• 学术搜索
  • 科研智能体
    • Research Labs
    • AI 阅读
    • AI 文库
    • 深度研究
    • 学者亮点
  • 学术资源
    • AI2000
    • 期刊/会议
    • 学者库
    • 学术API
      MCP&Skill
    • 溯源树
    • 数据集
  • 知识沉淀
    • 学术空间
订阅小程序
旧版功能
aminer vip
开通会员低至0.73元/天
一次搞定AI科研
立即登录
  • English
  • 联系方式
    Sport marketing quarterly

    Sport marketing quarterly

    JournalISSN 1061-6934eISSN 1557-2528中科院 管理学 4区

    年发文量

    研究主题

    论文(922)

    排序
    1Blending Fairways and Feeds: Co-Creating Brand Meaning in the TMRW Golf League
    Nicholas Burton,Matthias Anderski

    This study examines the role of brand-meaning co-creation in the development of the TMRW Golf League, exploring the discrete role played by new media content creators in framing and communicating the league brand. Through a netnographic analysis of league and stakeholder social media content during the league's creation and staging of its first season, drawing on structural topic modelling and qualitative content analysis, the study investigates actor performativity in brand co-creation. The study's findings highlight the role played by external actors in legitimating and framing the league's novelty, appeal, and competition. The study's findings provide new insight into extended reality gamification and brand-meaning co-creation through new media, and advance performativity theory in branding.

    2026
    引用
    AI阅读
    加入学术空间
    2Cobranding in Sport Video Games: A Case Study of Electronic Arts (EA) FC and Nike
    Derek Walton, Nicholas Mobley

    Sports video games (SVGs) have become a lucrative platform for brand marketing through in-game advertising (IGA). However, SVG literature has portrayed IGA as a passive form of in-game brand communication (i.e., billboards). Additionally, the literature has primarily focused on how SVGs serve as catalysts for advertiser outcomes. As a result, the current conceptualization overlooks: (1) SVG IGA methods that reflect modern industry practice, in which developers strategically use brands to cocreate original, core (as opposed to passive) in-game content experiences; and (2) how these methods meet specific developer marketing goals beyond mere realism and the sale of advertising assets. Therefore, the purpose of this study is to introduce cobranded IGA as a conceptually distinct form of IGA activation shaping within SVG mediums. To achieve this, cobranded IGA is conceptualized, theoretically drawn from the advertising and cobranding literature, and illustrated through a case analysis of EA FC and Nike. Results demonstrate developer-driven vertical cobranding to meet specific business goals such as purchasing in-game content through microtransactions, offering preorder incentives, and boosting player engagement with limited-time cobranded content, events, and performance-based rewards. It is concluded that cobranded IGA is emerging as a new form of brand integration within the SVG medium that can help achieve business objectives for both the host brand (i.e., developer) and the ingredient brand (i.e., advertiser) simultaneously. Implications are discussed from the perspectives of the developer, partnering brand, and consumer.

    2026
    引用
    AI阅读
    加入学术空间
    3Lifting the Veil: A Fresh Look at Churn Management for Season Ticket Holders Using Machine Learning
    Susmit S. Gulavani,James Du,Bradley J. Baker,Rui Biscaia,Jeffrey D. James

    Churn management is a critical challenge for organizations seeking to retain season ticket holders (STHs). Traditional approaches have primarily relied on binary logistic regression to classify STHs as likely to renew or churn, subsequently targeting churners with retention incentives. While effective to some extent, this strategy overlooks advances in data science and the potential to optimize managerial decision-making. Leveraging proprietary data ( n = 23,565) from an National Collegiate Athletic Association (NCAA) collegiate athletic program, we employ random forest and support vector machine algorithms to demonstrate that machine learning methods outperform the traditional logit model in predicting STH renewal outcomes. Building on this, we apply an uplift machine learning algorithm to move beyond conventional churn identification by assessing STHs’ sensitivity to retention interventions. Findings highlight that targeting individuals who are both likely to churn and receptive to retention efforts is a more efficient and economically beneficial strategy, offering actionable heuristics for enhancing the effectiveness of churn management programs.

    2026
    引用
    AI阅读
    加入学术空间
    4Fan Intensity, Team Identification, and Banner Ad Recall in Televised Football Broadcasts
    Jens Cordes, Luis Noschang

    Stadium advertising boards are a central sponsorship asset in televised association football, yet their recall effects may depend on how viewers relate to the sport, the team, the sponsor, and the viewing context. This exploratory study examined aided and unaided recall of in-field banner advertisements using an in- and out-of-laboratory experiment with 701 participants exposed to controlled footage from a real football match. General fan intensity, game situation (highlight vs. standard scenes), and screen size did not show consistent associations with recall across the 16 sponsor brands. However, recall differed substantially across individual brands, and home-team fans showed higher recall for several prominent sponsors than non-home-team fans. These findings suggest that general football fan intensity should be distinguished from team-specific identification and that sponsor recall in realistic broadcast settings is likely shaped by the interplay of team identification, sponsor–team relevance, prior brand familiarity, and viewing context. The study therefore positions perimeter advertising as a cue-dependent communication format whose effectiveness should not be inferred from exposure alone.

    2026
    引用
    AI阅读
    加入学术空间
    5The Impact of a High-Profile Athlete on Sponsoring Firms: the Case of Caitlin Clark
    Brian R. Walkup, Matthew D. Crook

    We use Caitlin Clark's last amateur and first professional season to examine the impact on returns to sponsoring firms when engaging in an agreement with a high-profile player. Using event study methods, we find on average that the sponsors of Clark and the Indiana Fever experience an abnormal return of 13-basis points (0.13 percent) on the trading day following a game. The returns tend to reverse on the following trading day. The winning percentage of Clark's team has a positive effect on the returns generated for sponsors. Our study demonstrates the impact of a high-profile athlete on the market awareness of sponsoring firms. However, the reversal of the returns on the subsequent trading days indicates that the market does not view the individual games as value-creating relative to the impact that has already been priced into the stock.

    2026
    引用
    AI阅读
    加入学术空间
    立即登录,查看全部 922 篇论文

    高被引作者

    作者引用发文
    Galen T. Trail163015
    Daniel F. Mahony13099
    Daniel C Funk124512
    Janet S. Fink116210
    Mark McDonald11089
    George R Milne10747
    Df Anderson9754
    Gregg Bennett92314
    William A. Sutton76813
    Donna L. Pastore6615

    高产作者

    作者引用发文
    Chris Greenwell59219
    Anita M. Moorman21718
    Stephen L. Shapiro33018
    Joris Drayer39715
    Brendan Dwyer30315
    Galen T. Trail163015
    Gregg Bennett92314
    Steve McKelvey24714
    William A. Sutton76813
    Yong Jae Ko43012

    相关期刊

    Sport Management Review
    European Sport Management Quarterly
    Journal of Sport Management
    International Journal of Sports Marketing and Sponsorship
    Sport, Business and Management: An International Journal
    International Journal of Sports Marketing & Sponsorship
    International Journal of Sport Communication
    JOURNAL of GLOBAL SPORT MANAGEMENT
    Sport Business and Management-An International Journal
    Journal of Brand Strategy