• 学术搜索
  • 科研智能体
    • Research Labs
    • AI 阅读
    • AI 文库
    • 深度研究
    • 学者亮点
  • 学术资源
    • AI2000
    • 期刊/会议
    • 学者库
    • 学术API
      MCP&Skill
    • 溯源树
    • 数据集
  • 知识沉淀
    • 学术空间
订阅小程序
旧版功能
aminer vip
开通会员低至0.73元/天
一次搞定AI科研
立即登录
  • English
  • 联系方式
    International ACM SIGACCESS Conference on Computers and Accessibility

    International ACM SIGACCESS Conference on Computers and Accessibility

    ConferenceCCF 人机交互与普适计算 C

    年发文量

    研究主题

    论文(2097)

    排序
    1Small Devices, Large Changes: Investigating the Impact of a University-Government 3D-Printed Assistive Technology Program on Residents with Disabilities
    Krystal Yangmengzi Zhang,Erin Higgins, Agnny Vannessa Morant,Foad Hamidi

    Do-It-Yourself Assistive Technology (DIY-AT) has shown promise in expanding access to customized, low-cost devices, particularly for individuals whose needs are not met by professionally manufactured assistive technologies. In this paper, we present a study of the structure and impact of a DIY-AT program launched through a collaboration between a university makerspace and the Maryland department of disability Assistive Technology program. Using an Action Research approach, we examine how the program's institutional, technical, and informational infrastructure evolved over time and how recipients experienced and responded to the 3D-printed devices. Our findings demonstrate that university-government partnerships can enable the large-scale production and distribution of DIY-AT, while also fostering trust, advocacy, and interest in future participation among recipients and others in their communities. We also highlight ongoing barriers to design participation and identify new stakeholder roles that extend existing models of DIY-AT ecosystems.

    2025
    引用
    AI阅读
    加入学术空间
    2Segmentation-Based Approach Towards Detecting Improperly Installed Tactile Paving
    Riki Tokita, Yusei Ikeda, Kenro Go, Eisei Nakahara,Akihiro Miyata

    Improperly installed tactile paving may cause confusion or accidents for visually impaired pedestrians. This preliminary study investigates an automated approach to identifying such installation errors. We adopt DeepLabV3+, a semantic segmentation model, to distinguish between two types of tactile blocks-warning and guiding blocks-thereby facilitating visual assessment of improper layouts by human observers. The model achieved a mean Intersection over Union (mIoU) of 0.937 +/- 0.005 across 5 cross-validation folds, demonstrating promising segmentation performance. We further discuss the effectiveness of this segmentation-based approach in enhancing the detectability of improper installations.

    2025
    引用
    AI阅读
    加入学术空间
    3Spatial Continuity: Investigating Use Cases of Spatial Computing for Users with Low Vision
    Paul Heidekrueger,Bernd Bruegge,Oliver Aalami, Paul Schmiedmayer

    Daily life presents several barriers for people with visual impairments. Modern computers and smartphones alleviate some of these barriers by providing assistive software that can magnify content, adjust visuals, and read text aloud. However, such software is limited to digital contexts; when it interacts with the physical world, it is often too general to support tasks such as reading a physical book, document, or sign. We hypothesize that modern spatial computing devices enable a new generation of assistive technologies. We introduce Spatial Continuity as a novel method for making physical reality accessible to users with visual impairments. Spatial Continuity allows visually impaired readers to engage with physical experiences by transferring physical objects into a virtual environment. We present a prototype in which a smartphone, functioning as a handheld magnifying glass, streams its camera feed to a head-worn augmented reality device. We evaluated the impact of Spatial Continuity in an informal user study, focusing on its usability and potential as an accessibility enabler.

    2025
    引用
    AI阅读
    加入学术空间
    4A Double-Edged Sword": Practitioners' Perspectives on Social VR for ADHD
    Mahya Tazike, Elmira Deldari, Adina Friedman,Francesco Cafaro

    Social Virtual Reality (VR) is emerging as a promising technology for individuals with Attention-Deficit/Hyperactivity Disorder (ADHD). However, we still need to explore how practitioners perceive and envision its integration into their clinical practice. This study presents findings from semi-structured interviews with six practitioners (clinicians, therapists, and clinical professors) experienced in ADHD and VR interventions. Our findings reveal practitioners see significant therapeutic potential in social VR for supporting cognitive skills, impulse control, and creating emotionally safe environments. However, they also highlight challenges, including difficulties with social communication in VR, ensuring skill transfer to real-life, and managing overstimulation.

    2025
    引用
    AI阅读
    加入学术空间
    5Using Co-Design to Investigate Affordances of an Expressive CS Learning Environment for Students Who Are BVI
    Jason Brent Smith, Annie Chu, Noel Alben, Shi Ding, Kevin Gautier,Stephen Garrett,Brian Magerko,Jason Freeman, Bryan Pardo,Stephanie Ludi, Taneisha Lee,Tom McKlin

    Expressive computer science (CS) learning environments teach coding through the creation of an artifact, such as audio or video output. EarSketch is an expressive CS learning environment designed to teach computing through music production, mixing and arranging sounds using code. In this paper, we explore the accessibility challenges of using EarSketch for learners who are Blind and Visually Impaired (BVI). We present key findings from co-design studies with teachers and students at an institution specializing in BVI education, focused on gathering both groups' unique perspectives about EarSketch's ability to support teachers' curricula, students' workflows using the system with accessibility software, and challenges faced by users who are BVI.

    2025
    引用
    AI阅读
    加入学术空间
    立即登录,查看全部 2097 篇论文

    高被引作者

    作者引用发文
    Theresa M. Vaughan77161
    Jonathan Wolpaw77161
    Niels Birbaumer77161
    Dennis J. McFarland77161
    Jeffrey P. Bigham309845
    Jacob O. Wobbrock290741
    Shaun Kane274329
    Richard E. Ladner258535
    Chieko Asakawa225333
    Amy Hurst205442

    高产作者

    作者引用发文
    Jeffrey P. Bigham309845
    Amy Hurst205442
    Jacob O. Wobbrock290741
    Jon E. Froehlich128137
    Richard E. Ladner258535
    Leah Findlater122335
    Chieko Asakawa225333
    Shiri Azenkot156632
    Matt Huenerfauth149632
    Shaun Kane274329

    相关期刊

    ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction
    Tangible and Embedded Interaction
    Conference on Web Accessibility
    International Working Conference on Advanced Visual Interfaces
    International Conference on Human-Computer Interaction with Mobile Devices and Services
    Mensch & Computer
    Mobile and Ubiquitous Multimedia
    Australasian Computer-Human Interaction Conference
    ACM Transactions on Computer-Human Interaction
    ASSETS. ACM Conference on Assistive Technologies