IDSS: a novel representation for woven fabrics.

IEEE Transactions on Visualization and Computer Graphics(2013)

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摘要
The appearance of woven fabrics is intrinsically determined by the geometric details of their meso/micro scale structure. In this paper, we propose a multiscale representation and tessellation approach for woven fabrics. We extend the Displaced Subdivision Surface (DSS) to a representation named Interlaced/Intertwisted Displacement Subdivision Surface (IDSS). IDSS maps the geometric detail, scale by scale, onto a ternary interpolatory subdivision surface that is approximated by Bezier patches. This approach is designed for woven fabric rendering on DX11 GPUs. We introduce the Woven Patch, a structure based on DirectX’s new primitive, patch, to describe an area of a woven fabric so that it can be easily implemented in the graphics pipeline using a hull shader, a tessellator and a domain shader. We can render a woven piece of fabric at 25 frames per second on a low-performance NVIDIA 8400 MG mobile GPU. This allows for large-scale representations of woven fabrics that maintain the geometric variances of real yarn and fiber.
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关键词
novel representation,woven fabrics,geometric details,fabric rendering,gpu,hull shader,directx,real yarn,subdivision surface,tessellation,production engineering computing,idss maps,idss map,domain shader,graphics processing units,bezier patches,displaced subdivision surface,intertwisted displacement,woven fabric,interlaced-intertwisted displacement subdivision surface,large-scale representation,meso-micro scale structure,tessellation approach,multiscale representation,fabrics,intertwisted displacement subdivision surface,low-performance nvidia 8400 mg mobile gpu,micro scale structure,dx11 gpu,woven patch,real fiber,ternary interpolatory subdivision surface,geometric detail,geometric variance,interlaced displacement,geometry,graphics pipeline,textiles,computer graphics,algorithms,mathematical model,weaving
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