A Supply-and-Demand Model for On-Demand Streaming in Networked Virtual Environments

Parallel and Distributed Systems(2009)

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摘要
In a large scale networked virtual environment, users may request various multimedia data in streaming. Although adopting a peer-to-peer (P2P) architecture can make the transmission of on-demand streaming more efficient, most existing research assume that the peers have infinite buffer to cache the entire content and supply the data from there. In this paper, we consider the practical case in which the peers have limited buffer space to cache only a portion of the multimedia content. Due to limited buffer space, peers need effective chunk selection strategies to fetch and discard chunks. We propose a supply-and-demand strategy to estimate the usability of chunks. Peers then select the chunks with a higher usability to fetch and discard the chunks that are useless. Simulation results show that the supply-and-demand strategy selects the chunks accurately and enhances the continuity of playing the stream.
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supply-and-demand model,large scale,streaming,various multimedia data,peer-to-peer architecture,peer-to-peer (p2p),multimedia content,buffer management,limited buffer space,effective chunk selection strategy,p2p architecture,higher usability,chunk selection,video-on-demand (vod),existing research,media streaming,networked virtual environments,on-demand streaming,peer-to-peer computing,infinite buffer,multimedia data,supply-and-demand strategy,entire content,bandwidth,supply and demand,supply and demand model,usability,p2p,servers,jitter,media
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