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    The Digital Production Symposium

    The Digital Production Symposium

    Conference

    年发文量

    研究主题

    论文(137)

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    1Combining the Benefits of Nodes and Layers in a USD World
    James Pedlingham, Fanny Chaleon, Christian Aguilera, Gary Jones, Arielle Martin, Thibaut Van Waeyenbergh

    Katana’s [Foundry 2025a] strength is its procedural node graph architecture which provides dynamic and scalable workflows - studios are no strangers to reaching scenes containing tens of thousands of nodes. The layer-based nature of Universal Scene Description (USD) [Pixar Anmation Studios 2025] presents a challenge for the node-based procedural approach. At large scales, the current procedural method of creating a USD layer per node is inadvisable because modifying an early node could trigger a full USD Stage recomposition and reprocessing of USD layer generating functions. In this extended abstract, an insight into the journey towards our solution is presented: the UsdSuperLayer node type. Providing a “procedural on-demand” approach, enabling efficient management of thousands of primitives and extensive shading graphs represented as nodes.

    2025
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    2Balancing Stability and Innovation: Hybrid Runtime Environments
    Federico Naum, Fabrice Macagno

    We present a hybrid approach to managing software runtime environments at Netflix Animation Studios (NAS), designed to address the common VFX and Animation industry challenge of balancing stability with the rapid adoption of innovative technologies. We combine containerization technology, Apptainer [Apptainer 2025], with a dynamic software environment management, Rez [Rez 2025], to effectively run multiple distinct VFX Reference Platform [Platform 2025] software stacks concurrently on a single host. This approach significantly streamlines the transition between Linux distributions and accelerates the adoption of new software, allowing studios to efficiently manage diverse production needs without compromising stability or performance.

    2025
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    3Integrated Quality Control: Improving Production Efficiency to Achieve Scale at DNEG Animation
    Markus Kurtz, Eoin Murphy, Christopher Kilshaw

    This paper presents an overview of the Workflow Analysis initiative conducted by DNEG Animation in the Spring of 2023. The primary objective of this strategic effort was to identify inefficiencies and bottlenecks across the production process and pipeline data flow. The insights informed a range of development projects focusing on quality control checks, which collectively led to measurable gains in production efficiency, tool reliability, and overall workflow consistency. This paper details the key findings, implemented solutions, and the positive impact these changes have had on the animation production pipeline.

    2025
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    4Pseudo-Collisions: A Method for Preventing Fur-Skin Intersections Without Physical Simulation
    Marco Romeo, Carlos Monteagudo Mañas, Hristo Arabadzhiyski, Lucas Ferry, Julia Visser Conesa, Matthew Traynar

    We introduce Pseudo-Collisions (PC), a numerical and time independent method to reduce the collisions between short fur and the skin of an asset as it deforms during animation. Typically, solving these intersections in a standard workflow would require a lot of time to set up and simulate each strand or their guide curves. With our solution, this can be achieved with a light post-process on top of the applied fur. This is achieved by adjusting the transformation matrix used to place the strands on the animated skin so that its rotation component smoothly lifts the hair where necessary. The algorithm dynamically adjusts the orientation of the animated strands to reduce the intersections using different pieces of information including the direction of the strands, the placement matrices for each strand on the rest and the animated skin meshes, as well as the change in the surface’s curvature due to the deformation. Pseudo-Collisions was successfully used during the production of Mufasa: The Lion King [Disney© 2024] and the set of parameters made available to the users to modulate the results of the correction is also presented.

    2025
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    5Rumba Rig: A Procedural Rigging Framework with Direct Graph-Based Control
    Florian Canezin, Xing Ye, Cyril Corvazier

    We present Rumba Rig, a new rigging framework that enables riggers to work directly on the final rig graph in a modular and non-linear way, without the need of auto-rig script or abstraction layer. By reducing complexity, the framework makes rigging more accessible and easier to maintain. We demonstrate through practical examples that Rumba Rig is able to express complex rig constructions and delivers professional-quality rigs.

    2025
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    立即登录,查看全部 137 篇论文

    高被引作者

    作者引用发文
    Cyrus A. Wilson413
    Joe Mancewicz382
    Matt Derksen381
    Bhautik Joshi281
    JP Lewis274
    Wan-Chun Alex Ma273
    Michael Hutchinson192
    Kevin Ochs171
    Martin Watt171
    Lawrence D. Cutler171

    高产作者

    作者引用发文
    Stirling Duguid04
    Lee Kerley04
    Joshua Beveridge04
    JP Lewis274
    Arunachalam Somasundaram24
    Dmitriy Pinskiy23
    Manne Öhrström43
    Cyrus A. Wilson413
    Wan-Chun Alex Ma273
    Nathaniel Dirksen73

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