
"农,天下之大业也."从生产实践到理论总结,代表以农为本思想的中国古代农书不胜枚举.作为几千年来东亚文化圈核心的文明古国,我国历代各类优质古农书,也深刻陶染着邻近友邦.中国古农书在主动与被动的力量流中漂洋过海,在东渡华人和朝拜归者的坚持下渗透日韩,在日韩等东亚农史学家对其研究学习的过程中扎根本土,由浅入深地影响着日本、朝鲜半岛等东亚地区的农业文明、社会经济、文化领域甚至政治方面的革新发展.
指出中国古诗词创作及文化依托于特定的时代背景,其语言的特殊性、难译性以及独特的文法逻辑造成了传播困难.提出利用人工智能绘画结合虚拟现实技术进行融合设计,将使古诗词文化的体验与传播更具沉浸感、交互性.以"黄鹤故诗"设计项目为例,通过对黄鹤楼相关古诗词的数字化沉浸设计,探索基于AI绘画、VR体验等数字方式的古诗词教学与传播设计方法,以期为人工智能和虚拟现实视域下的古诗词文化数字化保护和传播提供参考路径,助推中国古诗词文化的传承和发展.
建设高质量教材体系是实施科教兴国战略的一项重点任务,对落实教材建设国家事权,加快建设教育强国、文化强国,培育堪当民族复兴大任的时代新人意义重大.高质量教材体系的结构内容由熔铸于教材成果及教材工作之中的思想价值体系、学科知识体系、教材资源体系和教材治理体系组成,其鲜明特征是中国特色和世界水平.建设高质量教材体系在实践路径上要做到四个坚持,即坚持马克思主义指导地位,坚持扎根中国、胸怀天下,坚持大教材观,坚持系统观念,持续推进教材体系的高质量发展.
As a member of the imperial examination scholars in the late Ming Dynasty, Wu Jiamo’s compilation and engraving of Kong Sheng Jia Yu Tu not only has its own particularity, but also has a certain universality of the times, which fully reflects the social and cultural atmosphere of the late Ming Dynasty. This book was first engraved in the 17th year of Wanli, and was later added and modified by Wu. Under the background of respecting Confucius and valuing Confucianism and dethroning different schools of thought in the Ming Dynasty, it is reasonable for Wu to compile and engrave this book out of his self-conscious spirit of defending Taoism and his personal factors of seeking official advancement by carving books, which enlightens us to understand the phenomenon of a large number of Confucian books published in the Ming Dynasty.However, this book is not what Wu claimed to be, it is a combination of Wu, which can reveal the trend of counterfeiting and stealing of the engraved books in the late Ming Dynasty. After this book was published, many derivative books appeared and have been popular up to now. It is related to the world’s credulity in Wu’s words, more importantly, this book has certain literature value, artistic value and commercial value.
叙事与空间的强链接要求人们对虚拟现实媒介叙事空间予以更多关注.本文引入可供性理论,围绕故事场景、故事空间、故事世界三个层面探讨虚拟现实媒介在叙事空间构筑上的可供性:首先,故事场景使得用户沉浸其中,达到身心双重在场的深度卷入状态;其次,故事空间在用户的探索与互动中生成,为用户的具体实践所形塑;再次,对故事世界的建构需要用户主动发掘、解码、组合信息,并产生连贯、整体的理解,其中用户的身体扮演着重要角色.