A Balanced Approach To Character Motion

PROCEEDINGS OF CGAMES'2005 - 7TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: ARTIFICIAL INTELLIGENCE, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES(2005)

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摘要
The project presented in this paper explores the possibility of designing and implementing a physics-based real-time animation engine capable of generating realistically looking motion for articulated human characters with at least 16 degrees of freedom, based on the FreeWill+ framework and its skeleton model. Some new animation controllers are developed to map the real physical quantities into the FreeWill+ model of the world and to simulate the dynamics aspects of the human motion. At the current stage of research the solution allows estimating physically valid balance of a virtual character. In case of loosing its balance the character may initiate some reflexive behaviour.
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关键词
Physics-based animation,human-like characters,motion planning,biomechanics,biometrics
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