Numerical simulations of a spherical shock refraction have been successfully conducted by a front tracking method. We demonstrate the efficiency of the front tracking algorithm by comparing the L 1-error of spherical simulations by tracked and untracked methods. We find that the tracked algorithm is about 64 (256) times faster than the corresponding method without tracking the interface for a 2d (3d) simulation.
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Shock Wave,Fast Algorithm,Incident Shock,Alamos National Laboratory,Grid Level