connected, and undirected graph $G=(V,E)$ with $n$ nodes and $m$ edges. The goal of the dispersion problem is to move these $k$ agents to mutually distinct nodes. Agents can communicate only when they are at the same node, and no other communication means, such as whiteboards, are available. We assume that the agents operate synchronously. We consider two scenarios: when all agents are initially located at a single node (rooted setting) and when they are initially distributed over one or more nodes (general setting). Kshemkalyani and Sharma presented a dispersion algorithm for the general setting, which uses $O(m_k)$ time and $\log(k + \Delta)$ bits of memory per agent [OPODIS 2021], where $m_k$ is the maximum number of edges in any induced subgraph of $G$ with $k$ nodes, and $\Delta$ is the maximum degree of $G$. This algorithm is currently the fastest in the literature, as no $o(m_k)$-time algorithm has been discovered, even for the rooted setting. In this paper, we present significantly faster algorithms for both the rooted and the general settings. First, we present an algorithm for the rooted setting that solves the dispersion problem in $O(k\log \min(k,\Delta))=O(k\log k)$ time using $O(\log (k+\Delta))$ bits of memory per agent. Next, we propose an algorithm for the general setting that achieves dispersion in $O(k \log k \cdot \log \min(k,\Delta))=O(k \log^2 k)$ time using $O(\log (k+\Delta))$ bits. Finally, for the rooted setting, we give a time-optimal (i.e.,~$O(k)$-time) algorithm with $O(\Delta+\log k)$ bits of space per agent. All algorithms presented in this paper work only in the synchronous setting, while several algorithms in the literature, including the one given by Kshemkalyani and Sharma at OPODIS 2021, work in the asynchronous setting.
Many combinatorial optimization problems, including maximum weighted matching and maximum independent set, can be approximated within (1 ± ε) factors in poly(log n, 1/ε) rounds in the LOCAL model via network decompositions [Ghaffari, Kuhn, and Maus, STOC 2018]. These approaches, however, require sending messages of unlimited size, so they do not extend to the more realistic CONGEST model, which restricts the message size to be O(log n) bits. For example, despite the long line of research devoted to the distributed matching problem, it still remains a major open problem whether an (1-ε)-approximate maximum weighted matching can be computed in poly(log n, 1/ε) rounds in the CONGEST model. In this paper, we develop a generic framework for obtaining poly(log n, 1/ε)-round (1 ± ε)-approximation algorithms for many combinatorial optimization problems, including maximum weighted matching, maximum independent set, and correlation clustering, in graphs excluding a fixed minor in the CONGEST model. This class of graphs covers many sparse network classes that have been studied in the literature, including planar graphs, bounded-genus graphs, and bounded-treewidth graphs. Furthermore, we show that our framework can be applied to give an efficient distributed property testing algorithm for an arbitrary minor-closed graph property that is closed under taking disjoint union, significantly generalizing the previous distributed property testing algorithm for planarity in [Levi, Medina, and Ron, PODC 2018 & Distributed Computing 2021]. Our framework uses distributed expander decomposition algorithms [Chang and Saranurak, FOCS 2020] to decompose the graph into clusters of high conductance. We show that any graph excluding a fixed minor admits small edge separators. Using this result, we show the existence of a high-degree vertex in each cluster in an expander decomposition, which allows the entire graph topology of the cluster to be routed to a vertex. Similar to the use of network decompositions in the LOCAL model, the vertex will be able to perform any local computation on the subgraph induced by the cluster and broadcast the result over the cluster.
Plane spanners of bounded degree are efficient communication backbones for networks. However, while existing spanners provide attractive guarantees in the worst-case, they are demand-oblivious and may hence be suboptimal under specific traffic demands. This paper thus initiates the study of demand-aware plane spanners of bounded degree, geometric spanners whose topology accounts for the actual communication traffic. We show that demand-awareness can significantly reduce the distance travelled per bit, and present a spanner which exploits topological flexibilities to account for the demand, without losing desirable guarantees of demand-oblivious spanners, namely constant stretch and degree. We complement our analytical results with heuristic improvements and a simulation study exploring the benefits of demand-awareness under realistic traffic traces.
In order to formalize Distributed Ledger Technologies and their interconnections, a recent line of research work has formulated the notion of Distributed Ledger Object (DLO), which is a concurrent object that maintains a totally ordered sequence of records, abstracting blockchains and distributed ledgers. Through DLO, the Atomic Appends problem, intended as the need of a primitive able to append multiple records to distinct ledgers in an atomic way, is studied as a basic interconnection problem among ledgers. In this work, we propose the Distributed Grow-only Set object (DSO), which instead of maintaining a sequence of records, as in a DLO, maintains a set of records in an immutable way: only Add and Get operations are provided. This object is inspired by the Grow-only Set (G-Set) data type which is part of the Conflict-free Replicated Data Types. We formally specify the object and we provide a consensus-free Byzantine-tolerant implementation that guarantees eventual consistency. We then use our Byzantine-tolerant DSO (BDSO) implementation to provide consensus-free algorithmic solutions to the Atomic Appends and Atomic Adds (the analogous problem of atomic appends applied on G-Sets) problems, as well as to construct consensus-free Single-Writer BDLOs. We believe that the BDSO has applications beyond the above-mentioned problems.
We consider the standard population protocol model, where (a priori) indistinguishable and anonymous agents interact in pairs according to uniformly random scheduling. The self-stabilizing leader election problem requires the protocol to converge on a single leader agent from any possible initial configuration. We initiate the study of time complexity of population protocols solving this problem in its original setting: with probability 1, in a complete communication graph. The only previously known protocol by Cai, Izumi, and Wada [Theor. Comput. Syst. 50] runs in expected parallel time Θ (n^2) and has the optimal number of n states in a population of n agents. The existing protocol has the additional property that it becomes silent, i.e., the agents’ states eventually stop changing. Observing that any silent protocol solving self-stabilizing leader election requires Ω (n) expected parallel time, we introduce a silent protocol that uses optimal O(n) parallel time and states. Without any silence constraints, we show that it is possible to solve self-stabilizing leader election in asymptotically optimal expected parallel time of O(log n) , but using at least exponential states (a quasipolynomial number of bits). All of our protocols (and also that of Cai et al.) work by solving the more difficult ranking problem: assigning agents the ranks 1,… ,n .
The problem of electing a unique leader is central to all distributed systems, including programmable matter systems where particles have constant size memory. In this paper, we present a silent self-stabilising, deterministic, stationary, election algorithm for particles having constant memory, assuming that the system is simply connected. Our algorithm is elegant and simple, and requires constant memory per particle. We prove that our algorithm always stabilises to a configuration with a unique leader, under a daemon satisfying some fairness guarantees (Gouda fairness [27]). We use the special geometric properties of programmable matter in 2D triangular grids to obtain the first self-stabilising algorithm for such systems. This result is surprising since it is known that silent self-stabilising algorithms for election in general distributed networks require Ω (logn) bits of memory per node, even for ring topologies [20].