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    Synthesis Lectures on Human-centered Informatics

    Synthesis Lectures on Human-centered Informatics

    Journal

    年发文量

    研究主题

    论文(352)

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    1Older Adults and Digital Technologies
    Sergio Sayago
    2026
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    2Coproducing Care
    John M. Carroll, Jeongwon Jo,Srishti Gupta, Fanlu Gui,Jomara Sandbulte, Ya-Fang Lin,Sooyeon Lee,Tiffany Knearem, Chun-Hua Tsai
    2026
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    3User-Centered Agile Methods
    Hugh Beyer

    With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset -- no big design, no specifications, minimal planning -- which conflict with the needs of UX design. This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. We present a process combining the best practices of Contextual Design, a leading approach to user-centered design, with those of Agile development. Table of Contents: Introduction / Common Agile Methods / Agile Culture / Best Practices for Integrating UX with Agile / Structure of a User-Centered Agile Process / Structuring Projects / Conclusion

    2026引用:50
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    4The Art of Interaction
    Ernest Edmonds

    Interactive art has become much more common as a result of the many ways in which the computer and the Internet have facilitated it. Issues relating to Human-Computer Interaction are as important to interactive art making as issues relating to the colours of paint are to painting. It is not that HCI and art necessarily share goals. It is just that much of the knowledge of HCI and its methods can contribute to interactive art making. This paper reviews recent work that looks at these issues in the art context. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it and, ultimately, in participant experience and their degree of engagement. The paper looks at these issues and brings together a collection of research results and art practice experiences that together help to illuminate this significant new and expanding area. In particular, it is suggested that this work points towards a much needed critical language that can be used to describe, compare and discuss interactive digital art.

    2026引用:31
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    5The Importance of Speculation in Design Research
    Ron Wakkary,Doenja Oogjes
    2025
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    高被引作者

    作者引用发文
    Bonnie Nardi9597
    Victor Kaptelinin9597
    Marc Hassenzahl6473
    Karen Holtzblatt5672
    Ann Blandford48011
    Stephann Makri4133
    John C. McCarthy4094
    Nicolai Marquardt4056
    Saul Greenberg4056
    Peter Wright3792

    高产作者

    作者引用发文
    Morten Hertzum6917
    Gilbert Cockton2116
    Judy Olson8714
    J. Long014
    Gary M. Olson8714
    Adam Stork013
    Steve Cummaford013
    Christian Dindler11812
    Susanne Bødker11812
    Ole Sejer Iversen11812

    相关期刊

    Foundations and Trends in Human-Computer Interaction
    ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction
    Tangible and Embedded Interaction
    Latin American Conference on Human Computer Interaction
    African Conference on Human Computer Interaction
    International Conference on Entertainment and Media in the Ubiquitous Era
    Australasian Computer-Human Interaction Conference
    Nordic Conference on Human-Computer Interaction
    Zeitschrift Für Interaktive Und Kooperative Medien
    Annual Symposium on Computer-Human Interaction in Play