VISUAL COMPUTING SCIENTIFIC VISUALIZATION AND IMAGING SYSTEMS(2014)
Univ Fed Fluminense
被引用3|浏览2
摘要
Simulation systems are becoming common in different knowledge fields, such as aeronautics, defense, and industrial applications, among many others. While in the past these systems where mostly based on typical Virtual Reality Environments, with the advance of the game industry simulators are being developed using typical game engines and gaming software architectures. Distributed computing is being used in several fields to solve many computation intensive problems. Due the complexity of Simulation systems, this architecture can also be used, devoting host processing to renderization, which is usually the task that simulators spend most of its processing time. By using distributed computing, simulators could need softer system requirements, since the main loop would be distributed. This work presents concepts of simulator software, which is based on the main loop technique. After describing state-of-the-art concepts, we present an efficient automatic load balancing and distributing logic computation among several computers for simulators.
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关键词
Simulation,Real-time visualization,Game engine architecture,Task distribution