It is no secret that rates of anxiety and depression among school-aged children and teens in the US are at an all-time high. Recognizing this, the American Academy of Pediatrics, American Academy of Child and Adolescent Psychiatry, and Children’s Hospital Association issued, in 2021, a joint statement to the Biden administration that child and adolescent mental health be declared a “national emergency.” 1 American Academy of PediatricsAAP-AACAP-CHA declaration of a national emergency in child and adolescent mental health. https://www.aap.org/en/advocacy/child-and-adolescent-healthy-mental-development/aap-aacap-cha-declaration-of-a-national-emergency-in-child-and-adolescent-mental-health/ Google Scholar
"Play is nature’s way of teaching cooperation: a reply to ‘Building a cooperative child: evidence and lessons cross-culturally’ by Tanya Broesch and Erin Robbins" published on 18 Oct 2023 by Bristol University Press.
The authors surveyed public libraries to learn about the opportunities for play they offered and children's freedom to engage in such play without adult supervision. The authors conclude that, in recent years, public libraries in the United States have increasingly created spaces and programs enabling free play for children and teens. These include "maker spaces" (for constructive play), playrooms with toys and games for young children, and rooms where teens can socialize and play games. The authors describe the survey results and three especially successful library play programs in detail. These results, they conclude, illustrate how librarians have welcomed children and enabled free play in the library through policies of nonintervention and by emphasizing nonintervention by care givers who might otherwise intervene in such play.
During the first and second months after school lockdown in spring 2020, the author and others conducted surveys in the United States of children aged eight through thirteen and of parents with children the same ages. Contrary to many expectations, they found the children less anxious than they had been prior to the pandemic. The children were getting more sleep, were much more likely to report themselves as happy than sad, were using their free time to discover and engage in new, self-chosen activities, were helping out at home, were enjoying the extra time with their family, and were gaining new respect and appreciation from their parents. The author concludes that these findings, along with findings from other studies early in the pandemic, suggest an increased time for play, an increased opportunity to contribute constructively to family life, and an increased family togetherness improved the mental well-being of many children during at least the first months of the pandemic. He discusses these results in relation to Self-Determination Theory, which posits that psychological well-being depends upon satisfaction of basic needs for autonomy, competence, and relatedness, all of which may have been satisfied to a greater extent after lockdown than before.
Abstract Education, broadly defined, is cultural transmission. It is the process or set of processes by which each new generation of human beings acquires and builds on the skills, knowledge, beliefs, values, and lore of the culture into which they are born. Through all but the most recent speck of human history, education was always the responsibility of those being educated. Children come into the world biologically prepared to educate themselves through observing the culture around them and incorporating what they see into their play. Research in hunter-gatherer cultures shows that children in those cultures became educated through their own self-directed exploration and play. In modern cultures, self-directed education is pursued most fully by children in families that adopt the homeschooling approach commonly called “unschooling” and by children enrolled in democratic schools with no imposed curriculum. Follow-up studies of “graduates” of unschooling and democratic schools reveal that this approach can be highly effective, in today’s world, if children are provided with an adequate environment for self-education—an environment in which they can interact freely with others across a broad range of ages, can experience firsthand what is most valued in the culture, and can play and thereby experiment with the primary tools of the culture.
"Play" is a word used commonly to refer to children's preferred activities and to some adult activities, and it is often said that play promotes learning. But what is play exactly, and what and how do children learn through play? This essay begins with a description of an evolutionary, practice theory of play by German philosopher and naturalist, Karl Groos, followed by a system of categorizing play according to the kinds of skills most obviously practiced: physical/locomotor play, constructive play, language play, fantasy play, social play, and play with formal rules. Play is then defined as activity that (1) is self-chosen and self-directed, (2) is motivated by means more than ends, (3) is guided by mental rules, and (4) includes a strong element of imagination. These characteristics are elaborated upon to show how each contributes to play's developmental value. Two final sections describe the special developmental value of age-mixed play and deleterious changes in children's well-being that have accompanied the decline of play in recent decades.
Getting Gamers: Psychology of Video Games and Their Impact on the People Who Play Them Jamie Madigan Lanham, MD: Rowman & Littlefield, 2016. Acknowledgments, introduction, conclusion, notes, and index. 320 pp. $38.00 cloth. ISBN: 9781442239999Cognitive dissonance theory, social comparison theory, social identity theory, social learning theory, self-determination theory, self-perception theory, self-categorization theory, deindividuation, priming, psychological reactance, emotional contagion, Asch phenomenon, law of diminishing sensitivity, loss aversion bias, status quo bias, benign versus malicious envy, ego depletion, variable schedules of reinforcement, big-fish-little-pond effect, anchoring effect, Dunning-Kruger effect, and reciprocity effect, Zeigarnik effect. If you took Psychology 101 in college you no doubt recognize at least a few of these terms, and if you followed that up with a midlevel course in social psychology you may recognize most of them. Jamie Madigan defines and uses all of these terms, quite appropriately, in his delightful book, Getting Gamers.This is a book about how basic principles of psychology can be applied to an understanding of the playing, making, and marketing of video games. If you are a video gamer, the book's insights may help you appreciate the games all the more; help you become more rational in your choices of games and manner of playing them; and make you less likely to fall for gimmicks designed to part you from your hard-earned, real-world money or trap you into game routines that are ultimately more tedious than fun. If you are an old-fogey skeptic who believes that video games are at best a waste of time and at worst a cause of obesity, social isolation, violence, and brain atrophy, you will find the research evidence reviewed here to be a challenge to your prejudices. If you are a student or would-be student of psychology, you will find here accurate, fun-to-read descriptions of basic psychological theories, principles, and research findings, along with their applications to video games.Although this is a serious, thoughtful, well-researched book, it is written in a refreshingly breezy, often humorous style. Here's the book's tongue-in-cheek opening sentence: The history of video games started in a small Norwegian village during the 1680's, when a precocious young fisherman named Billy 'SadPanda42' Jackson created Call of Duty 3 out of sticks and moxie. Madigan's descriptions of classic experiments in psychology are especially amusing.Here are samples of the major questions that Madigan addresses in the book, along with hints concerning his answers.* Why do some players use abusive language in the chat accompanying online games, and what can be done to reduce such inappropriate behavior? …
A sample of 75 adults, who had been unschooled for at least the years that would have been their last two years of high school, answered questions about their subsequent pursuits of higher education and careers. Eighty-three percent of them had gone on to some form of formal higher education and 44 percent had either completed or were currently in a bachelor’s degree program. Overall, they reported little difficulty getting into colleges and universities of their choice and adapting to the academic requirements there, despite not having the usual admissions credentials. Those who had been unschooled throughout what would have been their K-12 years were more likely to go on to a bachelor’s program than were those who had some schooling or curriculum-based homeschooling during those years. Concerning careers, despite their young median age, most were gainfully employed and financially independent. A high proportion of them—especially of those in the always-unschooled group—had chosen careers in the creative arts; a high proportion were self-employed entrepreneurs; and a relatively high proportion, especially of the men, were in STEM careers. Most felt that their unschooling benefited them for higher education and careers by promoting their sense of personal responsibility, self-motivation, and desire to learn.
In this essay, the author contends that the approach to education described by Rousseau in Émile is not only impractical but is founded on four misconceptions concerning human nature and development. These are (1) the vulnerable-child child fallacy (that children must be protected from learning the wrong things); (2) the stage-of-development fallacy (that children can learn only certain kinds of things at certain ages); (3) the lone-child-in-nature fallacy (that children learn best from interacting physically with nature, not from interacting verbally with other people); and (4) the controllability fallacy (that is is possible to know a child so well as to be able to control, through subtle means, what the child learns). The author’s own research indicates that the ideal environment for children’s natural, self-directed learning is very different from, in many ways opposite to, that outlined by Rousseau.
Unschooling families (families that dont send their children to school and dont school them at home) were invited to participate in a survey about their unschooling practices. Two hundred and thirty two self-identified unschooling families, with at least one child over five years old, completed and returned the questionnaire. Qualitative analyses revealed considerable variability in the routes to unschooling and in the ways in which the parents saw themselves as involved in their childrens education. The biggest challenge expressed was that of overcoming feelings of criticism, or social pressure, that came from others who disapproved and from their own culturally-ingrained, habitual ways of thinking about education. The reported benefits of unschooling were numerous; they included improved learning, better attitudes about learning, and improved psychological and social wellbeing for the children; and increased closeness, harmony, and freedom for the whole family.
Stewart-Williams and Thomas (this issue) make a good case that human sex differences are not as great as evolutionary psychologists often make them out to be. Their case rests substantially on the ...
Unschooling families (families that don’t send their children to school and don’t school them at home) were invited to participate in a survey about their unschooling practices. Two hundred and thirty two self-identified unschooling families, with at least one child over five years old, completed and returned the questionnaire. Qualitative analyses revealed considerable variability in the routes to unschooling and in the ways in which the parents saw themselves as involved in their children’s education. The biggest challenge expressed was that of overcoming feelings of criticism, or social pressure, that came from others who disapproved and from their own culturally-ingrained, habitual ways of thinking about education. The reported benefits of unschooling were numerous; they included improved learning, better attitudes about learning, and improved psychological and social wellbeing for the children; and increased closeness, harmony, and freedom for the whole family.
Education is broadly defined as the set of processes by which each generation of human beings acquires the culture in which they grow up. By this definition, education is part and parcel of our biological makeup. An analysis of education in hunter-gatherer bands indicates that young humans are designed, by natural selection, to acquire the culture through their self-directed play and exploration. Research at a modern-day democratic school designed to facilitate self-education demonstrates that our hunter-gatherer educative instincts are quite adequate for education today, given an appropriate educational environment. The ideal environment for such education—found both in hunter-gatherer bands and at the school studied—is one in which young people (a) have unlimited free time and much space in which to play and explore; (b) can mix freely with other children of all ages; (c) have access to a variety of knowledgeable and caring adults; (d) have access to culturally relevant tools and equipment and are free to play and explore with those items; (e) are free to express and debate any ideas that they wish to express and debate; (f) are free from bullying (which includes freedom from being ordered around arbitrarily by adults); and (g) have a true voice in the group's decision-making process. The per-student cost required to create such settings is less than half that of the average for our current public schools.
Over the past half century, in the United States and other developed nations, children’s free play with other children has declined sharply. Over the same period, anxiety, depression, suicide, feelings of helplessness, and narcissism have increased sharply in children, adolescents, and young adults. This article documents these historical changes and contends that the decline in play has contributed to the rise in the psychopathology of young people. Play functions as the major means by which children (1) develop intrinsic interests and competencies; (2) learn how to make decisions, solve problems, exert self-control, and follow rules; (3) learn to regulate their emotions; (4) make friends and learn to get along with others as equals; and (5) experience joy. Through all of these effects, play promotes mental health.
From an evolutionary perspective, the normal social play of children involves kids of various ages. Our human and great-ape ancestors most likely lived in small groups with low birth rates, which made play with others of nearly the same age rare. Consequently, the evolutionary functions of children's social play are best understood by examining play in groups that include children of different ages. The author calls this kind of play "age mixed." He reviews the research on such play, including his own research conducted at the Sudbury Valley School in Massachusetts where students from ages four to about eighteen mix freely. He concludes that age-mixed play offers opportunities for learning and development not present in play among those close in age, permitting younger children to learn more from older playmates than they could from playing with only their peers. In age-mixed play, the more sophisticated behavior of older children offers role models for younger children, who also typically receive more emotional support from older kids than from those near their own age. Age-mixed play also permits older children to learn by teaching and to practice nurturance and leadership; and they are often inspired by the imagination and creativity of their younger playmates.