
The present work aims to explore the potential of the generational operator to reform the history of the written press in interwar Romania, taking as a starting point the magazine Floarea de foc [Flower of Fire], published under the direction of the director Sandu Tudor, with great interruptions, in the period 1932-1936. More precisely, we will analyze how Sandu Tudor and the collaborators of his publication, prominent members of the young interwar generation, use this as a biographical and methodological notion. Our goal is to answer the following questions: How important was the dynamic of generations in the cultural and ideological space for Sandu Tudor and what kind of narrative did this dynamic generate in his magazine Floarea de foc [Flower of Fire]? How did Sandu Tudor and the collaborators of his magazine relate to their own generation of critics, poets and prose writers? What is the place and role of the generation as a critical narrative tool in the texts published in Floarea de foc [Flower of Fire], compared to other Romanian literary publications? And in general, what alternative scenarios of the history of the written press in interwar Romania could be discovered through a correlation of the intrinsic data collected, mainly, from the discourse analysis of the articles in the interwar press (on a semantic, syntactic, narrative level), with the information extrinsic (ideology, sociogram, social fields) provided, for the most part, from the investigation of the documents drawn up by the Security Service, found today in the files of the CNSAS Archive?
This study investigates the effects of digital technologies on family relationships and social norms and customs in the Kingdom of Saudi Arabia. A quantitative methodology with a descriptive design was used to determine the relationship between the independent variable (family relationships) and the dependent variables (family relationships and social norms and customs). There were 159 participants involved in this research survey, and their ages ranged from less than 25 years up to 45 years for both males and females. The research findings showed that digital technologies have no effect on family relationships in the Kingdom of Saudi Arabia, and digital technologies have a significant effect on social norms and customs.
This study aims to explore the inner workings of Apple Inc. to gain a deeper understanding of the company's success and to identify opportunities for further growth and improvement. Through an analysis of market trends, consumer behaviour, and Apple Inc.'s current marketing strategies, this research will develop a comprehensive marketing plan that addresses key areas of growth and improvement. Furthermore, the effectiveness of this research will be evaluated using various marketing research tools (SWOT matrix, TOWS matrix, IFE matrix, EFE matrix, IE matrix, PESTEL analysis, Porter Five Forces Model and CPM matrix). This study will provide new information and strategies for new organizations trying to enter the industry and want to be successful. It will also contribute to the existing body of knowledge in the field of marketing, specifically as it pertains to companies operating in the technology industry. Additionally, the research will also serve as a useful reference for businesses and organizations in similar industries, as well as for marketing professionals looking to gain a deeper understanding of the dynamics of the technology industry. It will also benefit academicians and researchers studying the field of marketing and technology.
This article provides medical professionals data regarding the relationship between depression and entry into nursing homes among the elderly population. It explores the prevalence of depression among elderly adults, examines the factors influencing nursing home admission, discusses the existing research between depression and entry into nursing homes, and outlines the implication for clinical practice.
Games and toys play a significant role in children's consumer socialization, shaping their understanding of societal norms through play. Advertisements by businesses often convey specific values to promote and sell these items. Parents, as key influencers, impact their children's behaviour by making purchasing decisions and monitoring advertising's influence. This research investigates parents' perceptions of toy and game marketing through in-depth interviews with 20 participants. Findings revealed that parents recognize the importance of games and toys in their children's development and evaluate products based on their values and children's desires. However, the study also identifies parents' limited media literacy skills and susceptibility to promotional tactics. The impact of values promoted by toy businesses on children raises ethical concerns and calls for marketing regulations. Understanding these dynamics is critical for safeguarding children's well-being and balanced development in the consumer world.