Education has been interested in understanding the creative process and teaching basic creative skills. One of these skills is idea generation. In one study, we tested the connections between growth mindsets and the development of expectation to solve a creative problem. We also examined the role of expectations on creativity scores and feelings of ease of idea generation. In addition, we also tested the relationships between growth mindsets, metacognitive feelings, and creativity scores as rated by judges and perceived performance while considering initial expectations and differences in attribution of a function of perceived performance. 687 business students completed a short battery of questionnaires and a divergent thinking task to help a brand solve a business problem. Results showed a positive relationship between growth mindsets and expectations. Expectations then showed a positive relationship with creativity scores and feelings of ease of idea generation. In addition, results showed positive relationships between creativity scores and feelings of ease and perceived performance. Individuals who perceived a good performance on the ideation task were more likely to attribute it to ability rather than effort. Our results have theoretical implications for the field of metacognition in creativity and educational implications.
The consumption of clothes creates paradoxes in which values, motives, and emotions interact to generate consumption experiences. To test some of these interactions, we conducted three correlational studies, studies 1, 2, and 3, one experiment, study 4, and one qualitative study, study 5. Study 1 found negative relationships between sustainability values and materialism and positive relationships between sustainable values and the preference for experiential purchases. Study 2 found positive relationships between two components of the slow-fashion movement, equity and exclusiveness, and guilt, and a negative relationship with functionality, another component of slow fashion. Study 3 found an indirect relationship between sustainable values and guilt through their positive and significant relationship with increased awareness of the environmental impact of the fast-fashion industry, supporting a mediation model. Study 4 found that participants were was more likely, regardless of whether the purchase of clothing was labeled as fast fashion or not, to experience pride than guilt when recalling recent past purchases. Last, in study 5, we found that consumers buy clothes to look good and pay attention to quality and value without significant concerns for environmental issues. The implications for consumer behavior were discussed.
The ability to generate creative ideas is an important skill for education. This study examined how feelings of ease in generating ideas act as a cue that allowed individuals to have information to monitor their mental action and make important metacognitive decisions while generating creative ideas. Participants were asked to generate four ideas to help deal with the problem of empty work offices during and after the pandemic of COVID-19. After generating each idea, participants reported their feelings of ease and evaluated the creativity of each idea. Participants then reported their confidence in the ideas generated and selected their most creative idea. Results showed negative, curvilinear trajectories of feelings of ease and self-evaluations of the creativity of each idea. Feelings of ease in generating ideas were positively related to self-evaluations and the decisions to continue generating ideas and negatively related to choosing the first idea as the most creative. In addition, feelings of ease were indirectly and positively related to post-task confidence through their relationship with self-evaluations. These findings provided initial, empirical evidence that feelings of ease acted as cues to inform relevant judgments and decisions in the process of ideation.
Cross-cultural empirical evidence on the validity of measures of depression and anxiety symptoms in adolescents is scarce and inconclusive. The present study investigated the cross-national measurement invariance and convergent validity evidence of the Depression and Anxiety scales of the Depression Anxiety and Stress Scales (DASS-21). We sampled 16,802 adolescents (58.1% female) aged 14-19 years across 30 countries from five continents. Both exact and approximate measurement invariance were tested. The results provided evidence for the exploratory structural equation model (ESEM) as the best representation of the data in most countries. Full scalar invariance was not supported when tested across all countries, but only among two Southern Asian countries (Bangladesh, India), two Northern European countries (Estonia, Lithuania), the six former republics of Yugoslavia, and European and American countries grouped by UN subregions. Results of the alignment method supported the approximate invariance of the ESEM model across 29 countries. Associations between Depression and Anxiety ESEM factors and life satisfaction, positive affect, and negative affect conformed to the theoretical expectations in most countries. Our findings indicate that the Depression and Anxiety scales of the DASS-21 have potential for use in cross-national research on adolescent internalizing symptoms, but we highlight issues of using it outside of Western (European, North American) settings.
Despite the critical role of culture in understanding adolescent self and identity, there is a lack of cross‐culturally validated measures of adolescent self‐construal. The present study evaluated cross‐national measurement invariance of the Aspects of Identity Questionnaire‐IV (AIQ‐IV), assessing four dimensions of self‐construal: personal, relational, public, and collective. The sample included 16,795 adolescents aged 14–19 years from 30 countries across four continents. The four‐factor structure of the AIQ‐IV obtained using exploratory structural equation modeling (ESEM) was supported in the vast majority of countries. Exact invariance testing using multi‐group ESEM supported configural invariance, indicating that the overall structure of the AIQ‐IV was similar across countries. Full scalar invariance was supported only on a subset of countries (i.e., when tests were conducted using European countries grouped by UN geographical regions). An alignment approach provided evidence for the approximate invariance of the ESEM model, with 15.6% of parameters showing noninvariance and allowing for comparison of latent means. The largest number of noninvariant parameters was evident in Asian countries, with items assessing collective‐interdependent aspects of identity showing the most variation across countries. A comparison of mean levels of identity orientations across countries revealed that culture‐level dimensions of collectivism–individualism do not translate simply into individual‐level dimensions of self‐construal.
The objective of the research was twofold. First, we examined the effect of the connection with traditional values as an antecedent of three attitudes: slow fashion, pro-environmental and handcrafted clothing. Second, we examined the direct effect of these attitudes on the intention to repurchase handcrafted clothing and indirectly on the consumption of slow fashion. A quantitative, explanatory and cross-sectional research was developed by applying a face-to-face survey to 362 consumers of handcrafted clothing in Mexico. The results showed that the connection with traditional values positively influences three attitudes: slow fashion, pro-environmental and handcrafted clothing. Both attitudes towards slow fashion and handcrafted clothing influence repurchase intention; however, the pro-environmental attitude does not affect repurchase intention. Yet, the latter does affect slow fashion consumption. This study contributes theoretical and empirical value to understanding the connection with traditional values in pro-environmental attitudes, attitudes towards the consumption of handcrafted clothing and attitudes towards slow fashion. El objetivo de la investigaci & oacute;n era doble. En primer lugar, examinamos el efecto del v & iacute;nculo con los valores tradicionales como antecedente de tres actitudes: la moda lenta, la actitud proambiental y la ropa hecha a mano. En segundo lugar, examinamos el efecto directo de estas actitudes en la intenci & oacute;n de volver a comprar ropa hecha a mano e indirectamente en el consumo de moda lenta. Se desarroll & oacute; una investigaci & oacute;n cuantitativa, explicativa y transversal mediante una encuesta presencial a 362 consumidores de ropa artesanal en M & eacute;xico. Los resultados mostraron que el v & iacute;nculo con los valores tradicionales influye positivamente en tres actitudes: la moda lenta, la actitud proambiental y la ropa artesanal. Tanto la actitud hacia la moda lenta como hacia la ropa artesanal influyen en la intenci & oacute;n de recompra; sin embargo, la actitud proambiental no afecta a la intenci & oacute;n de recompra. No obstante, esta & uacute;ltima s & iacute; afecta al consumo de moda lenta. Este estudio aporta valor te & oacute;rico y emp & iacute;rico para comprender el v & iacute;nculo con los valores tradicionales en las actitudes proambientales, las actitudes hacia el consumo de ropa artesanal y las actitudes hacia la moda lenta.
The present study investigated the cross-national measurement invariance of a 10-item Youth Externalizing Problems Screener (YEPS) on a sample of 17,489 adolescents from 32 countries. The original one-factor and two-factor models of YEPS were found to provide a poor fit to the data in most countries. Following the removal of two semantically overlapping items and the inclusion of correlated error terms, adequate model fit was obtained in 31 of 32 countries. Measurement invariance testing of an abbreviated 8-item YEPS (YEPS-SF) supported configural invariance. Partial scalar invariance was achieved only after freely estimating numerous parameters. The alignment analysis revealed that 22% of parameters were non-invariant across countries. South Africa, Hungary, and India showed the largest number of non-invariant parameters, whereas the lowest number was detected in several European countries. These findings highlight the potential of the YEPS-SF for use within individual countries and the challenge of developing cross-culturally comparable measures, suggesting that cultural adaptations may be necessary.
In creativity, innovation, and entrepreneurship education, students are driven by three questions: 1) Do I need to gather knowledge to generate, evaluate, and select creative ideas in business education? 2) How do I know what I know and the quality of my knowledge, and 3) How do I know that my ideas are creative enough? The short answers are: 1) Students need to gather information in the form of epistemic activities. Epistemic activities are needed, yet insufficient to acquire relevant knowledge to generate creative ideas. 2) Students appraise the state of their knowledge in four dimensions: Depth, usefulness, sufficiency, and validity. Epistemic emotions provide information to assess the state of knowledge. 3) Epistemic emotions play a crucial role in informing students about the originality and effectiveness of the ideas generated. Epistemic emotions are usually experienced regarding what students know and do not know in the stages of memory search and knowledge inquiry, candidate idea construction, and idea evaluation. Epistemic activities and emotions are needed to generate creative ideas in the fields of creativity, innovation, and entrepreneurship. We elaborated on the answers to these three questions, positing implications for education.
Purpose - This research had two objectives: first, to analyze the effect of perceived financial security of neobanking applications on trust, customer retention, and the cost of switching to a traditional bank; second, to analyze the mediating role of trust in neobanks between perceived financial security in the application and customer retention, as well as between trust and the cost of switching to a traditional bank. Theoretical framework - This research used the stimulus-response (S-R) and stimulus-organization-response (S-O-R) models to study perceived financial security in the application as a stimulus and its effect on trust as an organism and customer retention and switching costs as behavioral responses. Design/methodology/approach - A quantitative cross-sectional study was conducted. Online surveys were used to collect data from 305 neobank customers in Mexico. Furthermore, the partial least squares approach and bootstrapping resampling method were used to test seven hypotheses. Findings - The results supported six hypotheses and confirmed that perceived financial security in the neobank application affected customer trust and retention, but did not affect the cost of switching to a traditional bank. In addition, trust was found to play a mediating role between perceived financial security and both customer retention and switching costs. Practical & social implications of research - This study shows that neobanks need to ensure and communicate to customers the perceived security of their applications for financial transactions, as it has a direct impact on customer retention. Moreover, the development of mechanisms that increase customer trust is key to retaining customers and building barriers to prevent the loss of users to traditional banking. Originality/value - This research contributes to the advancement of knowledge in the field of neobank management, as it deepens the understanding of perceived financial security and trust as key aspects of customer retention and switching costs.
In one experiment, we randomly assigned participants to either generate one or three ideas to open a new business. Participants were instructed that the ideas needed to be original and effective. Afterward, participants completed a battery of questionnaires assessing metacognitive feelings, comparative evaluations of the idea generated, and some demographics. Participants in the one-idea condition generated more original ideas only when compared to the first idea generated by participants in the three-idea condition. When we made a comparison between the most original and effective idea generated in the three-idea condition, participants in the three-idea condition generated more original and effective ideas than participants in the one-idea condition. Participants in the three-idea condition were not aware that they had generated more original and effective ideas than what they thought by selecting their most creative idea. The serial order effect was supported for evaluations of originality. Conversely, the evaluations of effectiveness showed the opposite pattern. All results were interpreted in light of creative metacogniton.
Researchers and educators interested in creative writing need a reliable and efficient tool to score the creativity of narratives, such as short stories. Typically, human raters manually assess narrative creativity, but such subjective scoring is limited by labor costs and rater disagreement. Large language models (LLMs) have shown remarkable success on creativity tasks, yet they have not been applied to scoring narratives, including multilingual stories. In the present study, we aimed to test whether narrative originality-a component of creativity-could be automatically scored by LLMs, further evaluating whether a single LLM could predict human originality ratings across multiple languages. We trained three different LLMs to predict the originality of short stories written in 11 languages. Our first monolingual model, trained only on English stories, robustly predicted human originality ratings (r = .81). This same model-trained and tested on multilingual stories translated into English-strongly predicted originality ratings of multilingual narratives (r >= .73). Finally, a multilingual model trained on the same stories, in their original language, reliably predicted human originality scores across all languages (r >= .72). We thus demonstrate that LLMs can successfully score narrative creativity in 11 different languages, surpassing the performance of the best previous automated scoring techniques (e.g., semantic distance). This work represents the first effective, accessible, and reliable solution for the automated scoring of creativity in multilingual narratives.
Epistemic activities and emotions play an important role when generating, evaluating, and selecting creative ideas. This is especially so when examining creative actions developmentally. A total of 134 business students participated in an innovation tournament in which they were asked to explore product or service categories, generate, evaluate, and select their most creative idea, prepare a business plan of the idea selected, and present their ideas to peers who acted as participants and judges in 16 weeks. While preparing, participants were asked to complete a set of written assignments and questions to assess depth of knowledge of the category chosen, satisfaction, frustration, and self-evaluations. All ideas were formalized as business plans and evaluated by peers during the innovation tournament. Results showed a positive relationship between depth of knowledge and satisfaction during the idea selection stage. Satisfaction and frustration were positively and negatively related, respectively, to evaluations of the creativity of the ideas. Last, depth of knowledge was the only significant predictor of peer evaluations of the creativity of the idea presented in their business plans. Qualitative findings during reflection showed important challenges for developing something truly original and effective. The implications of the results for creative action from a creative self-regulatory and metacognitive perspective were discussed.
EDITORIAL article Front. Sports Act. Living, 14 February 2024Sec. The History, Culture and Sociology of Sports Volume 6 - 2024 | https://doi.org/10.3389/fspor.2024.1381076
Brands need to have a digital strategy. Yet, it is difficult to grab consumers’ attention in virtual environments. We present the Curiosity in Virtual Environment (CVE) model, which integrates empirical and conceptual work on virtual environments, goal content, and curiosity. The model seeks to serve as a guiding framework and tool for research scholars and practitioners working in virtual environments who want to communicate with consumers. To elaborate and present the CVE, we first discuss the main characteristics of virtual environments and types of goal contents, followed by a brief introduction to the theoretical developments of curiosity. The model is then introduced, showing four quadrants in which practitioners should have an easier (more difficult) time grabbing consumers’ attention. We then conduct a selective review of experimental studies on curiosity and consumption, identifying three voids in the field. We finish the article by suggesting directions for future research and acknowledging the limitations of the CVE model.
The purpose of this investigation was to examine the indirect influence of recalling the consumption of types of gifts, experiential and material, on gratitude by increasing autonomy support. In addition, we tested the conditional influence of the presumed motives of gift-givers from the perspective of gift recipients based on the postulates of Self-Determination Theory. First, participants were randomly to assigned to one of the following conditions: Consumption-of-experiential gift or consumption-of-material gift conditions. After, participants filled out a battery of questionnaires assessing autonomy support and gratitude. Results showed that the consumption of experiential gifts was construed as more autonomy supportive than the consumption of their material counterparts, which then had a positive relationship with gratitude. In experiment two, we tested the proposed mediator, autonomy support, by asking participants to either recall the consumption of the gift that was consistent with their true values or the consumption of an ordinary gift and completed a set of questions assessing autonomy support and gratitude. Results showed that recalling a gift consistent with consumers’ true values led to higher levels of autonomy support than recalling an ordinary gift, which was then positively correlated with gratitude. In the third experiment, we conducted a conceptual replication of experiment one and added the examination of the presumed motives of gift-givers as a potential moderator. Results replicated the significant mediation effect found in study 1 and showed that the conditional indirect effect was stronger when gift recipients attributed integrated motives to the gift-givers. The findings were discussed.
We posit that curiosity, an epistemic emotion, is an integral part of entrepreneurial education, entrepreneurial activities, and learning, which seek to develop an entrepreneurial mindset, a form of cognitive ability. The purpose of the present investigation was to examine the influence of autonomy and competence satisfaction on epistemic curiosity and the influence of epistemic curiosity on epistemic satisfaction and performance on epistemic activities in entrepreneurial education. Participants completed a battery of questionnaires in three waves of data collection. Results showed a positive relationship between the satisfaction of the need for autonomy and competence in times 1 and 2. The satisfaction of the need for competence at times 1 and 2 then had a positive relationship with epistemic curiosity at times 1 and 2. Curiosity at time 2 had a positive relationship with epistemic satisfaction at time 3. Our results supported the idea that autonomy and competence satisfaction facilitated the experience of epistemic curiosity and epistemic satisfaction. The implications of developing an entrepreneurial mindset were discussed.
Abstract Consumers can spend their money on material or experiential purchases with important affective and social implications. Consequently, the present study had two objectives, to examine the influence of the type of purchase, experiential versus material, on the construction of meaningful memories prospectively and retrospectively; and to examine the positive influence of this interpretation in terms of anticipated social connection and nostalgia and reliving intentions. Four experiments were conducted. The results of study 1 showed that experiential purchases were interpreted prospectively as more meaningful memories, and were positively related to social connectedness. Experiments 2 and 3 showed that experiential purchases and special experiential purchases were interpreted as more meaningful memories and were positively related to nostalgia. The last experiment showed that special purchases were interpreted as more meaningful memories, leading to greater nostalgia.
Based on a recently developed model of creative cognition, we tested in two studies, the relationships between creative potential, self-evaluations, metacognitive feelings, and growth and fixed mindsets in creative action. In both studies, participants (N = 491, mean = 21.57, SD = 2.78 and N = 280, 94% between the ages of 18 and 25 years, respectively, for studies 1 and 2) first completed a divergent thinking task, followed by an assessment of metacognitive feelings, self-evaluations of the creativity of the ideas generated (only in study 2), and creative mindsets while knowing that a second divergent thinking task was coming. Results showed that creative mindsets were sensitive to variations in creative potential, self-evaluations, and metacognitive feelings when examined in creative action. Specifically, studies 1 and 2 showed positive relationships between metacognitive feelings and growth mindsets. Results from study 2 showed positive relationships between self-evaluations of the idea generated and growth mindsets. For fixed mindsets, the creative potential of task 1 had a negative relationship in study 1 and a negative relationship between fixed mindsets and the creative potential of task 2 in study 2. The implications for creative metacognition were explored.
Purpose -This paper analyzed the effect of a long-term strategic orientation and selling capability on three selling strategies, and their effect on the social impact of hybrid social enterprises.Theoretical framework -This study relied on the conceptual effect of a long-term orientation and selling capability on selling strategies, as well as the influence of these on the impact of the social enterprise.Design/methodology/approach -A quantitative and cross-sectional study was conducted.Telephone and online surveys were used to collect data from 100 sales or general managers in Mexican social enterprises.The partial least squares approach and bootstrapping re-sampling method were used to test the nine hypotheses posited.Findings -The results supported seven hypotheses and confirmed that the long-term strategic orientation and selling capability influence the adaptive, customer-oriented and relational selling strategies.Furthermore, of the three selling strategies studied, only the relational selling strategy increased the impact of the social enterprise.Practical & social implications of research -This research showed that a focus on a long-term strategic orientation and the development of selling capability was mainly articulated with a relational selling strategy in social enterprises that seek to achieve a better social impact.Originality/value -This research contributed to the advancement of knowledge in the field of social enterprise management, as it deepened the understanding of the long-term strategic orientation and selling capabilities and strategies, as key aspects for the generation of a social impact.This study also provided empirical evidence that the relational selling strategy performed a key role in the social impact of the companies studied.
In four studies, we tested the influence of type of purchase on autonomy support and the relationships between autonomy support, gratitude, and ease of justification. In each of the three studies, participants were randomly assigned to either the experiential purchase condition or the material purchase condition. In our fourth and last study, participants were assigned to an either autonomy supportive purchase condition or ordinary purchase condition. Results from study 1 showed a positive direct influence of experiential purchases on autonomy support and a direct and indirect significant relationship with gratitude. Results from study 2 with a sample of older consumers showed a positive influence of experiential purchases on autonomy support and a direct and indirect positive relationship with gratitude. In study 3, consumers who brought to mind an expensive experiential purchase reported higher autonomy support than participants who brought to mind an expensive material purchase and this experimental effect had an indirect positive relationship with gratitude and ease of justification. Last, consumers who brought to mind a purchase that truly reflected who they were reported higher levels of autonomy support than consumers who reported an ordinary purchase and this elicited autonomy had a positive relationship with gratitude. The implications of the results were discussed.