
This study examines the impact of game addiction on social sensitivity and learning motivation among first to fourth-semester students at UIN Sunan Kalijaga Yogyakarta. The goal is to understand the extent to which game addiction affects social interactions and academic motivation. The research method used is a quantitative approach with a case study design, utilizing online questionnaires administered to 52 respondents to collect data regarding their gaming behavior, social sensitivity, and academic motivation. The analysis results show a significant negative relationship between game addiction and social sensitivity (r = -0.388, p = 0.005), as well as between game addiction and learning motivation (r = -0.362, p = 0.008). The conclusion of this study is that game addiction has the potential to decrease students' social sensitivity and learning motivation. It is suggested that educational institutions develop effective intervention programmes to help students overcome game addiction, while also enhancing their social sensitivity and learning motivation.
This research investigates how EFL students utilize Free4Talk to improve their English-speaking abilities. A significant number of EFL learners face challenges related to anxiety and self-doubt, which can impede successful communication. Free4Talk offers a flexible and nurturing atmosphere where students can engage with both native and non-native speakers. Adopting a phenomenological approach, this research gathered data through semi-structured interviews to explore students’ experiences. The results show that students view Free4Talk favorably, noting enhanced self-confidence and better speaking skills. They value the supportive environment and constructive feedback, which promotes ongoing practice. Although there are obstacles like technical difficulties, students suggest implementing a more organized approach to fully harness Free4Talk's advantages. In summary, this research emphasizes Free4Talk's effectiveness in enhancing the speaking skills of EFL students and highlights the vital role of positive perceptions of educational technology in influencing learning outcomes.
Pancasila and Civic Education learning is often considered less interesting by students, especially when the delivery of material is abstract and monotonous. This can have an impact on students' low interest in learning, motivation, and learning outcomes. To overcome these challenges, comic strip media was introduced as an innovative approach that aims to create a more interesting, interactive, and easy-to-understand learning atmosphere. This study aims to explore the application of comic strip media in learning to improve student learning outcomes in SB Ampang Malaysia. Using a descriptive qualitative approach, data was collected through interview, observation, and documentation techniques. Data analysis is carried out including data reduction, data presentation, and conclusion drawing and verification. The main informants in this study include teachers, students, and learning program managers. The results of the study showed that the use of comic strip media had a positive impact on learning. Comic strips that contain visual illustrations and story narratives that are relevant to Pancasila and Civic Education materials help students understand Pancasila values, civic and national character more concretely. In addition, this media also increases students' active involvement in classroom activities such as discussions, questions and answers, and simple comic creation projects. Comic strips are able to foster interest in learning, trigger motivation and develop students critical thinking skills. Students become more confident in expressing opinions and showing enthusiasm in participating in learning. The measurement of learning outcomes in the context of qualitative research is carried out through observation of changes in student behavior, reflective interviews, and analysis of student learning outcomes. Cognitive, affective and psychomotor aspects were assessed holistically based on student activity, material understanding, attitude towards lessons, and skills in expressing material content through visual media. Thus, comic strip media can be used as an innovative and effective alternative learning strategy, especially in the context of education for the children of Indonesian migrant workers in Malaysia. The use of this media should be expanded and developed in various subjects and receive support through teacher training to be more optimal in its design.
This study aims to determine whether the critical thinking skills of fourth-grade students are influenced by the application of Quick On The Draw-based learning strategies. This research methodology uses a quantitative approach with a quasi-experimental research design. The experimental class and control class received two different treatments as part of the Quasi Experiment Design research design. This study used two tests, namely validity and reliability tests needed to evaluate the test instrument. In addition, this study also used normality tests, homogeneity tests, and hypothesis tests. Of the three tests, the hypothesis test is the most important data analysis test used to determine whether the Quick On The Draw strategy affects students' critical thinking skills. Where the results of the hypothesis test show that Ha is accepted or there is an effect of the Quick On The Draw strategy on students' critical thinking skills, in addition to hypothesis testing, the impact of this strategy can also be seen through the average value of students which results in a difference in the average value of the experimental class of 78.23% and the average value of the control class of 58.23%, so there is a difference of 20% between the two sets of data.
This research aims to analyze the impact of archive digitization on the efficiency of storage space and management of administrative documents. The method used is a qualitative descriptive case study at Madrasah Aliyah Negeri 2 Banyuwangi, including direct observation, interviews with archive managers, and data analysis before and after the implementation of digitization. The results indicated that implementing the digital system succeeded in reducing the need for physical storage space by 80%, with important documents that must be in physical form still stored in an organized manner. In addition, the implemented cloud-based system allows for safer, faster, and more cost-effective archive management. Digitization not only improves efficiency but also supports space optimization for other purposes and the institution's embrace of the modern technological era. This research concludes that digitizing archive systems is an effective solution to overcome space constraints and improve the quality of administrative management in educational institutions.