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个人简介
The main focus of my research is on functionally-based Geometric Modelling and its applications in Computer Animation, Computer Art and 3D Fabrication. I am involved in R&D on a next-generation computer animation system based on a unifying cellular-functional representation that was originated by our research team. In particular, I am working on the modelling and animation of objects with varying material distribution and heterogeneous internal structures. I have been developing the theoretical framework for hybrid modelling of time-variant heterogeneous objects. Devising a high-level language for modelling and animation of such objects based on the notion of the dynamic implicit complexes is the subject of my particular interest.
I am a designer of a high-level modelling languages HyperFun and HyperJazz. I am also interested in applying so-called "Empirical Modelling" principles to Computer Games with unusually high interactivity and openness for modification on the fly. In collaboration with Prof. A. Pasko, I have supervised the HyperFun project. This is an international free and open source software development project with collaborating researchers from different countries (UK, Japan, Russia, France and the USA). The software developed for this project have found numerous applications in education, research, design, art and cultural heritage, and computer animation.
I have served an editorial board member for a number of journals and a program committee member for many inter5national conferences. I am a reviewer for Computer Graphics Forum, Computers and Graphics, Computer Aided Design and for other journals and conferences. I have served as a Technical Program Committee Co-Chair for the Shape Modeling International 2013 (10-12 July, 2013, Bournemouth) and as a guest editor of a special issue of Computers and Graphics (Vol. 37, No. 6).
I am a designer of a high-level modelling languages HyperFun and HyperJazz. I am also interested in applying so-called "Empirical Modelling" principles to Computer Games with unusually high interactivity and openness for modification on the fly. In collaboration with Prof. A. Pasko, I have supervised the HyperFun project. This is an international free and open source software development project with collaborating researchers from different countries (UK, Japan, Russia, France and the USA). The software developed for this project have found numerous applications in education, research, design, art and cultural heritage, and computer animation.
I have served an editorial board member for a number of journals and a program committee member for many inter5national conferences. I am a reviewer for Computer Graphics Forum, Computers and Graphics, Computer Aided Design and for other journals and conferences. I have served as a Technical Program Committee Co-Chair for the Shape Modeling International 2013 (10-12 July, 2013, Bournemouth) and as a guest editor of a special issue of Computers and Graphics (Vol. 37, No. 6).
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