4D radar–camera sensing configuration has gained increasing importance in autonomous driving. However, existing 3D object detection methods that fuse 4D Radar and camera data confront several challenges. First, their absolute depth estimation module is not robust and accurate enough, leading to inaccurate 3D localization. Second, the performance of their temporal fusion module will degrade dramatically or even fail when the ego vehicle's pose is missing or inaccurate. Third, for some small objects, the sparse radar point clouds may completely fail to reflect from their surfaces. In such cases, detection must rely solely on visual unimodal priors. To address these limitations, we propose R4Det, which enhances depth estimation quality via the Panoramic Depth Fusion module, enabling mutual reinforcement between absolute and relative depth. For temporal fusion, we design a Deformable Gated Temporal Fusion module that does not rely on the ego vehicle's pose. In addition, we built an Instance-Guided Dynamic Refinement module that extracts semantic prototypes from 2D instance guidance. Experiments show that R4Det achieves state-of-the-art 3D object detection results on the TJ4DRadSet and VoD datasets.
Many autonomous driving systems are increasingly incorporating foundation models to improve generalization and handle long-tail scenarios. However, this trend introduces two key challenges: (i) the manual and labor-intensive process of designing and integrating new models, and (ii) the lack of intelligent, dynamic scheduling mechanisms to meet strict real-time constraints. While Large Language Model (LLM)-based agents offer a promising avenue for automation, existing frameworks are ill-suited for autonomous driving. Specifically, they fail to distinguish between the fundamentally different requirements of system design and real-time scheduling, treat modules as opaque black boxes, and are not designed for continuous operation. To address these limitations, we propose DrivingAgent, a novel agent framework tailored to the dual challenges of autonomous driving system design and scheduling. In the design phase, DrivingAgent automates module development by interpreting system architecture, generating code, and validating modules via super-network training. In the scheduling phase, it employs a lightweight LLM trained with reinforcement learning to dynamically orchestrate system modules in real time, supported by a structured memory that integrates long-term storage with timestamped short-term context. Experimental results demonstrate that DrivingAgent achieves a superior speed–accuracy trade-off on both the nuScenes and Bench2Drive benchmarks.
Visual–language reasoning, driving knowledge, and value alignment are essential for advanced autonomous driving systems. However, existing approaches largely rely on data-driven learning, making it difficult to capture the complex logic underlying decision-making through imitation or limited reinforcement rewards. To address this, we propose KnowVal, a new autonomous driving system that enables visual–language reasoning through the synergistic integration of open-world perception and knowledge retrieval. Specifically, we construct a comprehensive driving knowledge graph that encodes traffic laws, defensive driving principles, and ethical norms, complemented by an efficient LLM-based retrieval mechanism tailored for driving scenarios. Furthermore, we develop a human-preference dataset and train a Value Model to guide interpretable, value-aligned trajectory assessment. Experimental results show that our method substantially improves planning performance while remaining compatible with existing architectures. Notably, KnowVal achieves the lowest collision rate on nuScenes and state-of-the-art results on Bench2Drive.
Synthetic Aperture Radar (SAR) object detection faces significant challenges from speckle noise, small target ambiguities, and on-board computational constraints. While existing approaches predominantly focus on SAR-specific architectural modifications, this paper explores the application of the existing lightweight object detector, i.e., YOLOv10, for SAR object detection and enhances its performance through Neural Architecture Search (NAS). Specifically, we employ NAS to systematically optimize the network structure, especially focusing on the backbone architecture search. By constructing an extensive search space and leveraging evolutionary search, our method identifies a favorable architecture that balances accuracy, parameter efficiency, and computational cost. Notably, this work introduces NAS to SAR object detection for the first time. The experimental results on the large-scale SARDet-100K dataset demonstrate that our optimized model outperforms existing SAR detection methods, achieving superior detection accuracy while maintaining lower computational overhead. We hope this work offers a novel perspective on leveraging NAS for real-world applications.
Vision-language models (VLMs) have shown remarkable general capabilities, yet embodied agents built on them fail at complex tasks, often skipping critical steps, proposing invalid actions, and repeating mistakes. These failures arise from a fundamental gap between the static training data of VLMs and the physical interaction for embodied tasks. VLMs can learn rich semantic knowledge from static data but lack the ability to interact with the world. To address this issue, we introduce ELITE, an embodied agent framework with Experiential Learning and Intent-aware Transfer that enables agents to continuously learn from their own environment interaction experiences, and transfer acquired knowledge to procedurally similar tasks. ELITE operates through two synergistic mechanisms, i.e., self-reflective knowledge construction and intent-aware retrieval. Specifically, self-reflective knowledge construction extracts reusable strategies from execution trajectories and maintains an evolving strategy pool through structured refinement operations. Then, intent-aware retrieval identifies relevant strategies from the pool and applies them to current tasks. Experiments on the EB-ALFRED and EB-Habitat benchmarks show that ELITE achieves 9% and 5% performance improvement over base VLMs in the online setting without any supervision. In the supervised setting, ELITE generalizes effectively to unseen task categories, achieving better performance compared to state-of-the-art training-based methods. These results demonstrate the effectiveness of ELITE for bridging the gap between semantic understanding and reliable action execution.
Deepfake technology, when misused, can severely damage individuals’ reputations and assets. Some recent efforts employ adversarial watermarks to counter deepfakes, disrupting the generation process or help identify the fake content. Unfortunately, these watermarks typically protect only a single facial image against a specific deepfake model. In response to these challenges, we propose a novel Cross-Model Universal Active Defense Framework named CMUA++ targeting GAN-based deepfake models. Specifically, we first exploit a basic cross-model universal watermark generation pipeline to generate a basic cross-model universal adversarial watermark. Then, we design an information encoding module and a visible watermark generation module. The former encodes identification messages into the basic watermark, significantly enhancing protection against black-box deepfake models. The latter produces visible adversarial characters for copyright noticing and white-box protection enhancement. Finally, extensive experiments are conducted to analyze the robustness of the proposed watermarks, demonstrating that CMUA++ can effectively protect facial images across multiple GAN-based deepfake models.
Open-world object detection aims to localize and recognize objects beyond a fixed closed-set label space. It is commonly divided into two categories, i.e., open-vocabulary detection, which assumes a predefined category list at test time, and open-ended detection, which requires generating candidate categories during the inference. Existing methods rely primarily on coarse textual semantics and parametric knowledge, which often provide insufficient visual evidence for fine-grained appearance variation, rare categories, and cluttered scenes. In this paper, we propose VL-SAM-v3, a unified framework that augments open-world detection with retrieval-grounded external visual memory. Specifically, once candidate categories are available, VL-SAM-v3 retrieves relevant visual prototypes from a non-parametric memory bank and transforms them into two complementary visual priors, i.e., sparse priors for instance-level spatial anchoring and dense priors for class-aware local context. These priors are integrated with the original detection prompts via Memory-Guided Prompt Refinement, enabling a shared retrieval-and-refinement mechanism that supports open-vocabulary and open-ended inference.Extensive zero-shot experiments on LVIS show that VL-SAM-v3 consistently improves detection performance under both open-vocabulary and open-ended inference, with particularly strong gains on rare categories.Moreover, experiments with a stronger open-vocabulary detector (i.e., SAM3) validate the generality of the proposed retrieval-and-refinement mechanism.
Vision-Language-Action models have achieved remarkable progress in robotic manipulation, yet they suffer from a critical limitation: a lack of 3D scene understanding. This deficiency manifests as three intertwined challenges: weak extraction of 3D spatial positions without enforcing multi-view consistency, inadequate 3D instance understanding, and fragile reasoning under occlusion. Although mature 3D perception methods exist, their direct integration into VLA pipelines is hindered by architectural incompatibility and by heavy reliance on costly instance-level annotations. To address the above challenges, we propose 3DVLA, a plug-and-play framework that injects robust 3D reasoning into pretrained VLAs without requiring extra manual labels or discarding VLM priors. Specifically, 3DVLA tackles the three challenges through: (1) pervasive 3D feature encoding with explicit multi-view consistency constraints across all modalities and a Spatially-Conditioned Geometry Aggregation method, (2) an instance estimation module with high-level instance tokens for 3D instance awareness, and (3) a masked self-supervised 3D encoding branch that retains its predictor for visual token completion to handle occlusions. We integrate 3DVLA with multiple VLA baselines and evaluate on LIBERO-Plus and RoboTwin 2.0. Results show consistent and significant gains in manipulation performance, validating both the effectiveness and plug-and-play compatibility of our approach.
Reinforcement learning is a promising approach for improving the capabilities of vision-language-action (VLA) models while avoiding the heavy data requirements of imitation learning. However, its effectiveness for VLA models is often constrained by sparse supervision and the difficulty of designing informative reward signals for long-horizon manipulation. In this work, we present Feat2Go, a fine-grained value estimation framework for embodied reinforcement learning. Specifically, Feat2Go first derives a continuous progress target from a pretrained visual world model by measuring patch-level similarity to subgoal states and partitioning episodes into semantic stages with trend-based clustering. We then train an embodied value model to predict this structural progress from the current observation and task instruction, and use the predicted value to reshape terminal rewards during policy optimization. The proposed framework is compatible with existing VLA policy reinforcement learning pipelines, including PPO and GRPO, and does not rely on manual reward engineering. Extensive experiments on ManiSkill3 and RoboTwin 2.0 demonstrate that Feat2Go consistently improves the performance of existing VLA models under both single-arm and bimanual manipulation settings. More specifically, on ManiSkill3, Feat2Go improves OpenVLAOFT from 17.5
Multimodal Large Language Models (MLLMs) have shown strong reasoning ability, but their high computational and memory costs hinder deployment in resource-constrained settings. While Post-Training Quantization (PTQ) and vision token pruning are standard compression techniques, they are usually treated as independent optimizations. In this paper, we show that these two techniques are strongly coupled: naively applying semantic-based token pruning to PTQ-optimized MLLMs can discard activation outliers that are important for numerical stability and thus worsen quantization errors in low-bit regimes (e.g., W4A4). To address this issue, we propose a quantization-aware vision token pruning framework. Our method introduces a lightweight hybrid sensitivity metric that combines simulated group-wise quantization error with outlier intensity. By combining this metric with standard semantic relevance scores, the method retains tokens that are both semantically informative and robust to quantization. Experiments on standard LLaVA architectures show that our method consistently outperforms naive integration baselines. At an aggressive pruning ratio that retains only 12.5% of visual tokens, our framework improves accuracy by 2.24% over the baseline and even surpasses dense quantization without pruning. To the best of our knowledge, this is the first method that explicitly co-optimizes vision token pruning and PTQ for accurate low-bit MLLM inference.
End-to-end autonomous driving has witnessed rapid progress, yet existing benchmarks are increasingly saturated, with state-of-the-art models achieving near-perfect scores on widely used open-loop and closed-loop benchmarks. This saturation does not mean that the problem has been solved; instead, it reveals that current benchmarks remain limited in scenario diversity, object variety, and the breadth of driving capabilities they evaluate. In particular, they lack sufficient long-tail scenarios involving rare but safety-critical objects and fail to assess advanced decision-making such as legal compliance, ethical reasoning, and emergency response. To address these gaps, we propose HiDrive, a new closed-loop benchmark for end-to-end autonomous driving that emphasizes long-tail scenarios and a richer evaluation of driving capabilities. HiDrive introduces a diverse set of rare objects and uncommon traffic situations, and expands evaluation from basic driving skills to more advanced capabilities, including rule compliance, moral reasoning, and context-dependent emergency maneuvers. Correspondingly, we extend previous collision-avoidance-centered metrics into a comprehensive evaluation system that encompasses collision and braking, traffic-rule compliance, and moral-reasoning indicators. Built on a more advanced physics engine, HiDrive provides physically realistic lighting and high-fidelity visual rendering, offering a more challenging and realistic testbed for assessing whether autonomous driving systems can handle the complexity of real-world deployment. The HiDrive software, source code, digital assets, and documentation are available at https://github.com/VDIGPKU/HiDrive.
We present DrivingGaussian++, an efficient and effective framework for realistic reconstruction and controllable editing of surrounding dynamic autonomous driving scenes. DrivingGaussian++ models the static background with incremental 3D Gaussians and reconstructs moving objects with a composite dynamic Gaussian graph, ensuring accurate positions and occlusions. By integrating a LiDAR prior, it achieves detailed and consistent scene reconstruction, outperforming existing methods in dynamic scene reconstruction and photorealistic surround-view synthesis. DrivingGaussian++ supports training-free controllable editing for dynamic driving scenes, including texture modification, weather simulation, and object manipulation, leveraging multi-view images and depth priors. By integrating large language models (LLMs) and controllable editing, our method can automatically generate dynamic object motion trajectories and enhance their realism during the optimization process. DrivingGaussian++ demonstrates consistent and realistic editing results and generates dynamic multi-view driving scenarios, while significantly enhancing scene diversity.
Neural Architecture Search (NAS) for object detection is severely bottlenecked by high evaluation cost, as fully training each candidate YOLO architecture on COCO demands days of GPU time. Meanwhile, existing NAS benchmarks largely target image classification, leaving the detection community without a comparable benchmark for NAS evaluation. To address this gap, we introduce YOLO-NAS-Bench, the first surrogate benchmark tailored to YOLO-style detectors. YOLO-NAS-Bench defines a search space spanning channel width, block depth, and operator type across both backbone and neck, covering the core modules of YOLOv8 through YOLO12. We sample 1,000 architectures via random, stratified, and Latin Hypercube strategies, train them on COCO-mini, and build a LightGBM surrogate predictor. To sharpen the predictor in the high-performance regime most relevant to NAS, we propose a Self-Evolving Mechanism that progressively aligns the predictor's training distribution with the high-performance frontier, by using the predictor itself to discover and evaluate informative architectures in each iteration. This method grows the pool to 1,500 architectures and raises the ensemble predictor's R2 from 0.770 to 0.815 and Sparse Kendall Tau from 0.694 to 0.752, demonstrating strong predictive accuracy and ranking consistency. Using the final predictor as the fitness function for evolutionary search, we discover architectures that surpass all official YOLOv8-YOLO12 baselines at comparable latency on COCO-mini, confirming the predictor's discriminative power for top-performing detection architectures.
Generalist manipulation policies are increasingly presented as foundation models for robotic control, but their real-world generalization remains difficult to diagnose. A policy may succeed on demonstrated tasks while still failing to execute fine-grained atomic skills or recombine learned skills in new task structures. We introduce \textbf{ATOM-Bench}, a real-world benchmark for evaluating both atomic skills and compositional generalization in manipulation policies. ATOM-Bench factorizes tabletop manipulation into motor atoms and instruction atoms, and contains 30 atomic tasks and 24 held-out compositional tasks across paired single-arm and dual-arm robot tracks. We collect 3,000 human demonstrations for atomic fine-tuning and release both the demonstration data and evaluation rollout data to support reproducible real-world evaluation. Policies are fine-tuned on atomic tasks and evaluated on both atomic skill acquisition and held-out compositional tasks. We further introduce Atomic Score (AS) and Compositional Failure Share (CFS) to distinguish failures caused by weak atomic skills from failures caused by limited compositional reuse. Through 2,700 physical rollouts on five representative manipulation policies, we find that current policies can acquire simple instruction-grounding skills, but still struggle with fine-grained motor atoms, counting, and logical filtering. More importantly, strong atomic performance does not reliably transfer to held-out compositional tasks. ATOM-Bench provides a diagnostic testbed for studying whether failures arise from weak motor execution, poor instruction grounding, or limited compositional reuse.
Current perception models have achieved remarkable success by leveraging large-scale labeled datasets, but still face challenges in open-world environments with novel objects. To address this limitation, researchers introduce open-set perception models to detect or segment arbitrary test-time user-input categories. However, open-set models rely on human involvement to provide predefined object categories as input during inference. More recently, researchers have framed a more realistic and challenging task known as open-ended perception that aims to discover unseen objects without requiring any category-level input from humans at inference time. Nevertheless, open-ended models suffer from low performance compared to open-set models. In this paper, we present VL-SAM-V2, an open-world object detection framework that is capable of discovering unseen objects while achieving favorable performance. To achieve this, we combine queries from open-set and open-ended models and propose a general and specific query fusion module to allow different queries to interact. By adjusting queries from open-set models, we enable VL-SAM-V2 to be evaluated in the open-set or open-ended mode. In addition, to learn more diverse queries, we introduce ranked learnable queries to match queries with proposals from open-ended models by sorting. Moreover, we design a denoising point training strategy to facilitate the training process. Experimental results on LVIS show that our method surpasses the previous open-set and open-ended methods, especially on rare objects.
The integration of Large Language Models (LLMs) with Neural Architecture Search (NAS) has introduced new possibilities for automating the design of neural architectures. However, most existing methods face critical limitations, including architectural invalidity, computational inefficiency, and inferior performance compared to traditional NAS. In this work, we present Collaborative LLM-based NAS (CoLLM-NAS), a two-stage NAS framework with knowledge-guided search driven by two complementary LLMs. Specifically, we propose a Navigator LLM to guide search direction and a Generator LLM to synthesize high-quality candidates, with a dedicated Coordinator module to manage their interaction. CoLLM-NAS efficiently guides the search process by combining LLMs' inherent knowledge of structured neural architectures with progressive knowledge from iterative feedback and historical trajectory. Experimental results on ImageNet and NAS-Bench-201 show that CoLLM-NAS surpasses existing NAS methods and conventional search algorithms, achieving new state-of-the-art results. Furthermore, CoLLM-NAS consistently enhances the performance and efficiency of various two-stage NAS methods (e.g., OFA, SPOS, and AutoFormer) across diverse search spaces (e.g., MobileNet, ShuffleNet, and AutoFormer), demonstrating its excellent generalization.
Three-dimensional Object Detection from multi-view cameras and LiDAR is a crucial component for autonomous driving and smart transportation. However, in the process of basic feature extraction, perspective transformation, and feature fusion, noise and error will gradually accumulate. To address this issue, we propose InsFusion, which can extract proposals from both raw and fused features and utilizes these proposals to query the raw features, thereby mitigating the impact of accumulated errors. Additionally, by incorporating attention mechanisms applied to the raw features, it thereby mitigates the impact of accumulated errors. Experiments on the nuScenes dataset demonstrate that InsFusion is compatible with various advanced baseline methods and delivers new state-of-the-art performance for 3D object detection.
Neural Architecture Search (NAS) is widely used to design efficient and high-performance architectures for various models. However, most NAS methods for object detection tasks are complex and time-consuming, requiring substantial computational resources to train numerous candidate detectors in a vast search space. To address this issue, we propose ERF-NAS, an efficient receptive field-based zero-shot NAS method. First, we utilize the Effective Receptive Field (ERF) of the detector's backbone network as a zero-cost proxy to assess the candidate architecture's feature extraction quality and expression capabilities. The calculation of ERF only requires a single inference forward of a randomly initialized backbone network, eliminating the necessity for training. Second, to obtain better coordination between different network components, we introduce the transformation paradigm to adjust the depth of the neck network. To provide a more effective and accurate latency constraint of candidate architectures, we construct a latency table by measuring convolution operations in TensorRT format. Extensive experiments on MS COCO dataset show that ERF-NAS achieves superior accuracy-efficiency trade-off results with less than 1 GPU day search costs.
Current 3D scene understanding methods are limited by offline-collected multi-view data or pre-constructed 3D geometry. In this paper, we present ExtractAnything3D (EA3D), a unified online framework for open-world 3D object extraction that enables simultaneous geometric reconstruction and holistic scene understanding. Given a streaming video, EA3D dynamically interprets each frame using vision-language and 2D vision foundation encoders to extract object-level knowledge. This knowledge is integrated and embedded into a Gaussian feature map via a feed-forward online update strategy. We then iteratively estimate visual odometry from historical frames and incrementally update online Gaussian features with new observations. A recurrent joint optimization module directs the model's attention to regions of interest, simultaneously enhancing both geometric reconstruction and semantic understanding. Extensive experiments across diverse benchmarks and tasks, including photo-realistic rendering, semantic and instance segmentation, 3D bounding box and semantic occupancy estimation, and 3D mesh generation, demonstrate the effectiveness of EA3D. Our method establishes a unified and efficient framework for joint online 3D reconstruction and holistic scene understanding, enabling a broad range of downstream tasks. The project webpage is available at \url{https://github.com/VDIGPKU/EA3D}.
Ming-Hsuan Yang合作论文数Vision and Learning Lab, University of California, Merced;Google DeepMind16