Generating and voting multiple answers is an effective method to mitigate reasoning inconsistencies of large language models (LLMs). Prior works have shown that multiple reasoning formats outperform a single format when generating multiple answers. However, previous works using multiple formats rely on formats labeled by humans, which could be unsuitable for all tasks and have high labeling costs. To address this issue, we adapt suitable formats to the given tasks by generating and selecting formats. We first propose how to measure the reasoning error when generating multiple answers. Then, we introduce Format-Adapter, which utilizes LLMs to generate and select suitable reasoning formats by minimizing the error measurement we present. We conduct experiments on math and commonsense reasoning tasks, where Format-Adapter achieves a 4.3
Low-resource languages challenge multilingual LLMs due to limited high-quality training data, leading to weaker performance on complex reasoning and knowledge tasks. To address this, we propose improving training data quality through data synthesis, moving beyond simple resource scaling. First, we introduce SynTrans, which translates high-quality, knowledge-rich English data into low-resource languages during pre-training to inject world knowledge, though at the cost of semantic fluency. To overcome low-quality data issues while maintaining fluency, we also propose SynRank. SynRank leverages synthetic data as positive samples to train a classifier that ranks and filters noisy real-world data, enabling the extraction of high-quality subsets without expensive human cleaning. Experiments show SynRank matches handcrafted rule-based filtering by human experts and significantly improves knowledge-intensive task performance at the same filtering rate. Remarkably, higher filtering rates even improve performance with less data, demonstrating the efficiency and effectiveness of our method, surpassing expert filtering. Lastly, we introduce DA-QwenScore, a training-free metric that evaluates corpus quality by normalizing model loss with diversity measures, further enhancing evaluation efficiency. Our insights into knowledge injection could advance low-resource multilingual LLM development.
We introduce State Transition Pretraining (STP) as a new scaling axis for GUI agents. During the STP stage, we continually pretrain a unified multimodal model on visual state transitions by jointly optimizing inverse dynamics (predicting actions from state changes) and forward dynamics (predicting next states from current states and actions). This optimization equips the model with better action-grounded visual representations and an internal world model of GUI dynamics. When subsequently fine-tuned on trajectories with task instructions, our STP-trained models consistently outperform baselines trained solely via direct trajectory fine-tuning across agent benchmarks in both desktop and mobile GUI scenarios (AgentNetBench, AndroidControl, and GUIOdyssey). Further empirical studies show that joint dynamics optimization yields stable improvements over single-objective training, and downstream performance scales steadily with the volume of transition data.
Scientific question answering (SQA) is an important task aimed at answering questions based on papers. However, current SQA datasets have limited reasoning types and neglect the relevance between tables and text, creating a significant gap with real scenarios. To address these challenges, we propose a QA benchmark for scientific tables and text with diverse reasoning types (SciTaT). To cover more reasoning types, we summarize various reasoning types from real-world questions. To involve both tables and text, we require the questions to incorporate tables and text as much as possible. Based on SciTaT, we propose a strong baseline (CaR), which combines various reasoning methods to address different reasoning types and process tables and text at the same time. CaR brings average improvements of 12.9 its effectiveness. Error analysis reveals the challenges of SciTaT, such as complex numerical calculations and domain knowledge.
Text-to-SQL is an important task that helps access databases by generating SQL queries. Currently, correcting the generated SQL based on large language models (LLMs) automatically is an effective method to enhance the quality of the generated SQL. However, previous research shows that it is hard for LLMs to detect mistakes in SQL directly, leading to poor performance. Therefore, in this paper, we propose to employ the decomposed correction to enhance text-to-SQL performance. We first demonstrate that detecting and fixing mistakes based on the decomposed sub-tasks is easier than using SQL directly. Then, we introduce Decomposed Automation Correction (DAC), which first generates the entities and skeleton corresponding to the question, and then compares the differences between the initial SQL and the generated entities and skeleton as feedback for correction. Experimental results show that, compared with the previous automation correction method, DAC improves performance by 1.4% of Spider, Bird, and KaggleDBQA on average, demonstrating the effectiveness of DAC.
This paper proposes a query-level meta-agent named FlowReasoner to automate the design of query-level multi-agent systems, i.e., one system per user query. Our core idea is to incentivize a reasoning-based meta-agent via external execution feedback. Concretely, by distilling DeepSeek R1, we first endow the basic reasoning ability regarding the generation of multi-agent systems to FlowReasoner. Then, we further enhance it via reinforcement learning (RL) with external execution feedback. A multi-purpose reward is designed to guide the RL training from aspects of performance, complexity, and efficiency. In this manner, FlowReasoner is enabled to generate a personalized multi-agent system for each user query via deliberative reasoning. Experiments on both engineering and competition code benchmarks demonstrate the superiority of FlowReasoner. Remarkably, it surpasses o1-mini by 10.52 The code is available at https://github.com/sail-sg/FlowReasoner.
Sailor2 is a family of cutting-edge multilingual language models for South-East Asian (SEA) languages, available in 1B, 8B, and 20B sizes to suit diverse applications. Building on Qwen2.5, Sailor2 undergoes continuous pre-training on 500B tokens (400B SEA-specific and 100B replay tokens) to support 13 SEA languages while retaining proficiency in Chinese and English. Sailor2-20B model achieves a 50-50 win rate against GPT-4o across SEA languages. We also deliver a comprehensive cookbook on how to develop the multilingual model in an efficient manner, including five key aspects: data curation, pre-training, post-training, model customization and evaluation. We hope that Sailor2 model (Apache 2.0 license) will drive language development in the SEA region, and Sailor2 cookbook will inspire researchers to build more inclusive LLMs for other under-served languages.
Large Language Models (LLMs) have been observed to process non-human-readable text sequences, such as jailbreak prompts, often viewed as a bug for aligned LLMs. In this work, we present a systematic investigation challenging this perception, demonstrating that unnatural languages - strings that appear incomprehensible to humans but maintain semantic meanings for LLMs - contain latent features usable by models. Notably, unnatural languages possess latent features that can be generalized across different models and tasks during inference. Furthermore, models fine-tuned on unnatural versions of instruction datasets perform on-par with those trained on natural language, achieving (49.71) win rates in Length-controlled AlpacaEval 2.0 in average across various base models. In addition, through comprehensive analysis, we demonstrate that LLMs process unnatural languages by filtering noise and inferring contextual meaning from filtered words. Our code is publicly available at https://github.com/John-AI-Lab/Unnatural_Language.
Recent advances in reinforcement learning (RL) have strengthened the reasoning capabilities of vision-language models (VLMs). However, enhancing policy exploration to better scale test-time compute remains largely underexplored. In addition, VLMs continue to struggle with imperfect visual perception, which in turn affects the subsequent reasoning process. To this end, we propose **NoisyRollout**, a simple yet effective data augmentation method that mixes trajectories from both clean and moderately distorted images during RL training. By injecting targeted diversity in visual perception and the resulting reasoning patterns, NoisyRollout promotes better policy exploration through vision-oriented inductive biases, ultimately leading to more robust reasoning behaviors. We further adopt a noise annealing schedule that gradually reduces distortion strength over training, leveraging noisy signals early on while ensuring training stability in later stages. Crucially, our method is easy-to-adopt—**requiring no additional training cost and no modifications to the RL objective**. Extensive experiments on $2$ distinct training datasets demonstrate that NoisyRollout achieves state-of-the-art performance among open-source RL-tuned models across $5$ out-of-domain reasoning and perception benchmarks. Furthermore, we validate the effectiveness of NoisyRollout across model sizes ($7$B and $32$B) and data scales (from $1$K to $6$K), highlighting its generalizability and scalability.
Process Reward Models (PRMs) provide step-level supervision to large language models (LLMs), but scaling up training data annotation remains challenging for both humans and LLMs. To address this limitation, we propose an active learning approach, ActPRM, which proactively selects the most uncertain samples for training, substantially reducing labeling costs. During training, we use the PRM to estimate uncertainty after the forward pass, retaining only highly uncertain data. A capable yet costly reasoning model then labels this data. Then we compute the loss with respect to the labels and update the PRM's weights. We compare ActPRM vs. vanilla fine-tuning, on a pool-based active learning setting, demonstrating that ActPRM reduces 50 achieving the comparable or even better performance. Beyond annotation efficiency, we further advance the actively trained PRM by filtering over 1M+ math reasoning trajectories with ActPRM, retaining 60 subsequent training on this selected dataset yields a new state-of-the-art (SOTA) PRM on ProcessBench (75.0 sized models.
Under strictly controlled pre-training settings, we observe a Crossover: when unique data is limited, diffusion language models (DLMs) consistently surpass autoregressive (AR) models by training for more epochs. The crossover shifts later with more or higher-quality data, earlier with larger models, and persists across dense and sparse architectures. We attribute the gains to three compounding factors: (1) any-order modeling, (2) super-dense compute from iterative bidirectional denoising, and (3) built-in Monte Carlo augmentation; input or parameter noise improves AR under data constraint but cannot close the gap. At scale, a 1.7B DLM trained with a 1.5T-token compute budget on 10B unique Python tokens overtakes an AR coder trained with strictly matched settings. In addition, a 1B-parameter DLM achieves > 56
We introduce Quokka, the first systematic scaling law for diffusion language models (DLMs), encompassing both compute-constrained and data-constrained regimes, and studying the key modeling and optimization designs. Quokka is a good friend of Chinchilla and provides wider scopes. We hope the results would bring short-term practical guidance in DLMs training and long-term inspirations for the whole AI community.
The application of role-playing large language models (LLMs) is rapidly expanding in both academic and commercial domains, driving an increasing demand for high-precision role-playing models. Simultaneously, the rapid advancement of reasoning techniques has continuously pushed the performance boundaries of LLMs. This intersection of practical role-playing demands and evolving reasoning capabilities raises an important research question: "Can reasoning techniques enhance the role-playing capabilities of LLMs?" To address this, we conduct a comprehensive study using 6 role-playing benchmarks, 24 LLMs, and 3 distinct role-playing strategies, comparing the effectiveness of direct zero-shot role-playing, role-playing with Chain-of-Thought (CoT), and role-playing using reasoning-optimized LLMs. Our findings reveal that CoT may reduce role-playing performance, reasoning-optimized LLMs are unsuitable for role-playing, reasoning ability disrupts the role-playing scaling law, large models still lack proficiency in advanced role-playing, and Chinese role-playing performance surpasses English role-playing performance. Furthermore, based on extensive experimental results, we propose two promising future research directions: Role-aware CoT for improving role-playing LLMs and Reinforcement Learning for role-playing LLMs, aiming to enhance the adaptability, consistency, and effectiveness of role-playing LLMs for both research and real-world applications.
The data mixture for large language model pre-training significantly impacts performance, yet how to determine an effective mixture remains unclear. We propose RegMix to automatically identify a high-performing data mixture by formulating it as a regression task. RegMix trains many small models on diverse data mixtures, uses regression to predict performance of unseen mixtures, and applies the best predicted mixture to train a large-scale model with orders of magnitude more compute. To empirically validate RegMix, we train 512 models with 1M parameters for 1B tokens to fit the regression model and predict the best data mixture. Using this mixture we train a 1B parameter model for 25B tokens (i.e. 1000× larger and 25× longer) which we find performs best among 64 candidate 1B parameter models with other mixtures. Furthermore, RegMix consistently outperforms human selection in experiments involving models up to 7B models trained on 100B tokens, while matching or exceeding DoReMi using just 10% of the computational resources. Our experiments also show that (1) Data mixtures significantly impact performance; (2) Web corpora rather than data perceived as high-quality like Wikipedia have the strongest positive correlation with downstream performance; (3) Domains interact in complex ways often contradicting common sense, thus automatic approaches like RegMix are needed; (4) Data mixture effects transcend scaling laws. Our code is available at https://github.com/sail-sg/regmix.
We present Sailor, a family of open language models ranging from 0.5B to 7B parameters, tailored for South-East Asian (SEA) languages. These models are continually pre-trained from Qwen1.5, a great language model for multilingual use cases. From Qwen1.5, Sailor models accept 200B to 400B tokens, primarily covering the languages of English, Chinese, Vietnamese, Thai, Indonesian, Malay, and Lao. The training leverages several techniques, including BPE dropout for improving the model robustness, aggressive data cleaning and deduplication, and small proxy models to optimize data mixture. Experimental results on four typical tasks indicate that Sailor models demonstrate strong performance across different benchmarks, including commonsense reasoning, question answering, reading comprehension and examination. Embracing the open-source spirit, we share our insights through this report to spark a wider interest in developing large language models for multilingual use cases.
In-context learning (ICL) is an effective approach to help large language models (LLMs) adapt to various tasks by providing demonstrations of the target task. Considering the high cost of labeling demonstrations, many methods propose synthesizing demonstrations from scratch using LLMs. However, the quality of the demonstrations synthesized from scratch is limited by the capabilities and knowledge of LLMs. To address this, inspired by transfer learning, we propose In-Context Transfer Learning (ICTL), which synthesizes target task demonstrations by transferring labeled demonstrations from similar source tasks. ICTL consists of two steps: source sampling and target transfer. First, we define an optimization objective, which minimizes transfer error to sample source demonstrations similar to the target task. Then, we employ LLMs to transfer the sampled source demonstrations to the target task, matching the definition and format of the target task. Experiments on Super-NI show that ICTL outperforms synthesis from scratch by 2.0 effectiveness of our method.
In-context learning with large language models (LLMs) is the current mainstream method for text-to-SQL. Previous studies have explored selecting relevant demonstrations from a human-labeled demonstration pool, but these methods lack diversity and incur high labeling costs. In this work, we address measuring and enhancing the diversity of the text-to-SQL demonstration pool. First, we introduce a diversity metric and present that the diversity of the existing labeling data can be further enhanced. Motivated by these findings, we propose Fused that iteratively fuses demonstrations to create a diverse demonstration pool based on human labeling or even from scratch with LLMs, reducing labeling costs. Fused achieves an average improvement of 2.1% based on existing labeling and 5.5% from scratch on several mainstream datasets, demonstrating its effectiveness.
Numerical reasoning is a vital capability for natural language processing models to understand and process numerical information in real-world scenarios. Most current methods first generate the Intermediate Meaning Representations (IMRs) of questions and then generate answers. Current SOTA methods generate programs as IMRs with large language models (LLMs). Intuitively, equations have fewer restrictions and closer semantics to the question than programs, leading to higher generation accuracy. However, current LLMs generate equations worse than programs, where we assume that the equation data is rare in pre-training data compared to programs. So in this paper, we try to use equations as IMRs to solve the numerical reasoning task by addressing two problems: (1) Theoretically, how to prove that the equation is an IMR with higher generation accuracy than programs; (2) Empirically, how to improve the generation accuracy of equations with LLMs. For the first problem, we propose and prove a proposition to theoretically compare the generation accuracy of different IMRs. For the second problem, we present a method called Boosting Numerical ReasonIng by Decomposing the Generation of Equations Bridge, which can improve the accuracy of LLMs in generating equations as IMRs by reducing the tendency of generating constant expressions and programs. Our method improves the performance by 2.2%, 0.9%, and 1.7% on GSM8K, SVAMP, and Algebra datasets compared to the previous state-of-the-art methods under the single reasoning path setting. Our code and prompts are available at https://github.com/zirui-HIT/Bridge_for_Numerical_Reasoning}.
Game-theoretic scenarios have become pivotal in evaluating the social intelligence of Large Language Model (LLM)-based social agents. While numerous studies have explored these agents in such settings, there is a lack of a comprehensive survey summarizing the current progress. To address this gap, we systematically review existing research on LLM-based social agents within game-theoretic scenarios. Our survey organizes the findings into three core components: Game Framework, Social Agent, and Evaluation Protocol. The game framework encompasses diverse game scenarios, ranging from choice-focusing to communication-focusing games. The social agent part explores agents' preferences, beliefs, and reasoning abilities, as well as their interactions and synergistic effects on decision-making. The evaluation protocol covers both game-agnostic and game-specific metrics for assessing agent performance. Additionally, we analyze the performance of current social agents across various game scenarios. By reflecting on the current research and identifying future research directions, this survey provides insights to advance the development and evaluation of social agents in game-theoretic scenarios.
Text-to-SQL semantic parsing is an important NLP task, which greatly facilitates the interaction between users and the database and becomes the key component in many human-computer interaction systems. Much recent progress in text-to-SQL has been driven by large-scale datasets, but most of them are centered on English. In this work, we present MULTISPI-DER, the largest multilingual text-to-SQL dataset which covers seven languages (English, German, French, Spanish, Japanese, Chinese, and Vietnamese). Upon MULTISPIDER, we further identify the lexical and structural challenges of text-to-SQL (caused by specific language properties and dialect sayings) and their intensity across different languages. Experimental results under three typical settings (zero-shot, monolingual and multilingual) reveal a 6.1% absolute drop in accuracy in non-English languages. Qualitative and quantitative analyses are conducted to understand the reason for the performance drop of each language. Besides the dataset, we also propose a simple schema augmentation framework SAVE ( S chema- A ugmentation-with- Ve rification), which significantly boosts the overall performance by about 1.8% and closes the 29.5% performance gap across languages.