Mesh Segmentation Using The Object Skeleton Graph

PROCEEDINGS OF THE SEVENTH IASTED INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS AND IMAGING(2004)

引用 32|浏览1
暂无评分
摘要
We present a method for mesh segmentation based on the object skeleton graph. In this method, the triangle mesh is first transformed into a voxel representation. A thinning algorithm is employed to extract a voxel skeleton which is then transformed into a graph representation. The branching points of this graph are used to define the segmentation of the mesh.A main focus of this article lies on the data structure used to manage the voxel set. Our rasterization is not based on equilateral cells, leading to an efficient data structure in terms of memory usage.
更多
查看译文
关键词
modelling,segmentation,medial axis,skeleton graph
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要