Most existing traffic video datasets including Waymo are structured, focusing predominantly on Western traffic, which hinders global applicability. Specifically, most Asian scenarios are far more complex, involving numerous objects with distinct motions and behaviors. Addressing this gap, we present a new dataset, DAVE, designed for evaluating perception methods with high representation of Vulnerable Road Users (VRUs: e.g. pedestrians, animals, motorbikes, and bicycles) in complex and unpredictable environments. DAVE is a manually annotated dataset encompassing 16 diverse actor categories (spanning animals, humans, vehicles, etc.) and 16 action types (complex and rare cases like cut-ins, zigzag movement, U-turn, etc.), which require high reasoning ability. DAVE densely annotates over 13 million bounding boxes (bboxes) actors with identification, and more than 1.6 million boxes are annotated with both actor identification and action/behavior details. The videos within DAVE are collected based on a broad spectrum of factors, such as weather conditions, the time of day, road scenarios, and traffic density. DAVE can benchmark video tasks like Tracking, Detection, Spatiotemporal Action Localization, Language-Visual Moment retrieval, and Multi-label Video Action Recognition. Given the critical importance of accurately identifying VRUs to prevent accidents and ensure road safety, in DAVE, vulnerable road users constitute 41.13 resource for the development of more sensitive and accurate visual perception algorithms in the complex real world. Our experiments show that existing methods suffer degradation in performance when evaluated on DAVE, highlighting its benefit for future video recognition research.
Robots operating in dynamic, unstructured environments must balance safety and efficiency under potentially limited sensing. While control barrier functions (CBFs) provide principled collision avoidance via safety filtering, their behavior is often governed by fixed parameters that can be overly conservative in benign scenes or overly permissive near hazards. We present AlphaAdj, a vision-to-control navigation framework that uses egocentric RGB input to adapt the conservativeness of a CBF safety filter in real time. A vision-language model(VLM) produces a bounded scalar risk estimate from the current camera view, which we map to dynamically update a CBF parameter that modulates how strongly safety constraints are enforced. To address asynchronous inference and non-trivial VLM latency in practice, we combine a geometric, speed-aware dynamic cap and a staleness-gated fusion policy with lightweight implementation choices that reduce end-to-end inference overhead. We evaluate AlphaAdj across multiple static and dynamic obstacle scenarios in a variety of environments, comparing against fixed-parameter and uncapped ablations. Results show that AlphaAdj maintains collision-free navigation while improving efficiency (in terms of path length and time to goal) by up to 18.5
In-context reinforcement learning (ICRL) is an emerging RL paradigm where an agent, after pretraining, can adapt to out-of-distribution test tasks without any parameter updates, instead relying on an expanding context of interaction history. While ICRL has shown impressive generalization, safety during this adaptation process remains unexplored, limiting its applicability in real-world deployments where test-time behavior is expected to be safe. In this work, we propose SCARED: Safe Contextual Adaptive Reinforcement via Exact-penalty Dual, the first method that promotes safe adaptation of ICRL under the constrained Markov decision process framework. During the parameter-update-free adaptation process, our agent not only maximizes the reward but also keeps the accumulated cost within a user-specified safety budget. We also demonstrate that the agent actively reacts to the safety budget; with a higher safety budget, the agent behaves more aggressively, and with a lower safety budget the agent behaves more conservatively. Across challenging benchmarks, SCARED consistently enables safe and robust in-context adaptation, outperforming existing ICRL and safe meta-RL baselines.
In-context reinforcement learning (ICRL) studies agents that, after pretraining, adapt to new tasks by conditioning on additional context without parameter updates. Existing theoretical analyses of ICRL largely rely on linear attention, which replaces the softmax function in the standard attention with an identity mapping. This paper provides the first theoretical understanding of ICRL without making the unrealistic linear attention simplification. In particular, we consider the standard softmax attention used in practice. We show that, with certain parameters, the layerwise forward pass of a Transformer with such softmax attention is equivalent to iterative updates of a weighted softmax temporal difference (TD) learning algorithm. Here, weighted softmax TD is a new RL algorithm that performs policy evaluation in kernel space and adopts both linear TD and tabular TD as special cases. We also prove that under a certain contraction condition, the policy evaluation error decays as the number of layers grows, with the identified parameters above. Finally, we prove that those parameters are a global minimizer of a pretraining loss, explaining their emergence in our numerical experiments.
Reinforcement learning (RL) is a human-designed framework for solving sequential decision-making problems. In this work, we demonstrate that, surprisingly, RL emerges in LLMs at inference time – a phenomenon known as in-context RL (ICRL). To reveal this capability, we introduce a simple multi-round prompting framework, called ICRL prompting. The goal of ICRL prompting is to guide LLMs to perform reinforcement learning for self-improvement on a given task. After the LLM generates a response at the current round, we give numerical scalar feedback on the response, called the rewards. At the next round, we prompt the LLM again with the same task and a context consisting of all previous responses and rewards. We observe that the quality of the LLM's response increases as the context grows. In other words, the LLM is able to maximize the scalar reward signal at inference time, just like an RL algorithm. We evaluate ICRL prompting on Game of 24, creative writing, ScienceWorld, and Olympiad-level math competitions (AIME and HMMT), demonstrating significant improvements over baselines such as Self-Refine and Reflexion. Surprisingly, in some experiments, the reward signals are generated by the LLM itself, yet performance improvements are still observed from ICRL prompting, offering a new paradigm for test-time scaling.
The “Last Mile Challenge” has long been considered an important, yet unsolved, challenge for autonomous vehicles, public service robots, and delivery robots. A central issue in this challenge is the ability of robots to navigate constrained and cluttered environments that have high agency (e.g., doorways, hallways, corridor intersections), often while competing for space with other robots and humans. We refer to these environments as “Social Mini-Games” (SMGs). Traditional navigation approaches designed for MRN do not perform well in SMGs, which has led to focused research on dedicated SMG solvers. However, publications on SMG navigation research make different assumptions (on centralized versus decentralized, observability, communication, cooperation, etc.), and have different objective functions (safety versus liveness). These assumptions and objectives are sometimes implicitly assumed or described informally. This makes it difficult to establish appropriate baselines for comparison in research papers, as well as making it difficult for practitioners to find the papers relevant to their concrete application. Such ad-hoc representation of the field also presents a barrier to new researchers wanting to start research in this area. SMG navigation research requires its own taxonomy, definitions, and evaluation protocols to guide effective research moving forward. This survey is the first to catalog SMG solvers using a well-defined and unified taxonomy and to classify existing methods accordingly. It also discusses the essential properties of SMG solvers, defines what SMGs are and how they appear in practice, outlines how to evaluate SMG solvers, and highlights the differences between SMG solvers and general navigation systems. The survey concludes with an overview of future directions and open challenges in the field. Our project is open-sourced at .
Effective social robot navigation requires sensitivity to human behavior, often revealed through subtle skeletal cues like gait and orientation. We present Human-Aware Implicit Social Robot Navigation (HumAIN), a novel framework that fuses implicit social cues directly into the planning loop via knowledge distillation. We first employ a transformer-based teacher model that fuses rich multi-modal inputs, including historic images, skeletal keypoints, robot state, and a robot's target goal, to learn robust, human-aware representations for the robot's future trajectory planning. To enable real-time deployment, we then distill this knowledge into a lightweight student model. By optimizing for both trajectory reconstruction and latent feature alignment with the teacher, the student learns to infer complex social dynamics from minimal inputs. Bridging the prediction-planning gap with an efficient distilled architecture, our method enables robots to reason about human behavior in a manner that is adaptive, robust, and socially compliant. We validate HumAIN through extensive experiments, where it improves trajectory prediction metrics by an average of 29.8
In-context reinforcement learning (ICRL) refers to the ability of RL agents to adapt to new tasks at inference time without parameter updates by conditioning on additional context. Recent empirical studies further demonstrate that Chain-of-Thought (CoT) generation can amplify this ICRL capability. This paper is the first to provide a theoretical understanding on how CoT interacts with ICRL. We conduct our analysis in a policy evaluation setup with linear Transformer. We prove that with specific Transformer parameters, the CoT generation process is equivalent to repeatedly executing temporal difference learning updates. Additionally, we provide finite sample convergence analysis showing that the policy evaluation error decreases geometrically with CoT length and eventually saturates at a statistical floor determined by the context length. We also prove that the desired Transformer parameters are a global minimizer of the pretraining loss, providing a theoretical understanding on the empirical emergence of those parameters.
The success of foundation models in language and vision motivated research in fully end-to-end robot navigation foundation models (NFMs). NFMs directly map monocular visual input to control actions and ignore mid-level vision modules (tracking, depth estimation, etc) entirely. While the assumption that vision capabilities will emerge implicitly is compelling, it requires large amounts of pixel-to-action supervision that are difficult to obtain. The challenge is especially pronounced in dynamic and unstructured settings, where robust navigation requires precise geometric and dynamic understanding, while the depth-scale ambiguity in monocular views further limits accurate spatial reasoning. In this paper, we show that relying on monocular vision and ignoring mid-level vision priors is inefficient. We present StereoWalker, which augments NFMs with stereo inputs and explicit mid-level vision such as depth estimation and dense pixel tracking. Our intuition is straightforward: stereo inputs resolve the depth-scale ambiguity, and modern mid-level vision models provide reliable geometric and motion structure in dynamic scenes. We also curate a large stereo navigation dataset with automatic action annotation from Internet stereo videos to support training of StereoWalker and to facilitate future research. Through our experiments, we find that mid-level vision enables StereoWalker to achieve a comparable performance as the state-of-the-art using only 1.5
Multi-robot systems are increasingly being used for critical applications such as rescuing injured people, delivering food and medicines, and monitoring key areas. These applications usually involve navigating at high speeds through constrained spaces such as small gaps. Navigating such constrained spaces becomes particularly challenging when the space is crowded with multiple heterogeneous agents all of which have urgent priorities. What makes the problem even harder is that during an active response situation, roles and priorities can quickly change on a dime without informing the other agents. In order to complete missions in such environments, robots must not only be safe, but also agile, able to dodge and change course at a moment's notice. In this paper, we propose FACA, a fair and agile collision avoidance approach where robots coordinate their tasks by talking to each other via natural language (just as people do). In FACA, robots balance safety with agility via a novel artificial potential field algorithm that creates an automatic “roundabout” effect whenever a conflict arises. Our experiments show that FACA achieves a improvement in efficiency, completing missions more than 3.5X faster than baselines with a time reduction of over 70
We present an approach to ensure safe and deadlock-free navigation for decentralized multi-robot systems operating in constrained environments, including doorways and intersections. Although many solutions have been proposed that ensure safety and resolve deadlocks, optimally preventing deadlocks in a minimally invasive and decentralized fashion remains an open problem. We first formalize the objective as a non-cooperative, non-communicative, partially observable multi-robot navigation problem in constrained spaces with multiple conflicting agents, which we term as social mini-games. Formally, we solve a discrete-time optimal receding horizon control problem leveraging control barrier functions for safe long-horizon planning. Our approach to ensuring liveness rests on the insight that there exists barrier certificates that allow each robot to preemptively perturb their state in a minimally-invasive fashion onto liveness sets i.e. states where robots are deadlock-free. We evaluate our approach in simulation as well on physical robots using F1/10 robots, a Clearpath Jackal, as well as a Boston Dynamics Spot in a doorway, hallway, and corridor intersection scenario. Compared to both fully decentralized and centralized approaches with and without deadlock resolution capabilities, we demonstrate that our approach results in safer, more efficient, and smoother navigation, based on a comprehensive set of metrics including success rate, collision rate, stop time, change in velocity, path deviation, time-to-goal, and flow rate.
Fully decentralized, safe, and deadlock-free multi-robot navigation in dynamic, cluttered environments is a critical challenge in robotics. Current methods require exact state measurements in order to enforce safety and liveness e.g. via control barrier functions (CBFs), which is challenging to achieve directly from onboard sensors like lidars and cameras. This work introduces LIVEPOINT, a decentralized control framework that synthesizes universal CBFs over point clouds to enable safe, deadlock-free real-time multi-robot navigation in dynamic, cluttered environments. Further, LIVEPOINT ensures minimally invasive deadlock avoidance behavior by dynamically adjusting agents' speeds based on a novel symmetric interaction metric. We validate our approach in simulation experiments across highly constrained multi-robot scenarios like doorways and intersections. Results demonstrate that LIVEPOINT achieves zero collisions or deadlocks and a 100 settings compared to optimization-based baselines such as MPC and ORCA and neural methods such as MPNet, which fail in such environments. Despite prioritizing safety and liveness, LIVEPOINT is 35 the doorway environment, and maintains agility in constrained environments while still being safe and deadlock-free.
Robots in densely populated real-world environments frequently encounter constrained and cluttered situations such as passing through narrow doorways, hallways, and corridor intersections, where conflicts over limited space result in collisions or deadlocks among the robots. Current decentralized state-of-the-art optimization- and neural network-based approaches (i) are predominantly designed for general open spaces, and (ii) are overly conservative, either guaranteeing safety, or liveness, but not both. While some solutions rely on centralized conflict resolution, their highly invasive trajectories make them impractical for real-world deployment. This paper introduces LIVENET, a fully decentralized and robust neural network controller that enables humanlike yielding and passing, resulting in agile, non-conservative, deadlock-free, and safe, navigation in congested, conflict-prone spaces. LIVENET is minimally invasive, without requiring inter-agent communication or cooperative behavior. The key insight behind LIVENET is a unified CBF formulation for simultaneous safety and liveness, which we integrate within a neural network for robustness. We evaluated LIVENET in simulation and found that general multi-robot optimization and learning-based navigation methods fail to even reach the goal, and while methods designed specially for such environments do succeed, they are 10-20x slower, 4-5x more invasive, and much less robust to variations in the scenario configuration such as changes in the start states and goal states, among others. We open-source the LIVENET code at https://github.com/srikarg89/LiveNet.
Social robot navigation in crowded public spaces such as university campuses, restaurants, grocery stores, and hospitals, is an increasingly important area of research. One of the core strategies for achieving this goal is to understand humans' intent-underlying psychological factors that govern their motion-by learning how humans assign rewards to their actions, typically via inverse reinforcement learning (IRL). Despite significant progress in IRL, learning reward functions of multiple agents simultaneously in dense unstructured pedestrian crowds has remained intractable due to the nature of the tightly coupled social interactions that occur in these scenarios e.g. passing, intersections, swerving, weaving, etc. In this paper, we present a new multi-agent maximum entropy inverse reinforcement learning algorithm for real world unstructured pedestrian crowds. Key to our approach is a simple, but effective, mathematical trick which we name the so-called "tractability-rationality trade-off" trick that achieves tractability at the cost of a slight reduction in accuracy. We compare our approach to the classical single-agent MaxEnt IRL as well as state-of-the-art trajectory prediction methods on several datasets including the ETH, UCY, SCAND, JRDB, and a new dataset, called Speedway, collected at a busy intersection on a University campus focusing on dense, complex agent interactions. Our key findings show that, on the dense Speedway dataset, our approach ranks 1st among top 7 baselines with > 2x improvement over single-agent IRL, and is competitive with state-of-the-art large transformer-based encoder-decoder models on sparser datasets such as ETH/UCY (ranks 3rd among top 7 baselines).
Safe, agile, and socially compliant multi-robot navigation in cluttered and constrained environments remains a critical challenge. This is especially difficult with self-interested agents with unique, unknown priorities in decentralized settings, where there is no central authority to resolve conflicts induced by spatial symmetry. We address this challenge by proposing an intuitive, but very effective approach, GameChat, which facilitates safe, agile, and deadlock-free navigation for both cooperative and self-interested agents in cluttered environments. Key to our approach is the idea that agents should resolve conflicts on their own using natural language to communicate, much like humans. We evaluate GameChat in simulated environments with doorways and intersections. The results show that even in the worst case, GameChat reduces the time for all agents to reach their goals by over 35% from a naive baseline and by over 20% from a state of the art baseline in the intersection scenario, while doubling the rate of ensuring the agent with a higher priority task reaches the goal first, from 50% (equivalent to random chance) to 100%. We also demonstrate how GameChat can be extended to more than two agents.
Typically, a modern reinforcement learning (RL) agent solves a task by updating its neural network parameters to adapt its policy to the task. Recently, it has been observed that some RL agents can solve a wide range of new out-of-distribution tasks without parameter updates after pretraining on some task distribution. When evaluated in a new task, instead of making parameter updates, the pretrained agent conditions its policy on additional input called the context, e.g., the agent's interaction history in the new task. The agent's performance increases as the information in the context increases, with the agent's parameters fixed. This phenomenon is typically called in-context RL (ICRL). The pretrained parameters of the agent network enable the remarkable ICRL phenomenon. However, many ICRL works perform the pretraining with standard RL algorithms. This raises the central question this paper aims to address: Why can the RL pretraining algorithm generate network parameters that enable ICRL? We hypothesize that the parameters capable of ICRL are minimizers of the pretraining loss. This work provides initial support for this hypothesis through a case study. In particular, we prove that when a Transformer is pretrained for policy evaluation, one of the global minimizers of the pretraining loss can enable in-context temporal difference learning.
An efficient transportation system leads to increased safety, better financial security, as well as a cleaner environment. We propose an approach for significantly improving efficiency in heterogeneous unregulated traffic environments. Existing intelligent transportation solutions for improving efficiency, however, apply only to traffic intersections with sparse traffic or traffic where drivers obey the regulations, or both. Our approach combines an auction mechanism with an optimization-based trajectory planner. The auction mechanism generates a fair priority entrance sequence for heterogeneous agents while the trajectory planner computes velocity controls in real-time, taking less than 10 milliseconds even in high-density traffic with over 10, 000 vehicles per hour. Compared to fully optimization-based methods, it operates 100x faster while ensuring fairness, safety, and efficiency. Tested on the SUMO simulator, our algorithm improves throughput by at least 25%, reduces the time to reach the goal by at least 70%, and decreases fuel consumption by 50% compared to approaches using traffic lights and stop signs. Our approach is also unaffected by unbalanced traffic inflows, whereas some of the other baselines encountered a decrease in performance in unbalanced traffic inflow environments.
A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this paper, we pave the road towards common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots and datasets.
Reinforcement learning (RL) agents typically optimize their policies by performing expensive backward passes to update their network parameters. However, some agents can solve new tasks without updating any parameters by simply conditioning on additional context such as their action-observation histories. This paper surveys work on such behavior, known as in-context reinforcement learning.
We present DR. Nav (Dead-End Recovery-aware Navigation), a novel approach to autonomous navigation in scenarios where dead-end detection and recovery are critical, particularly in unstructured environments where robots must handle corners, vegetation occlusions, and blocked junctions. DR. Nav introduces a proactive strategy for navigation in unmapped environments without prior assumptions. Our method unifies dead-end prediction and recovery by generating a single, continuous, real-time semantic cost map. Specifically, DR. Nav leverages cross-modal RGB-LiDAR fusion with attention-based filtering to estimate per-cell dead-end likelihoods and recovery points, which are continuously updated through Bayesian inference to enhance robustness. Unlike prior mapping methods that only encode traversability, DR. Nav explicitly incorporates recovery-aware risk into the navigation cost map, enabling robots to anticipate unsafe regions and plan safer alternative trajectories. We evaluate DR. Nav across multiple dense indoor and outdoor scenarios and demonstrate an increase of 83.33