Department of Electrical Engineering and Information Technology
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摘要
Mean field games (MFGs) offer a powerful framework for modeling large-scale multi-agent systems. This paper addresses MFGs formulated in continuous time with discrete state spaces, where agents' dynamics are governed by continuous-time Markov chains – relevant to applications like population dynamics and queueing networks. While prior research has largely focused on theoretical aspects of continuous-time discrete-state MFGs, efficient computational methods for determining equilibria remain underdeveloped. Inspired by discrete-time approaches, we approximate the classical Nash equilibria by regularization methods, enabling more computationally tractable solution algorithms. Specifically, we define regularized equilibria for continuous-time MFGs and extend the classical fixed-point iteration and fictitious play algorithm to these equilibria. We validate the effectiveness and practicality of our approach via illustrative numerical examples.
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关键词
State Space,Mean-field,State Machine,Finite State Space,Mean-field Game,Multi-agent Systems,Nash Equilibrium,Computational Tractability,Fixed-point Iteration,Discrete State Space,Value Function,Fixed Point,Pandemic Response,Optimal Policy,Temperature Parameters,Lipschitz Continuous,Reward Function,Bellman Equation,Agent Dynamics,Stochastic Control,Continuous-time Markov Chain,Soft Function,Action-value Function,Soft Value,Relaxed Control,Solution Concept,Large Game