ALOHA: adaptive level of detail for human animation

Eurographics(2000)

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摘要
Abstract The task of animating and rendering virtual humans,in real-time is challenging. One must first establish a sense of realism through appearance, and then maintain this realism through correct and plausible motion, while continually satisfying the real-time constraint imposed. One technique ,that aids in achieving ,such a task ,is to take advantage ,of the ,viewer’s perception to compute less accurate models when loss of accuracy is unlikely to be noticed. Traditionally, these ‘level of detail’ techniques have been used primarily for geometric modelling. However, more recently, they have also been applied toanimation. This paper seeks to amalgamate,animation,and geometric level of detail research in order,to produce ,an integrated framework,on which to build a totally scalable system for virtual human,animation. Keywords: level of detail, virtual humans, real-time simulation
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关键词
virtual human,geometric modelling,real time,satisfiability,level of detail
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