Answering navigation-relevant questions over long egocentric videos requires retrieving and organizing evidence distributed across distant temporal moments while maintaining spatial and contextual consistency. Although long-context vision--language models can achieve strong answer quality, they are computationally expensive for long trajectories and inefficient for repeated querying. Recent graph-based approaches such as VL-KnG address this challenge through persistent spatio-temporal knowledge graphs, but graph-centric retrieval alone may underrepresent broader temporal continuity and contextual cues. We present VL-MemKnG, a hybrid memory framework that extends VL-KnG by combining a spatio-temporal knowledge graph with persistent segment-level contextual memory. The knowledge graph captures structured relational information and long-range object associations, while segment-level memory preserves broader temporal context for long-horizon evidence retrieval. A hybrid retrieval-and-reasoning module jointly operates over both memory representations to produce evidence-grounded answers and temporally organized supporting evidence. We also introduce WalkieKnowledgeT+, an extension of WalkieKnowledge for long-horizon navigation-oriented video question answering. The benchmark includes temporally distributed reasoning tasks requiring evidence aggregation across multiple non-cooccurring moments. On WalkieKnowledgeT+, VL-MemKnG improves Top-1 retrieval accuracy from 58% to 67% and Recall@1 from 34.50% to 40.55%, outperforming all compared methods, including Gemini 2.5 Pro and Qwen 3.5+. The gains are particularly pronounced on temporal-global and temporally scattered aggregation questions, demonstrating the benefits of combining structured relational memory with segment-level contextual memory while maintaining efficient query-time inference.
Panoptic maps enable robots to reason about both geometry and semantics. However, open-vocabulary models repeatedly produce closely related labels that split panoptic entities and degrade volumetric consistency. The proposed UPPM advances open-world scene understanding by leveraging foundation models to introduce a panoptic Dynamic Descriptor that reconciles open-vocabulary labels with unified category structure and geometric size priors. The fusion for such dynamic descriptors is performed within a multi-resolution multi-TSDF map using language-guided open-vocabulary panoptic segmentation and semantic retrieval, resulting in a persistent and promptable panoptic map without additional model training. Based on our evaluation experiments, UPPM shows the best overall performance in terms of the map reconstruction accuracy and the panoptic segmentation quality. The ablation study investigates the contribution for each component of UPPM (custom NMS, blurry-frame filtering, and unified semantics) to the overall system performance. Consequently, UPPM preserves open-vocabulary interpretability while delivering strong geometric and panoptic accuracy.
We introduce ReplaceMe, a generalized training-free depth pruning method that effectively replaces transformer blocks with a linear operation, while maintaining high performance for low compression ratios. In contrast to conventional pruning approaches that require additional training or fine-tuning, our approach requires only a small calibration dataset that is used to estimate a linear transformation, which approximates the pruned blocks. The estimated linear mapping can be seamlessly merged with the remaining transformer blocks, eliminating the need for any additional network parameters. Our experiments show that ReplaceMe consistently outperforms other training-free approaches and remains highly competitive with state-of-the-art pruning methods that involve extensive retraining/fine-tuning and architectural modifications. Applied to several large language models (LLMs), ReplaceMe achieves up to 25% pruning while retaining approximately 90% of the original model's performance on open benchmarks - without any training or healing steps, resulting in minimal computational overhead. We provide an open-source library implementing ReplaceMe alongside several state-of-the-art depth pruning techniques, available at https://github.com/mts-ai/ReplaceMe
Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query. We present VL-KnG, a training-free framework that constructs spatiotemporal knowledge graphs from monocular egocentric video, bridging fine-grained scene graphs and global topological graphs without 3D reconstruction. VL-KnG processes video in chunks, maintains persistent object identities via large language model (LLM)-based Spatiotemporal Object Association (STOA), and answers questions through Graph-Enhanced Retrieval (GER), which combines subgraph retrieval with visual grounding. Once constructed, the knowledge graph removes the need to revisit raw video at query time, decoupling query latency from video length. Across three embodied question answering benchmarks – OpenEQA, NaVQA, and our newly introduced WalkieKnowledge – VL-KnG achieves accuracy competitive with frontier VLMs while answering queries at substantially lower latency and with explainable, graph-grounded reasoning; it further surpasses prior persistent-representation baselines and open-weight VLMs in several settings. Deployment on a real robot demonstrates practical applicability, with query latency remaining stable as observation history grows. As a persistent, queryable scene memory, VL-KnG provides a concrete substrate for memory maintenance and knowledge updating in embodied AI agents.
Although modern language models (LMs) demonstrate excellent performance in diverse text processing tasks, the substantial GPU memory required to load and infer these models can be prohibitive to users. To compress and accelerate LMs, various techniques, such as quantization, distillation, pruning, and low-rank factorization, are used. In this work, we focus on improving a method from the latter category, namely, a recent technique Fisher-Weighted Singular Value Decomposition (FWSVD). Despite its efficiency, FWSVD requires fine-tuning of the whole model on a downstream task. We introduce a simple, yet powerful, modification of FWSVD that enables compression of models previously unavailable with the original approach. By combining LoRA with FWSVD we demonstrate that low-rank-based compression can be achieved without storing the full gradients, sometimes even outperforming the original full fine-tuning. We evaluate our proposed approach on various NLP tasks, including NLU, NER, text summarization, and QA, showing its effectiveness compared to strong baselines.
The generation of high-fidelity, animatable 3D human avatars remains a core challenge in computer graphics and vision, with applications in VR, telepresence, and entertainment. Existing approaches based on implicit representations like NeRFs suffer from slow rendering and dynamic inconsistencies, while 3D Gaussian Splatting (3DGS) methods are typically limited to static head generation, lacking dynamic control. We bridge this gap by introducing AGORA, a novel framework that extends 3DGS within a generative adversarial network to produce animatable avatars. Our key contribution is a lightweight, FLAME-conditioned deformation branch that predicts per-Gaussian residuals, enabling identity-preserving, fine-grained expression control while allowing real-time inference. Expression fidelity is enforced via a dual-discriminator training scheme leveraging synthetic renderings of the parametric mesh. AGORA generates avatars that are not only visually realistic but also precisely controllable. Quantitatively, we outperform state-of-the-art NeRF-based methods on expression accuracy while rendering at 250+ FPS on a single GPU, and, notably, at ∼9 FPS under CPU-only inference - representing, to our knowledge, the first demonstration of practical CPU-only animatable 3DGS avatar synthesis. This work represents a significant step toward practical, high-performance digital humans. Project website: https://ramazan793.github.io/AGORA/
Image and video analysis requires not only accurate object detection but also the understanding of relationships among detected objects. Common solutions to relation modeling typically resort to stand-alone object detectors followed by non-differentiable post-processing techniques. Recently introduced detection transformers (DETR) perform end-to-end object detection based on a bipartite matching loss. Such methods, however, lack the ability to jointly detect objects and resolve object associations. In this paper, we build on the DETR approach and extend it to the joint detection of objects and their relationships by introducing an approximated bipartite matching. While our method can generalize to an arbitrary number of objects, we here focus on the modeling of object pairs and their relations. In particular, we apply our method PairDETR to the problem of detecting human bodies and faces, and associating them for the same person. Our approach not only eliminates the need for hand-designed post-processing but also achieves excellent results for body-face associations. We evaluate PairDETR on the challenging CrowdHuman and CityPersons datasets and demonstrate a large improvement over the state of the art. Our training code and pre-trained models are available at https://github.com/mts-ai/pairdetr
Transformer models have been a breakthrough in Natural Language Processing. However, the performance of these models comes with their enormous size, limiting options for their deployment. Facing this issue, in this paper, we compare different compression techniques, such as low-rank matrix and tensor factorization, for compressing these heavy layers. We focus on Singular Value Decomposition (SVD) and Tensor Train Matrix Decomposition (TTM) and extend previous work [10] by incorporating Fisher information into the TTM, introducing a novel approach which we call FWTTM. In this work, we provide a comprehensive analysis of the performance of the compressed models on different setups and compression levels. We observe a performance increase when using FWTTM compared to other methods on low ranks (high compression rates) for both encoder-only and encoder-decoder models.
In robotics and computer vision, semantic mapping remains a critical challenge for machines to comprehend complex environments. Traditional panoptic mapping approaches are constrained by fixed labels, limiting their ability to handle novel objects. We present Unified Promptable Panoptic Mapping (UPPM), which leverages foundation models for dynamic labeling without additional training. UPPM is evaluated across three comprehensive levels: Segmentation-to-Map, Map-to-Map, and Segmentation-to-Segmentation. Results demonstrate UPPM attains exceptional geometry reconstruction accuracy (0.61cm on the Flat dataset), the highest panoptic quality (0.414), and better performance compared to state-of-the-art segmentation methods. Furthermore, ablation studies validate the contributions of unified semantics, custom NMS, and blurry frame filtering, with the custom NMS improving the completion ratio by 8.27
This work proposes an end-to-end multi-camera 3D multi-object tracking (MOT) framework. It emphasizes spatio-temporal continuity and integrates both past and future reasoning for tracked objects. Thus, we name it “Past- and-Future reasoning for Tracking” (PF-Track). Specifically, our method adopts the “tracking by attention” framework and represents tracked instances coherently over time with object queries. To explicitly use historical cues, our “Past Reasoning” module learns to refine the tracks and enhance the object features by cross-attending to queries from previous frames and other objects. The “Future Reasoning” module digests historical information and predicts robust future trajectories. In the case of long-term occlusions, our method maintains the object positions and enables re-association by integrating motion predictions. On the nuScenes dataset, our method improves AMOTA by a large margin and remarkably reduces ID-Switches by 90% compared to prior approaches, which is an order of magnitude less. The code and models are made available at https://github.com/TRI-ML/PF-Track.
The goal of autonomous vehicles is to navigate public roads safely and comfortably. To enforce safety, traditional planning approaches rely on handcrafted rules to generate trajectories. Machine learning-based systems, on the other hand, scale with data and are able to learn more complex behaviors. However, they often ignore that agents and self-driving vehicle trajectory distributions can be leveraged to improve safety. In this paper, we propose modeling a distribution over multiple future trajectories for both the self-driving vehicle and other road agents, using a unified neural network architecture for prediction and planning. During inference, we select the planning trajectory that minimizes a cost taking into account safety and the predicted probabilities. Our approach does not depend on any rule-based planners for trajectory generation or optimization, improves with more training data and is simple to implement. We extensively evaluate our method through a realistic simulator and show that the predicted trajectory distribution corresponds to different driving profiles. We also successfully deploy it on a self-driving vehicle on urban public roads, confirming that it drives safely without compromising comfort. The code for training and testing our model on a public prediction dataset and the video of the road test are available at https://woven.mobi/safepathnet.
The imitation learning of self-driving vehicle policies through behavioral cloning is often carried out in an open-loop fashion, ignoring the effect of actions to future states. Training such policies purely with Empirical Risk Minimization (ERM) can be detrimental to real-world performance, as it biases policy networks towards matching only open-loop behavior, showing poor results when evaluated in closed-loop. In this work, we develop an efficient and simple-to-implement principle called Closed-loop Weighted Empirical Risk Minimization (CW-ERM), in which a closed-loop evaluation procedure is first used to identify training data samples that are important for practical driving performance and then we these samples to help debias the policy network. We evaluate CW-ERM in a challenging urban driving dataset and show that this procedure yields a significant reduction in collisions as well as other non-differentiable closed-loop metrics.
We present a new method that views object detection as a direct set prediction problem. Our approach streamlines the detection pipeline, effectively removing the need for many hand-designed components like a non-maximum suppression procedure or anchor generation that explicitly encode our prior knowledge about the task. The main ingredients of the new framework, called DEtection TRansformer or DETR, are a set-based global loss that forces unique predictions via bipartite matching, and a transformer encoder-decoder architecture. Given a fixed small set of learned object queries, DETR reasons about the relations of the objects and the global image context to directly output the final set of predictions in parallel. The new model is conceptually simple and does not require a specialized library, unlike many other modern detectors. DETR demonstrates accuracy and run-time performance on par with the well-established and highly-optimized Faster R-CNN baseline on the challenging COCO object detection dataset. Moreover, DETR can be easily generalized to produce panoptic segmentation in a unified manner. We show that it significantly outperforms competitive baselines. Training code and pretrained models are available at https://github.com/facebookresearch/detr .
We address the problem of visually guided rearrangement planning with many movable objects, i.e., finding a sequence of actions to move a set of objects from an initial arrangement to a desired one, while relying on visual inputs coming from an RGB camera. To do so, we introduce a complete pipeline relying on two key contributions. First, we introduce an efficient and scalable rearrangement planning method, based on a Monte-Carlo Tree Search exploration strategy. We demonstrate that because of its good trade-off between exploration and exploitation our method (i) scales well with the number of objects while (ii) finding solutions which require a smaller number of moves compared to the other state-of-the-art approaches. Note that on the contrary to many approaches, we do not require any buffer space to be available. Second, to precisely localize movable objects in the scene, we develop an integrated approach for robust multi-object workspace state estimation from a single uncalibrated RGB camera using a deep neural network trained only with synthetic data. We validate our multi-object visually guided manipulation pipeline with several experiments on a real UR-5 robotic arm by solving various rearrangement planning instances, requiring only 60 ms to compute the plan to rearrange 25 objects. In addition, we show that our system is insensitive to camera movements and can successfully recover from external perturbations. Supplementary video, source code and pre-trained models are available at https://ylabbe.github.io/rearrangement-planning.
Since DeepMind's AlphaZero, Zero learning quickly became the state-of-the-art method for many board games. It can be improved using a fully convolutional structure (no fully connected layer). Using such an architecture plus global pooling, we can create bots independent of the board size. The training can be made more robust by keeping track of the best checkpoints during the training and by training against them. Using these features, we release Polygames, our framework for Zero learning, with its library of games and its checkpoints. We won against strong humans at the game of Hex in 19x19, which was often said to be untractable for zero learning; and in Havannah. We also won several first places at the TAAI competitions.
We propose to impose symmetry in neural network parameters to improve parameter usage and make use of dedicated convolution and matrix multiplication routines. Due to the significant reduction in the number of parameters as a result of the symmetry constraints, one would expect a dramatic drop in accuracy. Surprisingly, we show that this is not the case, and, depending on network size, symmetry can have little or no negative effect on network accuracy, especially in deep overparameterized networks. We propose several ways to impose local symmetry in recurrent and convolutional neural networks and show that our symmetry parameterizations satisfy universal approximation property for single hidden layer networks. We extensively evaluate these parameterizations on CIFAR, ImageNet and language modeling datasets, showing significant benefits from the use of symmetry. For instance, our ResNet-101 with channel-wise symmetry has almost 25% fewer parameters and only 0.2% accuracy loss on ImageNet. Code for our experiments is available at https://github.com/hushell/deep-symmetry.
Les reseaux de neurones multicouches ont ete proposes pour la premiere fois il y a plus de trois decennies, et diverses architectures et parametrages ont ete explores depuis. Recemment, les unites de traitement graphique ont permis une formation tres efficace sur les reseaux neuronaux et ont permis de former des reseaux beaucoup plus grands sur des ensembles de donnees plus importants, ce qui a considerablement ameliore le rendement dans diverses tâches d'apprentissage supervise. Cependant, la generalisation est encore loin du niveau humain, et il est difficile de comprendre sur quoi sont basees les decisions prises. Pour ameliorer la generalisation et la comprehension, nous reexaminons les problemes de parametrage du poids dans les reseaux neuronaux profonds. Nous identifions les problemes les plus importants, a notre avis, dans les architectures modernes : la profondeur du reseau, l'efficacite des parametres et l'apprentissage de tâches multiples en meme temps, et nous essayons de les aborder dans cette these. Nous commencons par l'un des problemes fondamentaux de la vision par ordinateur, le patch matching, et proposons d'utiliser des reseaux neuronaux convolutifs de differentes architectures pour le resoudre, au lieu de descripteurs manuels. Ensuite, nous abordons la tâche de detection d'objets, ou un reseau devrait apprendre simultanement a predire a la fois la classe de l'objet et l'emplacement. Dans les deux tâches, nous constatons que le nombre de parametres dans le reseau est le principal facteur determinant sa performance, et nous explorons ce phenomene dans les reseaux residuels. Nos resultats montrent que leur motivation initiale, la formation de reseaux plus profonds pour de meilleures representations, ne tient pas entierement, et des reseaux plus larges avec moins de couches peuvent etre aussi efficaces que des reseaux plus profonds avec le meme nombre de parametres. Dans l'ensemble, nous presentons une etude approfondie sur les architectures et les parametrages de poids, ainsi que sur les moyens de transferer les connaissances entre elles
Scattering networks are a class of designed Convolutional Neural Networks (CNNs) with fixed weights. We argue they can serve as generic representations for modelling images. In particular, by working in scattering space, we achieve competitive results both for supervised and unsupervised learning tasks, while making progress towards constructing more interpretable CNNs. For supervised learning, we demonstrate that the early layers of CNNs do not necessarily need to be learned, and can be replaced with a scattering network instead. Indeed, using hybrid architectures, we achieve the best results with predefined representations to-date, while being competitive with end-to-end learned CNNs. Specifically, even applying a shallow cascade of small-windowed scattering coefficients followed by $1\times 1$1×1-convolutions results in AlexNet accuracy on the ILSVRC2012 classification task. Moreover, by combining scattering networks with deep residual networks, we achieve a single-crop top-5 error of 11.4 percent on ILSVRC2012. Also, we show they can yield excellent performance in the small sample regime on CIFAR-10 and STL-10 datasets, exceeding their end-to-end counterparts, through their ability to incorporate geometrical priors. For unsupervised learning, scattering coefficients can be a competitive representation that permits image recovery. We use this fact to train hybrid GANs to generate images. Finally, we empirically analyze several properties related to stability and reconstruction of images from scattering coefficients.
We study the first-order scattering transform as a candidate for reducing the signal processed by a convolutional neural network (CNN). We show theoretical and empirical evidence that in the case of natural images and sufficiently small translation invariance, this transform preserves most of the signal information needed for classification while substantially reducing the spatial resolution and total signal size. We demonstrate that cascading a CNN with this representation performs on par with ImageNet classification models, commonly used in downstream tasks, such as the ResNet-50. We subsequently apply our trained hybrid ImageNet model as a base model on a detection system, which has typically larger image inputs. On Pascal VOC and COCO detection tasks we demonstrate improvements in the inference speed and training memory consumption compared to models trained directly on the input image.