Watertight multi-view reconstruction based on volumetric graph-cuts

SCIA(2007)

引用 28|浏览29
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摘要
This paper proposes a fast 3D reconstruction approach for efficiently generating watertight 3D models from multiple short baseline views. Our method is based on the combination of a GPU-based plane-sweep approach, to compute individual dense depth maps and a subsequent robust volumetric depth map integration technique. Basically, the dense depth map values are transformed to a volumetric grid, which are further embedded in a graph structure. The edge weights of the graph are derived from the dense depth map values and if available, from sparse 3D information. The final optimized surface is obtained as a min-cut/max-flow solution of the weighted graph.We demonstrate the robustness and accuracy of our proposed approach on several real world data sets.
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关键词
weighted graph,gpu-based plane-sweep approach,reconstruction approach,graph structure,map integration technique,dense depth map value,watertight multi-view reconstruction,individual dense depth map,subsequent robust volumetric depth,volumetric grid,volumetric graph-cuts,3d reconstruction,graph cut,depth map
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