Real-time Medical Image Volume Rendering Based on GPU Accelerated Method

Computational Intelligence and Design, 2008. ISCID '08. International Symposium(2008)

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摘要
By growing power and flexibility of modern GPU, hardware based volume rendering techniques show their great powers in accelerating rendering. In this paper, we propose a 3D texture base algorithm with local phong lighting model. It load medical image series as volume data, then creates 3D texture from the volume data, then setups and renders proxy-geometry to sample 3D texture. Phong model is used for local light effect. Finally, composites sampled values and uses transfer function to map data value to final color value. We also implement this algorithm and analyze its performance.
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关键词
graphics processing unit,texture base algorithm,computer graphic equipment,final color value,real-time medical image volume,biomedical optical imaging,color value,medical image series,proxy-geometry,computational geometry,rendering (computer graphics),volume data,great power,local phong lighting model,local light effect,image sampling,real-time medical image volume rendering,gpu accelerated,gpu accelerated method,data value,transfer function,phong model,optical transfer function,image texture,volume rendering technique,3d texture sampling,real-time volume rendering,medical image processing,phong mode,image colour analysis,acceleration,geometry,biomedical imaging,lighting,volume rendering,real time
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