Monitoring the health conditions of fish is essential, as it enables the early detection of disease, safeguards animal welfare, and contributes to sustainable aquaculture practices. Physiological and pathological conditions of cultivated fish can be inferred by analyzing locomotion activities. In this paper, we present a system that estimates the locomotion activities from videos using multi object tracking. The core of our approach is a YOLOv11 detector embedded in a tracking-by-detection framework. We investigate various configurations of the YOLOv11-architecture as well as extensions that incorporate multiple frames to improve detection accuracy. Our system is evaluated on a manually annotated dataset of Sulawesi ricefish recorded in a home-aquarium-like setup, demonstrating its ability to reliably measure swimming direction and speed for fish health monitoring. The dataset will be made publicly available upon publication.
Sparse keypoint extraction and matching underpin core tasks in geometric computer vision, including structure-from-motion, visual SLAM, augmented reality, and medical image registration. Learning robust local feature representations, however, typically requires accurate camera poses or depth supervision, which are often unavailable in real-world settings. Reinforcement learning (RL) has recently emerged as a promising alternative, requiring only the information if two images show the same scene or not. However, existing RL formulations such as RIPE rely on coarse binary rewards and carefully constructed negative training pairs, limiting training stability and descriptor discriminability. In this paper, we revisit RL-based keypoint learning and propose a reward that fully exploits the geometric consistency signal, deriving both reward and penalty from a single positive pair without contrasting against negatives. This richer signal provides sufficient supervisory contrast to learn discriminative detectors and descriptors from positive image pairs alone, enabling representation learning under extremely limited supervision. Furthermore, we show that the same RL objective can be extended to the matching stage by adapting LightGlue, raising AUC@5 on MegaDepth1500 from 56.58 to 59.65 and enabling weakly-supervised training of the full sparse matching pipeline from image pairs with partial visual overlap. We validate our approach on established benchmarks, demonstrating competitive results compared to fully-supervised methods. We further show that the method can be even trained on low texture medical video sequences, where camera poses are usually unavailable and standard SfM pipelines often fail. Code and data are available at https://github.com/fraunhoferhhi/RIPEpp .
Scene reconstruction with 3D Gaussian Splatting (3DGS) has become common, however deployment remains painful as the uncompressed file sizes can be massive. Current 3DGS compression systems combine multiple strategies for file size reduction, which can obscure where gains come from and limit component reuse across training pipelines. To make the gains more transparent, we propose KISS-GS, a modular compression pipeline named after the principle of keeping things simple, designed to decouple compression entirely from training. Given a 3DGS scene reconstructed with vanilla 3DGS, we are able to reduce it through compaction by 15.7x using a combination of state-of-the-art pruning schemes. Then we encode it into an image-based format designed for simple, ubiquitous decoding. With the SOG-XT format, we propose a novel extension to Self-Organizing Gaussians with two main contributions: (i) Self-organizing 2D Codebooks and (ii) Parallel Representative Assignment Smoothing (PRAS), which leverages the symmetry of quaternion and scale parameterizations to produce 2D attribute grids more amenable to encoding. This encoding reduces scene size by 6.6x. We show that optional encoding-aware fine-tuning yields a further 2.2x. Across standard 3DGS benchmarks, our simple and modular approach thus achieves a total of 85x to 319x reductions in the size of the scene over uncompressed vanilla 3DGS, setting new benchmarks for real-world scenes and surpassing tightly integrated methods in rate-distortion. Decoding relies solely on web-native image formats, and the modular design makes each stage easy to combine with future advances in reconstruction and compaction. Code and project page: https://fraunhoferhhi.github.io/KISS-GS/
Recent 3D Gaussian Splatting (3DGS) GANs for human heads synthesize and render photorealistic 3D models in real-time and offer a vast variety in identity and appearance. However, controlling specific semantic attributes such as hair color or glasses remains challenging, as edits in the entangled latent space often induce unintended changes in identity or appearance. Although there are several methods that aim to disentangle the latent space post training by estimating directions that only modify certain features, these methods cannot guarantee complete disentanglement and often require pre-trained classifiers. In our approach, we propose a new generator architecture that synthesizes components, such as hair, skin, glasses, and torso, completely independently. This allows for changing the latent vector for one region while keeping the remaining parts fixed. Further, we achieve this separation using only sparse information such as the hair or skin color, eliminating the requirement of segmentation masks or geometric priors, often seen in prior work. To ensure matching shape and lighting conditions during editing, we allow minimal shared information via context tokens between the independent generators. These tokens even allow us to control the shape and light, without any prior annotation. Compared to existing works on GAN-based generation and editing, our method shows better disentanglement, more precise editing control, and competitive visual quality.
Single-stage video object detectors are increasingly deployed in time-critical applications, yet it remains unclear whether these models genuinely reason over temporal context or merely exploit a single informative frame-a gap hidden by standard metrics, which reward correct predictions regardless of how they are reached. We address this from two complementary directions: first, we propose TemporalLens, a model-agnostic diagnostic framework probing temporal dependence through controlled perturbations, structured occlusions, temporal shuffling, redundancy injection, and resolution degradation, revealing whether a detector actually uses information across time. Applied to stacked-frame 2D detectors and our YOLO-3D architecture, it exposes behavioural differences invisible to mAP: stacked 2D models collapse when the target frame is removed, while spatiotemporal models recover predictions from earlier frames, a signature of real temporal reliance. Second, we detail YOLO-3D, a modular real-time spatiotemporal detector built on YOLOv8, and show that simply preserving temporal depth through the backbone is the dominant performance driver (+3.7 pp mAP@50 at 32 frames averaged across scales). Together, the diagnostics and architecture turn "does this detector reason over time?" into a measurable, actionable question.
Accurate, real-time crowd counting on railway platforms is essential for safety and capacity management. We propose to use a single camera mounted in a train, scanning the platform while arriving. While hardware constraints are simple, counting remains challenging due to dense occlusions, camera motion, and perspective distortions during train arrivals. Most existing tracking-by-detection approaches assume static cameras or ignore physical consistency in motion modeling, leading to unreliable counting under dynamic conditions. We propose a physics-constrained tracking framework that unifies detection, appearance, and 3D motion reasoning in a real-time pipeline. Our approach integrates a transfer-learned YOLOv11m detector with EfficientNet-B0 appearance encoding within DeepSORT, while introducing a physics-constrained Kalman model (Phys-3D) that enforces physically plausible 3D motion dynamics through pinhole geometry. To address counting brittleness under occlusions, we implement a virtual counting band with persistence. On our platform benchmark, MOT-RailwayPlatformCrowdHead Dataset(MOT-RPCH), our method reduces counting error to 2.97
Head-mounted displays (HMDs) fundamentally limit emotion recognition in virtual reality (VR): by occluding the upper face, they render conventional image-based facial expression analysis incomplete, particularly for applications requiring real-time affective assessment. We address this challenge by fusing lower-face video with facial electromyography (EMG) from the occluded upper face to classify seven emotional categories (six basic emotions plus neutral). We introduce a synchronized multimodal dataset from 20 participants, pairing lower-face video with seven-channel upper-face EMG elicited by validated emotion stimuli. Under subject-independent test, our proposed late-fusion architecture merging convolutional visual embeddings with RBF-kernel EMG representations achieves 51
Monitoring fish growth behavior provides relevant information about fish health in aquaculture and home aquariums. Yet, monitoring fish sizes poses different challenges, as fish are small and subject to strong refractive distortions in aquarium environments. Image-based measurement offers a practical, non-invasive alternative that allows frequent monitoring without disturbing the fish. In this paper, we propose a non-invasive refraction-aware stereo vision method to estimate fish length in aquariums. Our approach uses a YOLOv11-Pose network to detect fish and predict anatomical keypoints on the fish in each stereo image. A refraction-aware epipolar constraint accounting for the air-glass-water interfaces enables robust matching, and unreliable detections are removed using a learned quality score. A subsequent refraction-aware 3D triangulation recovers 3D keypoints, from which fish length is measured. We validate our approach on a new stereo dataset of endangered Sulawesi ricefish captured under aquarium-like conditions and demonstrate that filtering low-quality detections is essential for accurate length estimation. The proposed system offers a simple and practical solution for non-invasive growth monitoring and can be easily applied in home aquariums.
3D Gaussian Splatting (3DGS) has established itself as a leading technique for 3D reconstruction and novel view synthesis of static scenes, achieving outstanding rendering quality and fast training. However, the method does not explicitly model the scene illumination, making it unsuitable for relighting tasks. Furthermore, 3DGS struggles to reconstruct scenes captured in the wild by unconstrained photo collections featuring changing lighting conditions. In this paper, we present R3GW, a novel method that learns a relightable 3DGS representation of an outdoor scene captured in the wild. Our approach separates the scene into a relightable foreground and a non-reflective background (the sky), using two distinct sets of Gaussians. R3GW models view-dependent lighting effects in the foreground reflections by combining Physically Based Rendering with the 3DGS scene representation in a varying illumination setting. We evaluate our method quantitatively and qualitatively on the NeRF-OSR dataset, offering state-of-the-art performance and enhanced support for physically-based relighting of unconstrained scenes. Our method synthesizes photorealistic novel views under arbitrary illumination conditions. Additionally, our representation of the sky mitigates depth reconstruction artifacts, improving rendering quality at the sky-foreground boundary
Precise dense correspondence is a fundamental prerequisite for multimodal spectral imaging systems that fuse disparate wavelength ranges for subsequent analysis in medical and scientific imaging. Corresponding image points are often observed with non-overlapping spectral sensitivities, leading to wavelength-dependent contrast changes, intensity inversions, and appearance shifts for which dense ground truth is difficult to obtain and conventional RGB-based training data provides only limited supervision. We address this data gap by introducing a sensor-agnostic cross-spectral modulation protocol on established correspondence benchmarks with intensity input projection, and by proposing a synthetic cross-spectral correspondence benchmark simulating physically plausible radiometric differences. Evaluation on several modern dense correspondence backbones trained with our unified cross-spectral protocol showed substantial improvements under severe spectral mismatch while maintaining performance on standard RGB benchmarks. Ablation experiments show that view-dependent channel selection and nonlinear radiometric transformations provide complementary robustness, indicating that the primary limitation of existing models is not their structural matching capacity but the mismatch between training distribution and spectral characteristics of the target image pair. Qualitative evaluations on heterogeneous medical spectral acquisition systems demonstrate the practical relevance of the proposed training data augmentation protocol as an enabler for spatially coherent spectral fusion in HSI workflows.
Extended reality (XR) is evolving rapidly, offering new paradigms for human-computer interaction. This position paper argues that integrating large language models (LLMs) with XR systems represents a fundamental shift toward more intelligent, context-aware, and adaptive mixed-reality experiences. We propose a structured framework built on three key pillars: first, perception and situational awareness, second, knowledge modeling and reasoning, and third, visualization and interaction. We believe leveraging LLMs within XR environments enables enhanced situational awareness, real-time knowledge retrieval, and dynamic user interaction, surpassing traditional XR capabilities. We highlight the potential of this integration in neurorehabilitation, safety training, and architectural design while underscoring ethical considerations, such as privacy, transparency, and inclusivity. This vision aims to spark discussion and drive research toward more intelligent, human-centric XR systems.
We present a real-time stereo hyperspectral imaging (stereo-HSI) system for intraoperative tissue and organ analysis that integrates multispectral snapshot imaging with stereo vision to support clinical decision-making. The system visualize both RGB and high-dimensional spectral data while simultaneously reconstructing 3D surfaces, offering a compact, non-contact solution for seamless integration into surgical workflows. A modular processing pipeline enables robust demosaicing, spectral and spatial fusion, and pixel-wise medical assessment, including perfusion and tissue classification. Our spectral warping algorithm leverages a custom learned mapping, our white-balance network method is the first for snapshot MSI cameras, and our fusion CNN employs spectral-attention modules to exploit the rich hyperspectral domain. Clinical feasibility was demonstrated in 57 surgical procedures, including kidney transplantation, parotidectomy, and neck dissection, achieving high spatial and spectral resolution under standard surgical lighting conditions. The system enables visualization of oxygenation and tissue composition in real-time, offering surgeons a novel tool for image-guided interventions. This study establishes the stereo-HSI platform as a clinically viable and effective method for enhancing intraoperative insight and surgical precision.
The integration of building information modeling (BIM) and computer vision in fire safety inspections offers a promising avenue to enhance efficiency and accuracy. This study presents a proof of concept for a machine learning (ML)-based framework to automate fire safety inspection tasks, including detecting fire safety equipment (FSE), analyzing inspection tags, and localizing components within as-is BIM models. Across all services, the framework achieves a mean average precision (mAP@0.5) score of 0.944-0.995, validating its robustness in detecting and analyzing FSE components under diverse conditions. The methodology leverages synthetic data tailored to fire safety challenges, such as occluded equipment and rare inspection tag combinations, enhancing ML performance and robustness. The application of an innovative multimodal image-to-model alignment directly registers images to BIM without requiring point clouds or structure-from-motion techniques, simplifying the integration process. These results demonstrate the framework's ability to streamline inspection workflows, improve data accuracy, and address practical challenges in fire safety management. While focused on fire safety, the framework is scalable to other facility management tasks, providing a foundation for automated, data-driven processes in the built environment.
3D Gaussian Splatting has recently achieved notable success in novel view synthesis for dynamic scenes and ge-ometry reconstruction in static scenes. Building on these advancements, early methods have been developed for dy-namic surface reconstruction by globally optimizing entire sequences. However, reconstructing dynamic scenes with significant topology changes, emerging or disappearing ob-jects, and rapid movements remains a substantial chal-lenge, particularly for long sequences. To address these issues, we propose AT-GS, a novel method for reconstructing high-quality dynamic surfaces from multi-view videos through per-frame incremental optimization. To avoid local minima across frames, we introduce a unified and adaptive gradient-aware densification strategy that integrates the strengths of conventional cloning and splitting techniques. Additionally, we reduce temporal jittering in dy-namic surfaces by ensuring consistency in curvature maps across consecutive frames. Our method achieves superior accuracy and temporal coherence in dynamic surface re-construction, delivering high-fidelity space-time novel view synthesis, even in complex and challenging scenes. Extensive experiments on diverse multi-view video datasets demonstrate the effectiveness of our approach, showing clear advantages over baseline methods. Project page: https://fraunhoferhhi.github.io/AT-GS
Photo-realistic rendering and novel view synthesis play a crucial role in human-computer interaction tasks, from gaming to path planning. Neural Radiance Fields (NeRFs) model scenes as continuous volumetric functions and achieve remarkable rendering quality. However, NeRFs often struggle in large, low-textured areas, producing cloudy artifacts known as ”floaters” that reduce scene realism, especially in indoor environments with featureless architectural surfaces like walls, ceilings, and floors. To overcome this limitation, prior work has integrated geometric constraints into the NeRF pipeline, typically leveraging depth information derived from Structure from Motion or Multi-View Stereo. Yet, conventional RGB-feature correspondence methods face challenges in accurately estimating depth in textureless regions, leading to unreliable constraints. This challenge is further complicated in 360-degree ”inside-out” views, where sparse visual overlap between adjacent images further hinders depth estimation. In order to address these issues, we propose an efficient and robust method for computing dense depth priors, specifically tailored for large low-textured architectural surfaces in indoor environments. We introduce a novel depth loss function to enhance rendering quality in these challenging, low-feature regions, while complementary depth-patch regularization further refines depth consistency across other areas. Experiments with Instant-NGP on two synthetic 360-degree indoor scenes demonstrate improved visual fidelity with our method compared to standard photometric loss and Mean Squared Error depth supervision.
Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random latent vector on the current camera position. This compromises 3D consistency, as we observe significant identity changes when re-synthesizing the 3D head with each camera shift. Conversely, fixing the camera to a single viewpoint yields high-quality renderings for that perspective but results in poor performance for novel views. Removing view-conditioning typically destabilizes GAN training, often causing the training to collapse. In response to these challenges, we introduce CGS-GAN, a novel 3D Gaussian Splatting GAN framework that enables stable training and high-quality 3D-consistent synthesis of human heads without relying on view-conditioning. To ensure training stability, we introduce a multi-view regularization technique that enhances generator convergence with minimal computational overhead. Additionally, we adapt the conditional loss used in existing 3D Gaussian splatting GANs and propose a generator architecture designed to not only stabilize training but also facilitate efficient rendering and straightforward scaling, enabling output resolutions up to $2048^2$. To evaluate the capabilities of CGS-GAN, we curate a new dataset derived from FFHQ. This dataset enables very high resolutions, focuses on larger portions of the human head, reduces view-dependent artifacts for improved 3D consistency, and excludes images where subjects are obscured by hands or other objects. As a result, our approach achieves very high rendering quality, supported by competitive FID scores, while ensuring consistent 3D scene generation.
Digitalization in the construction industry has become essential, enabling centralized, easy access to all relevant information of a building. Automated systems can facilitate the timely and resource-efficient documentation of changes, which is crucial for key processes such as progress tracking and quality control. This paper presents a method for image-based automated drywall analysis enabling construction progress and quality assessment through on-site camera systems. Our proposed solution integrates a deep learning-based instance segmentation model to detect and classify various drywall elements with an analysis module to cluster individual wall segments, estimate camera perspective distortions, and apply the corresponding corrections. This system extracts valuable information from images, enabling more accurate progress tracking and quality assessment on construction sites. Our main contributions include a fully automated pipeline for drywall analysis, improving instance segmentation accuracy through architecture modifications and targeted data augmentation, and a novel algorithm to extract important information from the segmentation results. Our modified model, enhanced with data augmentation, achieves significantly higher accuracy compared to other architectures, offering more detailed and precise information than existing approaches. Combined with the proposed drywall analysis steps, it enables the reliable automation of construction progress and quality assessment.
Open-vocabulary segmentation, powered by large visual-language models like CLIP, has expanded 2D segmentation capabilities beyond fixed classes predefined by the dataset, enabling zero-shot understanding across diverse scenes. Extending these capabilities to 3D segmentation introduces challenges, as CLIP's image-based embeddings often lack the geometric detail necessary for 3D scene segmentation. Recent methods tend to address this by introducing additional segmentation models or replacing CLIP with variations trained on segmentation data, which lead to redundancy or loss on CLIP's general language capabilities. To overcome this limitation, we introduce SPNeRF, a NeRF based zero-shot 3D segmentation approach that leverages geometric priors. We integrate geometric primitives derived from the 3D scene into NeRF training to produce primitive-wise CLIP features, avoiding the ambiguity of point-wise features. Additionally, we propose a primitive-based merging mechanism enhanced with affinity scores. Without relying on additional segmentation models, our method further explores CLIP's capability for 3D segmentation and achieves notable improvements over original LERF.
3D Gaussian Splatting (3DGS) has become one of the most influential works in the past year. Due to its efficient and high-quality novel view synthesis capabilities, it has been widely adopted in many research fields and applications. Nevertheless, 3DGS still faces challenges to properly manage the number of Gaussian primitives that are used during scene reconstruction. Following the adaptive density control (ADC) mechanism of 3D Gaussian Splatting, new Gaussians in under-reconstructed regions are created, while Gaussians that do not contribute to the rendering quality are pruned. We observe that those criteria for densifying and pruning Gaussians can sometimes lead to worse rendering by introducing artifacts. We especially observe under-reconstructed background or overfitted foreground regions. To encounter both problems, we propose three new improvements to the adaptive density control mechanism. Those include a correction for the scene extent calculation that does not only rely on camera positions, an exponentially ascending gradient threshold to improve training convergence, and significance-aware pruning strategy to avoid background artifacts. With these adaptions, we show that the rendering quality improves while using the same number of Gaussians primitives. Furthermore, with our improvements, the training converges considerably faster, allowing for more than twice as fast training times while yielding better quality than 3DGS. Finally, our contributions are easily compatible with most existing derivative works of 3DGS making them relevant for future works.