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    Movement and Computing

    Movement and Computing

    Conference

    年发文量

    研究主题

    论文(402)

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    1Visual Instrument Co-Design Embracing the Unique Movement Capabilities of a Dancer with Physical Disability
    Sam Trolland, Melinda Smith,Alon Ilsar,Jon McCormack

    This paper explores the design of an expressive visual instrument that embraces the unique movement style of a dancer living with physical disability. Through a collaboration between the dancer and an interaction designer/visual artist, the creative qualities of wearable devices for motion tracking are investigated, with emphasis on integrating the dancer's specific movement capabilities with their creative goals. The affordances of this technology for imagining new forms of creative expression play a critical role in the design process. These themes are drawn together through an experiential performance which augments an improvised dance with an ephemeral real-time visualisation of the performer's movements. Through practice-based research, the design, development and presentation of this performance work is examined as a 'testbed' for new ideas, allowing for the exploration of HCI concepts within a creative context. This paper outlines the creative process behind the development of the work, the insights derived from the practice-based research enquiry, and the role of movement technology in encouraging new ways of moving through creative expression.

    2024
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    2Improvisation Theatre As HRI Simulation Tool
    Edwin Dertien,Robby Van Delden,Dennis Reidsma

    This paper discusses how improvisation theatre can be used as a tool for design and (design) education in the field of Human-Robot Interaction. This tool has been explored in settings focused on design education for students as well as care professionals. In this paper, a format and set of guiding principles that were found to work constructively will be presented, as well as a discussion on outcomes, results, and insights from a number of sessions.

    2024
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    3Catching the Inverse Ghosts: A Virtual Reality Installation
    Greg Corness,Kristin Carlson, Sargylana Cherepanova

    In the physical world, we as humans are used to consciously utilizing our space to help navigate our balance, directions, and intention. This virtual reality installation enables the the mover/ player to explore their visible relationships to space by using a Mind’s Eye perspective to playfully interject themselves in a virtual space.

    2024
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    4Embodied Etube Gestures and Agency
    Tommy Davis, Kasey Pocius,Vincent Cusson, Maxwell Gentili-Morin,Philippe Pasquier

    Following three years of working on the eTube with a collaborative interdisciplinary team, we describe the embodied and spatialized performance gestures developed in tandem with a microphone setup for interacting with musical improvising agents. Eric Lewis’ discussion of the intentional stance and make-believe are outlined as a way to conceptualize our working process and engagement with musical agents in improvisation. Within this context, we consider the various agencies at play, and how the musical agents challenge notions of the social and embodiment in improvisation. We will then describe certain artistic approaches and results that are afforded by merging the philosophical with practice. A collaboration with other artists will illustrate new eTube performance gestures. Finally, we outline spatialization models designed for the musical agents and how these were developed in the context of the eTube performance practice.

    2024
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    5BEAM Workshop: Biophysical Expression, Affect & Movement
    Mark-David Hosale,Alan J. Macy,Elizabeth Jochum,Dan Overholt

    The workshop explores how interactive technologies based on biophysical sensing and analysis can help create deeper connections with the surrounding world and one another, by combining the latest affect-indicating biosensors with somatic practices and creative expression. The workshop incorporates cutting edge biophysical sensing measurement technologies to explore new modes of artistic expression that directly gauge human affect as an integral component in the creation of an art work or performance. The goal is to explore how real-time tracking of a participant’s affective state can be used as an interactive modality in performance and computational art. Human affect data is gathered from a custom biophysical sensing acquisition and analysis system called, The Source. Data is accessed in real-time using custom software tools built on popular platforms such as Arduino, Max/MSP, SuperCollider, Ableton Live, TouchDesigner, and Processing. Physiological measures, including Electrocardiography (ECG, heart rate), Electrodermal Activity (EDA), Electromyography (EMG, muscle), Electroencephalography (EEG, brain waves), Electrooculography (EOG, eye movement), and Respiratory effort (RSP, breathing) can be incorporated. During the workshop, we will explore the potential for creative uses, as well as more applied contexts to support physical therapy, group training and experiences.

    2024
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    高被引作者

    作者引用发文
    Antonio Camurri17011
    Sarah Fdili Alaoui1659
    Gualtiero Volpe13411
    Katerina El Raheb1269
    Maurizio Mancini1175
    Kristin Carlson11210
    T. Schiphorst1129
    Yannis Ioannidis1067
    Radosław Niewiadomski973
    Stefano Piana914

    高产作者

    作者引用发文
    Frederic Bevilacqua4913
    Amy Laviers6611
    Antonio Camurri17011
    Gualtiero Volpe13411
    Kristin Carlson11210
    Sotiris Manitsaris5110
    Katerina El Raheb1269
    Philippe Pasquier749
    Sarah Fdili Alaoui1659
    T. Schiphorst1129

    相关期刊

    Spatial User Interaction
    ACM International Conference on Interactive Surfaces and Spaces
    Tangible and Embedded Interaction
    Tests and Proofs
    Virtual Reality Software and Technology
    Audio Mostly Conference
    Haptic and Audio Interaction Design
    Mobile and Ubiquitous Multimedia
    New Interfaces for Musical Expression
    International Symposium on Pervasive Displays