2023 16th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics (CISP-BMEI)(2023)
School of Computer Science and Technology
被引用0|浏览6
摘要
The Multilevel Texture Technique (Mipmap) is one of the most commonly used techniques for addressing the relationship between viewpoint distance and texture resolution. Its advantages lie in its speed and its ability to ensure high-quality texture details at different distances and angles, reducing the occurrence of aliasing and mosaicking artifacts. However, employing Mipmap technology for generating and storing multilevel textures requires additional memory space and computational resources. This paper introduces a novel texture rendering approach based on Mipmap technology. The algorithm utilizes bicubic interpolation to create textures of varying resolutions, incorporating the Level of Detail (LOD) technique. As objects move farther away from the camera, the algorithm employs lower-resolution textures for rendering. Conversely, as objects approach the camera, it gradually switches to higher-resolution textures. This approach effectively reduces computational workload and memory bandwidth requirements while delivering enhanced visual quality.