Putting Real-World Objects into Virtual World: Fast Automatic Creation of Animatable 3D Models with a Consumer Depth Camera

Ubiquitous Virtual Reality(2012)

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摘要
Consumer depth cameras such as Kinect are gaining huge popularity due to their potential to real-time 3D surface reconstruction. The creation of tractable 3D object models from the reconstructed surface model, however, requires further processings for segmentation, mesh/texture generation, and skeletal rigging. Providing solutions for all these issues, this paper formulate a comprehensive framework for generating animatable 3D models of real-world objects using only a single depth camera, with no needs of any generic models and specific viewers. The proposed system enables easy creation of 3D models even for non-experts within a few minutes. As demonstrated in the experimental results, our system generates visually realistic 3D models and their plausible animations.
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关键词
computer animation,image reconstruction,image segmentation,image sensors,image texture,solid modelling,virtual reality,Kinect,animatable 3D models,consumer depth camera,fast automatic creation,mesh generation process,real-time 3D surface reconstruction,real-world objects,segmentation process,skeletal rigging process,texture generation process,tractable 3D object models,virtual world,3D modeling,Kinect,animation,surface reconstruction,texture generation,
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