• 学术搜索
  • 科研智能体
    • Research Labs
    • AI 阅读
    • AI 文库
    • 深度研究
    • 学者亮点
  • 学术资源
    • AI2000
    • 期刊/会议
    • 学者库
    • 学术API
      MCP&Skill
    • 溯源树
    • 数据集
  • 知识沉淀
    • 学术空间
订阅小程序
旧版功能
aminer vip
开通会员低至0.73元/天
一次搞定AI科研
立即登录
  • English
  • 联系方式
    International Conference in Central Europe on Computer Graphics and Visualization

    International Conference in Central Europe on Computer Graphics and Visualization

    Conference

    年发文量

    研究主题

    论文(906)

    排序
    1MAELab: a Framework to Automatize Landmark Estimation
    Van Linh Le,Marie Beurton-Aimar,Adrien Krahenbuhl,Nicolas Parisey

    In biology, the morphometric analysis is widely used to analyze the inter-organisms variations. It allows to classify and to determine the evolution of an organism’s family. The morphometric methods consider features such as shape, structure, color, or size of the studied objects. In previous works [8], we have analyzed beetle mandibles by using the centroid as feature, in order to classify the beetles. We have shown that the Probabilistic Hough Transform (PHT) is an efficient unsupervised method to compute the centroid. This paper proposes a new approach to precisely estimate the landmark geometry, points of interest defined by biologists on the mandible contours. In order to automatically register the landmarks on different mandibles, we defined patches around manual landmarks of the reference image. Each patch is described by computing its SIFT descriptor. Considering a query image, we apply a registration step performed by an Iterative Principal Component Analysis which identify the rotation and translation parameters. Then, the patches in the query image are identified and the SIFT descriptors computed. The biologists have collected 293 beetles to provide two sets of mandible images separated into left and right side. The experiments show that, depending on the position of the landmarks on the mandible contour, the performance can go up to 98% of good detection. The complete workflow is implemented in the MAELab framework, freely available as library on GitHub.

    2017引用:23
    引用
    AI阅读
    加入学术空间
    2A Novel Force Feedback Haptics System with Applications in Phobia Treatment
    Daniel Brice,Scott Devine,Karen Rafferty

    It is well known that multi-sensory stimulation can enhance immersion within virtual environments. Whilst there has been rapid development of devices which can enhance the visual immersion, technology to stimulate other senses, such as touch, is still under developed. Currently there is a problem wherein a surface in a virtual environment, such as a wall, cannot replicate the physical properties of a solid object. In this paper a novel system is proposed utilising the HTC VIVE and Rethink Robotics' Baxter Robot to replicate surfaces. A demonstration has been created whereby a user climbs a wall in a virtual environment by grabbing onto ledges which exist as a physical body located on Baxter's end effector. The system uses bi-directional TCP communication between an environment developed in Epic Games' Unreal Engine and the Baxter robot running the Robot Operating System framework. When an ascending user reaches out and grabs a ledge on the virtual wall they will be applying a torque to the Baxter arm which can be measured and the intended movement of the user inferred, resulting in the ledge being moved through a suitable Inverse Kinematics path. This has provided the user with the ability to climb a wall in VR in the absence of any hand tracking methods whilst receiving force feedback from the ledges they grasp onto. Current alternative systems only exist as wearables or operate in small spaces. The increased immersion in this VR demo can be used to assist those with phobias of heights.

    2017引用:23
    引用
    AI阅读
    加入学术空间
    3"Hapticvive" - A Point Contact Encounter Haptic Solution with the Htc Vive and Baxter Robot
    Scott Devine,Karen Rafferty,Stuart Ferguson

    With the release of various low cost consumer head mounted displays, such as the HTC Vive, virtual reality (VR) visualisation technology is becoming common place. However, haptic interactions continue to lag behind the visual developments. Touch feedback from the HTC Vive system is only provided by way of vibrations in the physical controllers. There are currently no large scale haptic devices that allow a user to experience force feedback in a room scale VR environment. The research presented in this paper demonstrates this problem can be addressed through the use of a large robotic arm to create an encounter haptic solution. Our haptic VR system uses the HTC Vive and the Baxter robot. Positional data is taken from the Vive controllers and sent to one of the Baxter's 7 degrees of freedom arms, which is used to provide force feedback to the user. An experiment was created where a user pushes wooden boxes off a wall in a VR environment. Several tests were performed. Different virtual boxes with a different simulated weight were simulated by varying the speed at which the Baxter moves away from the user. Results from a thirty participant user study indicate that desirable haptic effects can be achieved in a large room scale environment.

    2017引用:23
    引用
    AI阅读
    加入学术空间
    4Least Squares Affine Transitions for Global Parameterization
    Ana-Maria Vintescu,Florent Dupont,Guillaume Lavoué,Pooran Memari,Julien Tierny

    This paper presents an efficient algorithm for a global parameterization of triangular surface meshes. In contrast to previous techniques which achieve global parameterization through the optimization of non-linear systems of equations, our algorithm is solely based on solving at most two linear equation systems, in the least square sense. Therefore, in terms of running time the unfolding procedure is highly efficient. Our approach is direct – it solves for the planar UV coordinates of each vertex directly – hence avoiding any numerically challenging planar reconstruction in a post-process. This results in a robust unfolding algorithm. Curvature prescription for user-provided cone singularities can either be specified manually, or suggested automatically by our approach. Experiments on a variety of surface meshes demonstrate the runtime efficiency of our algorithm and the quality of its unfolding. To demonstrate the utility and versatility of our approach, we apply it to seamless texturing. The proposed algorithm is computationally efficient, robust and results in a parameterization with acceptable metric distortion.

    2017引用:23
    引用
    AI阅读
    加入学术空间
    5Image Deformation Using Radial Basis Function Interpolation
    Jung Hye Kwon,Byung Gook Lee,Jungho Yoon,JoonJae Lee

    Image deformation technique is widely used in the field of computer animation, image editing, medical imaging, and other applications in 2D and 3D computer graphics. All the algorithms aim to provide simple user interface, most of which need the user to drag the control points, lines or polygon. The deformation process and the final position of the controlling points should be smooth and precise respectively, and it should also run in real-time.This paper provides a simple image deformation method using the radial basis function interpolation in approximation theory. Radial basis function is a very popular and convenient tool for data representation problems. The proposed method using radial basis function is fast and easy to use more than previous deformation methods. Experiments indicate that the algorithm is stable and well performed.

    2017引用:1
    引用
    AI阅读
    加入学术空间
    立即登录,查看全部 906 篇论文

    高被引作者

    作者引用发文
    Reinhard Klein50013
    Jean-Luc Mari4832
    Sandrine Pereira4591
    Jean Sequeira4591
    Pierre Cau4591
    Claire Navarro4591
    Bernard Fertil4591
    Guillaume Thibault4591
    Nicolas Levy4591
    Anders Hast3499

    高产作者

    作者引用发文
    Reinhard Klein50013
    Laszlo Szirmay-Kalos31212
    Eduard Gröller2729
    Anders Hast3499
    Pavel Slavik2199
    Niels Jørgen Christensen2488
    Hans-Peter Seidel2558
    Mateu Sbert1398
    Carol O'Sullivan1627
    Domenico Vitulano1727

    相关期刊

    Proceedings of the ACM on Computer Graphics and Interactive Techniques
    ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia)
    Smart Tools and Applications in Graphics
    Conference on Visual Media Production
    Eurographics Symposium on Rendering
    Journal of WSCG
    arXiv: Graphics
    The Digital Production Symposium
    International Conference on Virtual Reality
    Computer Science Research Notes