Interaction between hand and wearable camera in 2D and 3D environments

BMVC(2004)

引用 40|浏览13
暂无评分
摘要
This paper is concerned with allowing the user of a wearable, portable, vision system to interact with the visual information using hand movements and gestures. Two example scenarios are explored. The first, in 2D, uses the wearer's hand to both guide an active wearable camera and to highlight objects of interest using a grasping vector. The second is based in 3D, and builds on earlier work which recovers 3D scene structure at video-rate, allow- ing real-time purposive redirection of the camera to any scene point. Here, a range of hand gestures are used to highlight and select 3D points within the structure and in this instance used to insert 3D graphical objects into the scene. Structure recovery, gesture recognition, scene annotation and aug- mentation are achieved in parallel and at video-rate.
更多
查看译文
关键词
wearable computing,gesture determination,active vision,slam,vision system,3d graphics,wearable computer,gesture recognition,real time
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要