3D Time-Based Aural Data Representation Using D4 Library’s Layer Based Amplitude Panning Algorithm | AMiner
3D Time-Based Aural Data Representation Using D4 Library’s Layer Based Amplitude Panning Algorithm
Ivica Ivo Bukvic
Proceedings of the 22nd International Conference on Auditory Display - ICAD 2016(2016)
被引用6|浏览4
摘要
The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D4 library of rapid prototyping tools for the 3D time-based data representation using sound. The algorithm is designed to scale and support a broad array of configurations, with particular focus on High Density Loudspeaker Arrays (HDLAs). The supporting rapid prototyping tools are designed to leverage oculocentric strategies to importing, editing, and rendering data, offering an array of innovative approaches to spatial data editing and representation through the use of sound in HDLA scenarios. The ensuing D4 ecosystem aims to address the shortcomings of existing approaches to spatial aural representation of data, offers unique opportunities for furthering research in the spatial data audification and sonification, as well as transportable and scalable spatial media creation and production.