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    Latin American Conference on Human Computer Interaction

    Latin American Conference on Human Computer Interaction

    Conference

    年发文量

    研究主题

    论文(312)

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    1Measurement of Efficiency Parameters from the Application of STEM Maker Teaching: A Practical Case: Application of STEM Maker Teaching As a Case of Study.
    Alfredo García-Suárez,Juan Manuel González-Calleros,Josefina Guerrero García

    Currently, in the field of education, a multidisciplinary approach called STEM (Science, Technology, Engineering, and Mathematics) has emerged, which has been complemented by the culture of "doing", known as the Maker Movement. As a result of this complement, the STEM Maker teaching methodology has emerged, and its application has gained significant relevance due to the contrasting results with traditional teaching methods. In the present work the description of a practical case of teaching applying the STEM methodology is presented. This practice integrated 58 participants, manly students and professors at high school and professional level. The practical approach consisted in obtaining technological products based on the development of software and the implementation of Hardware. The participating population initially lacked the basic concepts required for the practice. However, at the end of the practical course, an analysis was carried out based on surveys applied to the participants in each class (class diary, self-evaluation, and quality interview) and the results showed that the learning acquired in many of the participants was sufficient to develop programming skills and electronics. In addition, the learning experience was more satisfactory as the course progressed because the new skills acquired by the participants generated greater confidence to be able to face the proposed challenges. The elements that the participants highlighted in a positive way were interacting with the components in a physical way, generating programming codes using their own logic, implementing the necessary hardware for an application and being able to visualize in real time the operation of their applications integrated by software and hardware.

    2023
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    2Development of an Automotive Safety System for Pedestrian Detection by Fusing Information from Reversing Camera and Proximity Sensors Using Convolutional Neural Networks.
    Luis C. Reveles-Gomez,Huizilopoztli Luna-García,José M. Celaya-Padilla

    This research focuses on the use of artificial intelligence and data analysis, both images and distances, to design a model capable of detecting pedestrians in the vehicle’s reverse camera, considering different road scenes to establish a more robust algorithm. The main objective is to address road safety issues affecting vulnerable pedestrians in collisions with backward-moving vehicles.

    2023
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    3Multimodal Emotion Recognition Model Using AI with the Aim of Addressing Gender-Based Violence.
    Rosa A. Garcia-Hernandez,José M. Celaya-Padilla,Huizilopoztli Luna-García

    This research centers around utilizing artificial intelligence and data analysis to design a model capable of detecting the emotion of fear in women, this, using facial expressions and physiological signals obtained from non-intrusive sensors. The primary goal is to address the security concerns impacting women in shared transportation services in Mexico.

    2023
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    4Didactic Alternative Based on Augmented Reality for Teaching Mazatec Language.
    Beatriz Adriana Sabino Moxo,José Alberto Márquez Domínguez,Miguel Angel Sanchez-Acevedo,Carmen Carlota Martinez-Gil

    This work describes a didactic alternative for teaching Mazatec language based on Augmented Reality and contributing to the recover, diffusion, and conservation of the language. User-Centered Design (UCD) was used for designing the didactic tool. First, a contextual study was performed in the bilingual elementary school Ing. Jorge L. Tamayo located in Huautla de Jiménez, Oaxaca, Mexico. Next, user profiles, scenarios, and archetypes were constructed for designing a low fidelity prototype. Finally, the prototype was evaluated with usability metrics and feedback from users.

    2023
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    5The Perceived Influence of E-Shopping Cues on Customers' Buying Decisions.
    Anastasia Sergeeva,Kerstin Bongard-Blanchy,Verena Distler,Vincent Koenig

    E-shopping sites use a variety of design elements that affect the shopping process and lead customers to favorable buying decisions. Such elements also play a significant role as impulse buying behavior triggers. In this exploratory study based on online questionnaires (N = 401), we investigated customers’ perception of the influence of eleven common e-shopping cues on their buying decisions and explored the connection between the perceived influence of the cues and the respondents’ gender, education level, and neuroticism. We found (1) that participants group the e-shopping cues by their influence power; (2) participants’ gender and educational level contribute to a more critical/favorable perception of some shopping cues; (3) a connection between a higher level of neuroticism and greater perceived influence of shopping cues, which results in lower shopping risks. Drawing on our research, we offer several design recommendations for the advancement of e-shopping websites, particularly concerning the implementation of e-shopping cues.

    2023
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    高被引作者

    作者引用发文
    Netta Iivari2341
    Timo Jokela2341
    Minna Karukka2341
    Lucia Vilela Leite Filgueiras1548
    Marcelo Knorich Zuffo1382
    Carlos Hitoshi Morimoto1271
    Marcio Cabral1271
    Plinio Thomaz Aquino Junior1191
    J. Alfredo Sánchez7713
    Carla Dal Sasso Freitas762

    高产作者

    作者引用发文
    J. Alfredo Sánchez7713
    Maria Cecília Calani Baranauskas4211
    Laura Sanely Gaytanlugo3211
    Lucia Vilela Leite Filgueiras1548
    Junia Anacleto238
    Elizabeth Furtado448
    Pedro C. Santana-Mancilla187
    Soraia Silva Prietch136
    Cristiano Maciel426
    Silvia Berenice Fajardo-Flores156

    相关期刊

    Foundations and Trends in Human-Computer Interaction
    ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction
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    Conference on Web Accessibility
    European Conference on Computer Supported Cooperative Work
    Mensch & Computer
    Nordic Conference on Human-Computer Interaction
    Zeitschrift Für Interaktive Und Kooperative Medien
    Synthesis Lectures on Human-centered Informatics