Ubi-learning: Integrating Indoor and Outdoor Learning Experiences

Communications of The ACM(2005)

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摘要
Bridging the learning gap Ubiquitous computing and mobile technologies provide much scope for designing innovative learning experiences that can take place in a variety of outdoor (e.g., parks, city centers, woodlands) and indoor settings (e.g., museums, learning centers, labs, home). While learning activities already occur in these contexts pervasive technologies can help integrate them. Outdoor fieldtrips and computerbased indoor learning activities are typically performed separately; for example, children may go on a field trip and observe and collect data that, on another occasion, they will input into a software simulation package back in the classroom. This separation of interlinked activities can make it difficult for children to see and understand the connections between what are essentially the same representations and processes being studied, albeit in different contexts.
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