Interactive Global Light Propagation in Direct Volume Rendering using Local Piecewise Integration.

ACM SIGGRAPH Annual Conference(2008)

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摘要
A novel technique for efficient computation of global light propagation in interactive DVR is presented in this paper. The approach is based on a combination of local shadows from the vicinity of each voxel with global shadows calculated at high resolution but stored in a sparser grid. The resulting intensities are then used as the initial illumination for an additional pass that computes first order scattering effects. The method captures global shadowing effects with enhanced shadows of near structures. A GPU framework is used to evaluate the illumination updates at interactive frame rates, using incremental refinements of the in-scattered light.
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关键词
global light propagation,global shadow,illumination updates,in-scattered light,initial illumination,interactive DVR,interactive frame rate,GPU framework,additional pass,efficient computation,direct volume rendering,interactive global light propagation,local piecewise integration
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