Image-space subsurface scattering for interactive rendering of deformable translucent objects.

IEEE Computer Graphics and Applications(2009)

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摘要
The authors present an algorithm for real-time realistic rendering of translucent materials such as marble, wax, and milk. Their method captures subsurface scattering effects while maintaining interactive frame rates. The main idea of this work is that it employs the dipole diffusion model with a splatting approach to evaluate the integral over the surface area for computing illumination due to multiple scattering.
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关键词
real-time realistic rendering,image processing,subsurface scattering,dipole bssrdf,subsurface scattering effects,translucent materials,rendering (computer graphics),deformable translucent objects,dipole diffusion model,image-space subsurface scattering,multiple scattering,real-time,translucency,image-space,interactive systems,interactive rendering
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