Vision-Language-Action (VLA) models benefit from Chain-of-Thought (CoT) reasoning, but existing approaches incur high inference overhead and rely on discrete reasoning representations that mismatch continuous perception and control. We propose Latent Reasoning VLA (LaRA-VLA), a unified VLA framework that internalizes multi-modal CoT reasoning into continuous latent representations for embodied action. LaRA-VLA performs unified reasoning and prediction in latent space, eliminating explicit CoT generation at inference time and enabling efficient, action-oriented control. To realize latent embodied reasoning, we introduce a curriculum-based training paradigm that progressively transitions from explicit textual and visual CoT supervision to latent reasoning, and finally adapts latent reasoning dynamics to condition action generation. We construct two structured CoT datasets, LIBERO-LaRA and Bridge-LaRA, and evaluate LaRA-VLA across simulation benchmarks and long-horizon real-robot manipulation tasks. Experimental results show that LaRA-VLA outperforms existing state-of-the-art VLA methods while achieving up to a 90\% reduction in inference latency compared to explicit CoT-based VLA approaches, highlighting latent reasoning as an effective and efficient paradigm for real-time embodied control.
Current robotic evaluation is still largely dominated by binary success rates, which collapse rich execution processes into a single outcome and obscure critical qualities such as progress, efficiency, and stability. To address this limitation, we propose PRM-as-a-Judge, a dense evaluation paradigm that leverages Process Reward Models (PRMs) to audit policy execution directly from trajectory videos by estimating task progress from observation sequences. Central to this paradigm is the OPD (Outcome-Process-Diagnosis) metric system, which explicitly formalizes execution quality via a task-aligned progress potential. We characterize dense robotic evaluation through two axiomatic properties: macro-consistency, which requires additive and path-consistent aggregation, and micro-resolution, which requires sensitivity to fine-grained physical evolution. Under this formulation, potential-based PRM judges provide a natural instantiation of dense evaluation, with macro-consistency following directly from the induced scalar potential. We empirically validate the micro-resolution property using RoboPulse, a diagnostic benchmark specifically designed for probing micro-scale progress discrimination, where several trajectory-trained PRM judges outperform discriminative similarity-based methods and general-purpose foundation-model judges. Finally, leveraging PRM-as-a-Judge and the OPD metric system, we conduct a structured audit of mainstream policy paradigms across long-horizon tasks, revealing behavioral signatures and failure modes that are invisible to outcome-only metrics.
Camera-only 3D object detection is critical for autonomous driving, offering a cost-effective alternative to LiDAR based methods. In particular, multi-view 3D object detection has emerged as a promising direction due to its balanced trade-off between performance and cost. However, existing methods often suffer significant performance degradation under complex environmental conditions such as nighttime, fog, and rain, primarily due to their reliance on training data collected mostly in ideal conditions. To address this challenge, we propose UniDA3D, a unified domain-adaptive multi-view 3D object detector designed for robust perception under diverse adverse conditions. UniDA3D formulates nighttime, rainy, and foggy scenes as a unified multi target domain adaptation problem and leverages a novel query guided domain discrepancy mitigation (QDDM) module to align object features between source and target domains at both batch and global levels via query-centric adversarial and contrastive learning. Furthermore, we introduce a domain-adaptive teacher student training pipeline with an exponential-moving-average teacher and dynamically updated high-quality pseudo labels to enhance consistency learning and suppress background noise in unlabeled target domains. In contrast to prior approaches that require separate training for each condition, UniDA3D performs a single unified training process across multiple domains, enabling robust all-weather 3D perception. On a synthesized multi-view 3D benchmark constructed by generating nighttime, rainy, and foggy counterparts from nuScenes (nuScenes-Night, nuScenes-Rain, and nuScenes-Haze), UniDA3D consistently outperforms state of-the-art camera-only multi-view 3D detectors under extreme conditions, achieving substantial gains in mAP and NDS while maintaining real-time inference efficiency.
Long-horizon robotic manipulation is increasingly important for real-world deployment, requiring spatial disambiguation in complex layouts and temporal resilience under dynamic interaction. However, existing end-to-end and hierarchical Vision-Language-Action (VLA) policies often rely on text-only cues while keeping plan intent latent, which undermines referential grounding in cluttered or underspecified scenes, impedes effective task decomposition of long-horizon goals with close-loop interaction, and limits causal explanation by obscuring the rationale behind action choices. To address these issues, we first introduce Visual Sketch, an implausible visual intermediate that renders points, boxes, arrows, and typed relations in the robot's current views to externalize spatial intent, connect language to scene geometry. Building on Visual Sketch, we present Action-Sketcher, a VLA framework that operates in a cyclic See-Think-Sketch-Act workflow coordinated by adaptive token-gated strategy for reasoning triggers, sketch revision, and action issuance, thereby supporting reactive corrections and human interaction while preserving real-time action prediction. To enable scalable training and evaluation, we curate diverse corpus with interleaved images, text, Visual Sketch supervision, and action sequences, and train Action-Sketcher with a multi-stage curriculum recipe that combines interleaved sequence alignment for modality unification, language-to-sketch consistency for precise linguistic grounding, and imitation learning augmented with sketch-to-action reinforcement for robustness. Extensive experiments on cluttered scenes and multi-object tasks, in simulation and on real-world tasks, show improved long-horizon success, stronger robustness to dynamic scene changes, and enhanced interpretability via editable sketches and step-wise plans. Project website: https://action-sketcher.github.io
In robotic manipulation, vision-language-action (VLA) models have emerged as a promising paradigm for learning generalizable and scalable robot policies. Most existing VLA frameworks rely on standard supervised objectives, typically cross-entropy for discrete actions and mean squared error (MSE) for continuous action regression, which impose strong pointwise constraints on individual predictions. In this work, we focus on continuous-action VLA models and move beyond conventional MSE-based regression by reshaping action error distributions during training. Drawing on information-theoretic principles, we introduce Minimum Error Entropy (MEE) into modern VLA architectures and propose a trajectory-level MEE objective, together with two weighted variants, combined with MSE for continuous-action VLA training. We evaluate our approaches across standard, few-shot, and noisy settings on multiple representative VLA architectures, using simulation benchmarks such as LIBERO and SimplerEnv as well as real-world robotic manipulation tasks. Experimental results demonstrate consistent improvements in success rates and robustness across these settings. Under imbalanced data regimes, the gains persist within a well-characterized operating range, while incurring negligible additional training cost and no impact on inference efficiency. We further provide theoretical analyses that explain why MEE-based supervision is effective and characterize its practical range. Project Page: https://cognition2actionlab.github.io/VLA-TMEE.github.io/
Humans learn locomotion through visual observation, interpreting visual content first before imitating actions. However, state-of-the-art humanoid locomotion systems rely on either curated motion capture trajectories or sparse text commands, leaving a critical gap between visual understanding and control. Text-to-motion methods suffer from semantic sparsity and staged pipeline errors, while video-based approaches only perform mechanical pose mimicry without genuine visual understanding. We propose RoboMirror, the first retargeting-free video-to-locomotion framework embodying "understand before you imitate". Leveraging VLMs, it distills raw egocentric/third-person videos into visual motion intents, which directly condition a diffusion-based policy to generate physically plausible, semantically aligned locomotion without explicit pose reconstruction or retargeting. Extensive experiments validate the effectiveness of RoboMirror, it enables telepresence via egocentric videos, drastically reduces third-person control latency by 80
Natural language offers a natural interface for humanoid robots, but existing text-to-motion pipelines remain cumbersome and unreliable. They typically decode human motion, retarget it to robot morphology, and then track it with a physics-based controller. However, this multi-stage process is prone to cumulative errors, introduces high latency, and yields weak coupling between semantics and control. These limitations call for a more direct pathway from language to action, one that eliminates fragile intermediate stages. Therefore, we present RoboGhost, a retargeting-free framework that directly conditions humanoid policies on language-grounded motion latents. By bypassing explicit motion decoding and retargeting, RoboGhost enables a diffusion-based policy to denoise executable actions directly from noise, preserving semantic intent and supporting fast, reactive control. A hybrid causal transformer–diffusion design further ensures long-horizon consistency while maintaining stability and diversity, yielding rich latent representations for precise humanoid behavior. Extensive experiments demonstrate that RoboGhost substantially reduces deployment latency, improves success rates and tracking accuracy, and produces smooth, semantically aligned locomotion on real humanoids. Beyond text, the framework naturally extends to other modalities such as images, audio, and music, providing a general foundation for vision–language–action humanoid systems.
Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit motion reconstruction, leading to cascaded errors, high latency, and disjointed acoustic-actuation mapping. We propose RoboPerform, the first unified audio-to-locomotion framework that can directly generate music-driven dance and speech-driven co-speech gestures from audio. Guided by the core principle of "motion = content + style", the framework treats audio as implicit style signals and eliminates the need for explicit motion reconstruction. RoboPerform integrates a ResMoE teacher policy for adapting to diverse motion patterns and a diffusion-based student policy for audio style injection. This retargeting-free design ensures low latency and high fidelity. Experimental validation shows that RoboPerform achieves promising results in physical plausibility and audio alignment, successfully transforming robots into responsive freestyle performers capable of reacting to audio.
Active perception and manipulation are crucial for robots to interact with complex scenes. Existing methods struggle to unify semantic-driven active perception with robust, viewpoint-invariant execution. We propose SaPaVe, an end-to-end framework that jointly learns these capabilities in a data-efficient manner. Our approach decouples camera and manipulation actions rather than placing them in a shared action space, and follows a bottom-up training strategy: we first train semantic camera control on a large-scale dataset, then jointly optimize both action types using hybrid data. To support this framework, we introduce ActiveViewPose-200K, a dataset of 200k image-language-camera movement pairs for semantic camera movement learning, and a 3D geometry-aware module that improves execution robustness under dynamic viewpoints. We also present ActiveManip-Bench, the first benchmark for evaluating active manipulation beyond fixed-view settings. Extensive experiments in both simulation and real-world environments show that SaPaVe outperforms recent vision-language-action models such as GR00T N1 and π_0, achieving up to 31.25% higher success rates in real-world tasks. These results show that tightly coupled perception and execution, when trained with decoupled yet coordinated strategies, enable efficient and generalizable active manipulation. Project page: https://lmzpai.github.io/SaPaVe
When confronted with complex problems, we tend to think slowly; conversely, for simple questions, we think quickly. Such a two-system thinking mechanism allows us to efficiently allocate cognitive resources, enabling quick decision-making for straightforward issues while reserving deeper analytical thinking for more intricate challenges. However, existing reasoning-oriented visual language models (VLMs), whether trained with explicit chain-of-thought annotations or rule-based RL rewards, mainly pursue lengthy, detailed reasoning chains, which often lead to excessive computational costs. In this work, we propose a simple RL approach, which enables VLMs to automatically switch between fast and slow thinking modes depending on task difficulty. The approach consists of two stages: in the first stage, we label data as either requiring fast thinking or slow thinking based on the model output length, which is inspired by the observation that pre-trained VLMs typically produce answers of varying lengths for different types of questions; in the second stage, we train the model using GRPO along with the thinking mode labels to develop dual-mode thinking. Despite its simplicity, our model, named DualMindVLM, significantly outperforms the base model and achieves performance on par with state-of-the-art visual reasoning models, while maintaining exceptionally high token efficiency.
Recent advances in vision, language, and multimodal learning have substantially accelerated progress in robotic foundation models, with robot manipulation remaining a central and challenging problem. This survey examines robot manipulation from an algorithmic perspective and organizes recent learning-based approaches within a unified abstraction of high-level planning and low-level control. At the high level, we extend the classical notion of task planning to include reasoning over language, code, motion, affordances, and 3D representations, emphasizing their role in structured and long-horizon decision making. At the low level, we propose a training-paradigm-oriented taxonomy for learning-based control, organizing existing methods along input modeling, latent representation learning, and policy learning. Finally, we identify open challenges and prospective research directions related to scalability, data efficiency, multimodal physical interaction, and safety. Together, these analyses aim to clarify the design space of modern foundation models for robotic manipulation.
The primary obstacle for applying reinforcement learning (RL) to real-world robotics is the design of effective reward functions. While recently learning-based Process Reward Models (PRMs) are a promising direction, they are often hindered by two fundamental limitations: their reward models lack step-aware understanding and rely on single-view perception, leading to unreliable assessments of fine-grained manipulation progress; and their reward shaping procedures are theoretically unsound, often inducing a semantic trap that misguides policy optimization. To address these, we introduce Dopamine-Reward, a novel reward modeling method for learning a general-purpose, step-aware process reward model from multi-view inputs. At its core is our General Reward Model (GRM), trained on a vast 3,400+ hour dataset, which leverages Step-wise Reward Discretization for structural understanding and Multi-Perspective Reward Fusion to overcome perceptual limitations. Building upon Dopamine-Reward, we propose Dopamine-RL, a robust policy learning framework that employs a theoretically-sound Policy-Invariant Reward Shaping method, which enables the agent to leverage dense rewards for efficient self-improvement without altering the optimal policy, thereby fundamentally avoiding the semantic trap. Extensive experiments across diverse simulated and real-world tasks validate our approach. GRM achieves state-of-the-art accuracy in reward assessment, and Dopamine-RL built on GRM significantly improves policy learning efficiency. For instance, after GRM is adapted to a new task in a one-shot manner from a single expert trajectory, the resulting reward model enables Dopamine-RL to improve the policy from near-zero to 95% success with only 150 online rollouts (approximately 1 hour of real robot interaction), while retaining strong generalization across tasks. Project website: https://robo-dopamine.github.io
Object navigation in unseen indoor environments requires agents to perform semantic search under partial observability. Vision-language models (VLMs) provide strong semantic-spatial priors for this task, but how to interface them with robot navigation remains challenging: dense VLM inference is expensive, while abstracting environments into symbolic memories often separates high-level reasoning from the raw visual evidence that supports it. We propose we propose PIGEON (Point of Interest Guided Exploration for Object Navigation), a VLM-driven framework that formulates object navigation as raw-observation-grounded sparse decision problem. PIGEON introduces Points of Interest (PoIs) as sparse visual decision units that couple geometrically executable waypoints with raw egocentric observations. Rather than using VLMs as dense controllers or restricting them to frontier ranking, PIGEON enables VLMs to select among task-critical PoIs, including exploration frontiers, suspected target objects, traversable stairs, and floor-level summaries, while low-level planners execute continuous motion between them. This PoI interface further makes high-level navigation decisions verifiable, allowing us to develop an RLVR pipeline that improves local VLMs without manual Chain-of-Thought annotations. Extensive experiments on Habitat ObjectNav benchmarks show that PIGEON achieves state-of-the-art zero-shot performance, scales consistently with foundation model capacity, and transfers to Active Embodied Question Answering with only prompt modifications. Real-world deployments on physical robots further demonstrate its robustness and efficiency.
Embodied intelligence has witnessed remarkable progress in recent years, driven by advances in computer vision, natural language processing, and the rise of large-scale multimodal models. Among its core challenges, robot manipulation stands out as a fundamental yet intricate problem, requiring the seamless integration of perception, planning, and control to enable interaction within diverse and unstructured environments. This survey presents a comprehensive overview of robotic manipulation, encompassing foundational background, task-organized benchmarks and datasets, and a unified taxonomy of existing methods. We extend the classical division between high-level planning and low-level control by broadening high-level planning to include language, code, motion, affordance, and 3D representations, while introducing a new taxonomy of low-level learning-based control grounded in training paradigms such as input modeling, latent learning, and policy learning. Furthermore, we provide the first dedicated taxonomy of key bottlenecks, focusing on data collection, utilization, and generalization, and conclude with an extensive review of real-world applications. Compared with prior surveys, our work offers both a broader scope and deeper insight, serving as an accessible roadmap for newcomers and a structured reference for experienced researchers. All related resources, including research papers, open-source datasets, and projects, are curated for the community at https://github.com/BaiShuanghao/Awesome-Robotics-Manipulation.
The proliferation of collaborative robots across diverse tasks and embodiments presents a central challenge: achieving lifelong adaptability, scalable coordination, and robust scheduling in multi-agent systems. Existing approaches, from vision-language-action (VLA) models to hierarchical frameworks, fall short due to their reliance on limited or dividual-agent memory. This fundamentally constrains their ability to learn over long horizons, scale to heterogeneous teams, or recover from failures, highlighting the need for a unified memory representation. To address these limitations, we introduce RoboOS-NeXT, a unified memory-based framework for lifelong, scalable, and robust multi-robot collaboration. At the core of RoboOS-NeXT is the novel Spatio-Temporal-Embodiment Memory (STEM), which integrates spatial scene geometry, temporal event history, and embodiment profiles into a shared representation. This memory-centric design is integrated into a brain-cerebellum framework, where a high-level brain model performs global planning by retrieving and updating STEM, while low-level controllers execute actions locally. This closed loop between cognition, memory, and execution enables dynamic task allocation, fault-tolerant collaboration, and consistent state synchronization. We conduct extensive experiments spanning complex coordination tasks in restaurants, supermarkets, and households. Our results demonstrate that RoboOS-NeXT achieves superior performance across heterogeneous embodiments, validating its effectiveness in enabling lifelong, scalable, and robust multi-robot collaboration. Project website: https://flagopen.github.io/RoboOS/
We introduce MathSticks, a benchmark for Visual Symbolic Compositional Reasoning (VSCR), which unifies visual perception, symbolic manipulation, and arithmetic consistency. Each task presents an incorrect matchstick equation that must be corrected by moving one or two sticks under strict conservation rules. The benchmark includes both text-guided and purely visual settings, systematically covering digit scale, move complexity, solution multiplicity, and operator variation, with 1.4M generated instances and a curated test set. Evaluations of 14 vision–language models reveal substantial limitations: closed-source models succeed only on simple cases, open-source models fail in the visual regime, while humans exceed 90% accuracy. These findings establish MathSticks as a rigorous testbed for advancing compositional reasoning across vision and symbols. Our code and dataset are publicly available at https://github.com/Yuheng2000/MathSticks.
With the development of flexible electronics, flexible microheaters have been applied in many areas. Low power consumption and fast response microheaters have attracted much attention. In this work, systematic thermal and mechanical analyses were conducted for a kind of flexible microheater with two different wire structures. The microheater consisted of polyethylene terephthalate (PET) substrate and copper electric wire with graphene thin film as the middle layer. The steady-state average temperature and heating efficiency for the two structures were compared and it was shown that the S-shaped wire structure was better for voltage-controlled microheater other than circular-shaped structure. In addition, the maximum thermal stress for both structures was from the boundary of microheaters, which indicated that not only the wire structure but also the shape of micro heaters should be considered to reduce the damage caused by thermal stress. The influence resulting from the thickness of graphene thin film also has been discussed. In all, the heating efficiency for flexible microheaters can be up to 135 °C/W. With the proposed PID voltage control system, the response time for the designed microheater was less than 10 s. Moreover, a feasible fabrication process flow for these proposed structures combing thermal analysis results in this work can provide some clues for flexible microheaters design and fabrication in other application areas.
Face detection has achieved significant progress in recent years. However, high performance face detection still remains a very challenging problem, especially when there exists many tiny faces. In this paper, we present a single-shot refinement face detector namely RefineFace to achieve high performance. Specifically, it consists of five modules: Selective Two-step Regression (STR), Selective Two-step Classification (STC), Scale-aware Margin Loss (SML), Feature Supervision Module (FSM) and Receptive Field Enhancement (RFE). To enhance the regression ability for high location accuracy, STR coarsely adjusts locations and sizes of anchors from high level detection layers to provide better initialization for subsequent regressor. To improve the classification ability for high recall efficiency, STC first filters out most simple negatives from low level detection layers to reduce search space for subsequent classifier, then SML is applied to better distinguish faces from background at various scales and FSM is introduced to let the backbone learn more discriminative features for classification. Besides, RFE is presented to provide more diverse receptive field to better capture faces in some extreme poses. Extensive experiments conducted on WIDER FACE, AFW, PASCAL Face, FDDB, MAFA demonstrate that our method achieves state-of-the-art results and runs at $37.3$ FPS with ResNet-18 for VGA-resolution images.
Sodium-ion batteries (SIBs) have been regarded as one of the most competitive alternatives for lithium-ion batteries (LIBs) due to the abundance of sodium and comparable electrochemical characteristics of sodium to that of lithium. However, while highly desired, developing stable anode materials remains a critical challenge. In this work, the development of a stable anode for SIBs is reported, a poriferous nanoflake-assembled flower-like nickel tetraphosphide (PNAF-NP) with high surface area and typical mesoporous property. Due to the unique structure, the PANF-NP anode exhibits excellent reversible capacity of 648.34 mAh g -1 at 0.2 A g -1 with a Coulombic efficiency of 98.67%, and superior cycling stability at 0.2 A g -1 with high retention capacity of 456.34 mAh g -1 and average Coulombic efficiency of 99.19% after 300 cycles. Moreover, the high reversible capacity of 614.43, 589.49, 512.66, and 432.23 mAh g -1 is achieved at 0.5, 1, 2, and 5 A g -1 , respectively, indicating the superior rate capability of the PNAF-NP anode. This work represents a great advancement in the field of SIBs by reporting a high-performance anode material.
In face recognition, designing margin-based (e.g., angular, additive, additive angular margins) softmax loss functions plays an important role in learning discriminative features. However, these hand-crafted heuristic methods are sub-optimal because they require much effort to explore the large design space. Recently, an AutoML for loss function search method AM-LFS has been derived, which leverages reinforcement learning to search loss functions during the training process. But its search space is complex and unstable that hindering its superiority. In this paper, we first analyze that the key to enhance the feature discrimination is actually \textbf{how to reduce the softmax probability}. We then design a unified formulation for the current margin-based softmax losses. Accordingly, we define a novel search space and develop a reward-guided search method to automatically obtain the best candidate. Experimental results on a variety of face recognition benchmarks have demonstrated the effectiveness of our method over the state-of-the-art alternatives.