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    IEEE Conference on Virtual Reality and 3D User Interfaces

    IEEE Conference on Virtual Reality and 3D User Interfaces

    ConferenceCCF 计算机图形学与多媒体 A

    年发文量

    研究主题

    论文(6203)

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    1LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting.
    Haotian Mao, Hangyu Zhou, Zhuoxiong Xu, Siyue Wei, Yule Quan, Yan Zhang, Zixuan Guo,Nianchen Deng,Xubo Yang

    As 3D Gaussian Splatting (3DGS) emerges as a leading approach for novel view synthesis and scene reconstruction, its potential in digital asset creation has gained significant attention. An increasing number of asset libraries based on GS are being established. However, generating physics-based dynamic assets remains a time-consuming and expertise-intensive task, especially for non-experts. In this paper, we propose LIVE-GS, a highly realistic Virtual Reality (VR) system powered by Large Language Models (LLMs), which enables rapid creation of dynamic Gaussian assets and real-time VR interactions. To inform our system design, we conducted interviews to examine challenges faced by current GS-based VR systems and the specific demands of users. Based on these insights, we employed GPT-4o to analyze key physical properties of objects that significantly impact user interactions, ensuring physics-based interactions in VR align with real-world phenomena. A key innovation of LIVE-GS is its ability to predict reasonable parameters in just 10 seconds from static Gaussian assets while maintaining high-quality VR interactions. To validate our approach, we invited participants experienced in physical simulation to manually adjust physical parameters, providing a baseline for comparison in both asset quality and authoring efficiency. We also conducted a comprehensive user study to evaluate system usability and user satisfaction. Experimental results demonstrate that LIVE-GS, leveraging LLMs' scene understanding capabilities, can achieve efficient physical scene creation and natural interactions without requiring manual design or annotation.

    2026
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    2IEEE VR 2026 Message from the Program Chairs and Guest Editors
    Lonni Besançon,Bobby Bodenheimer,Daisuke Iwai, Shohei Mori,Tabitha Peck, Richard Skarbez

    In this special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG), we are pleased to present the most highly reviewed papers from the 33rd IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026), held March 21-25, 2026, in Daegu, Korea.

    2026
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    3IEEE VR 2026 Introducing the Special Issue
    Wenping Wang,Kiyoshi Kiyokawa,Maud Marchal

    Welcome to the 15th IEEE Transactions on Visualization and Computer Graphics (TVCG) special issue dedicated to IEEE Virtual Reality and 3D User Interfaces. This volume presents 160 full papers that were selected for and showcased at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026), held in Daegu, Korea, from March 21 to 25, 2026.

    2026
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    4Spatial Affordance-Aware Affine Transformation Between Heterogeneous Spaces for Mixed Reality Remote Collaboration
    Seonji Kim,Dooyoung Kim, Selin Choi,Woontack Woo

    We propose a spatial affordance-aware affine transformation method between heterogeneous spaces for continuous multi-object matching in shared Mixed Reality (MR) spaces. While previous redirection and spatial mapping approaches utilize physical objects and walkable areas, a critical gap remains in enabling continuous mapping between dissimilar physical environments that supports both precise object alignment and seamless locomotion in a shared space. Our method structurally segments heterogeneous spaces into interaction zones and constructs affine patches based on object adjacency and facing configuration, enabling continuous correspondence. We evaluate our method using a dataset of paired dissimilar spaces and demonstrate that, unlike conventional grid-based methods, our approach achieves broader spatial alignment and richer object matching. The results show that our method can serve as an effective mapping framework for shared environments requiring semantic continuity and structural coherence across diverse real-world spaces.

    2026
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    5Facilitating Discussions in Immersive Virtual Meetings with Virtual Agents
    Gun A. Lee, Bowen Yuan, Jonathon Hart,Theophilus Teo,Allison Jing, Mark Billinghurst,Heesook Shin, Yongho Lee,Youn-Hee Gil

    This research investigates using virtual agents for facilitating collaboration in immersive virtual meetings. We especially focus on how proactive engagement of virtual agents can improve user experience in discussions held in immersive virtual meetings. We developed an immersive virtual meeting system with a virtual agent that proactively provides feedback on discussions based on the agenda, meeting time left, and talk time of each participants. Findings from a user study comparing passive and proactive virtual agent behaviours suggest proactive behaviours can help facilitating an immersive virtual meeting yet could be distracting, needing further investigation to provide more nuanced and relevant intervention.

    2026
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    立即登录,查看全部 6203 篇论文

    高被引作者

    作者引用发文
    Anatole Lécuyer325050
    Marc Erich Latoschik306078
    Doug A. Bowman284957
    Dieter Schmalstieg283148
    Evan Suma Rosenberg214853
    Tobias Höllerer211733
    J. Edward Swan II186842
    Anthony Steed180551
    Frederick P. Brooks Jr.174012
    Michitaka Hirose169743

    高产作者

    作者引用发文
    Marc Erich Latoschik306078
    Frank Steinicke136960
    Doug A. Bowman284957
    Kiyoshi Kiyokawa45654
    Evan Suma Rosenberg214853
    Torsten Wolfgang Kuhlen87551
    Anthony Steed180551
    Anatole Lécuyer325050
    Takuji Narumi88249
    Sabarish V. Babu98648

    相关期刊

    ACM Transactions on Applied Perception
    Journal on Multimodal User Interfaces
    Adaptive Hardware and Systems
    Spatial User Interaction
    ACM International Conference on Interactive Surfaces and Spaces
    Virtual Reality Software and Technology
    Artificial Intelligence and Virtual Reality
    Graphics Interface
    International Symposium on Mixed and Augmented Reality
    International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]