Fast implementation of cel-based animation

ICAIT(2008)

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摘要
The computational Grid is a promising platform for the deployment of large-scale scientific and engineering application. This paper presents a Quasi-3D (almost true 3D) animation system using either 2D geometric shapes or raster images (cels) as input primitives. Rendering high-quality computer images requires intensive computation, and therefore a large amount of time. To speed up the rendering process, a Grid environment has been constructed with Globus and Condor in which a large number of animation frames can be rendered simultaneously using disparate Grid resources. The results show that the rendering performance has been highly improved using the Grid environment.
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关键词
engineering application,image rendering and composing,fast implementation,computational grid,animation system,large amount,quasi-3d,grid environment,rendering performance,cel-based animation,large number,animation frame,rendering process,disparate grid resource,3d animation
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