An Overview of Online Riichi Mahjong Game Industry in Japanese Internet Society | AMiner
An Overview of Online Riichi Mahjong Game Industry in Japanese Internet Society
Yasumasa Yamaguchi
2024 IEEE GAMING, ENTERTAINMENT, AND MEDIA CONFERENCE, GEM 2024(2024)
Sendai Univ
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摘要
This paper explores the transformation of Mahjong within Japanese internet society. With deep cultural ties to China, Mahjong has seamlessly integrated into Japanese society, adapting captivatingly to the digital era. The paper traces Mahjong's journey in Japan, from its introduction in the early 20th century to the post-World War II era. Despite a temporary setback in 2020 during the COVID-19 pandemic, the paper reveals a noteworthy resurgence, with the Mahjong player population in Japan rebounding to 4.5 million in 2021. Contributing factors include the establishment of the professional Mahjong league (M-League) and increased accessibility through platforms like YouTube and internet TV, transforming Mahjong into a spectator sport. The discussion explores the intersection of Mahjong with the Vtuber industry, showcasing collaborative efforts that positively shape the game's perception. This fusion of cultural elements and technological advancements breaks away from traditional negative stereotypes, emphasizing Mahjong's adaptability and contemporary relevance. In conclusion, the paper offers a comprehensive analysis of Mahjong's journey within Japanese internet society, shedding light on its historical roots, digital transformation, and contemporary resurgence, significantly contributing to understanding the evolving landscape of online games.