Real-time multidepth stream compression

TOMCCAP(2005)

引用 23|浏览31
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摘要
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborator's environment remotely and sends it over the network where it is rendered in the user's environment. Acquisition, reconstruction, transmission, and rendering all have to be done in real-time to create a sense of presence. With added commodity hardware resources, parallelism can increase the acquisition volume and reconstruction data quality while maintaining real-time performance. However, this is not as easy for rendering since all of the data need to be combined into a single display.In this article, we present an algorithm to compress data from such 3D environments in real-time to solve this imbalance. We present a compression algorithm which scales comparably to the acquisition and reconstruction, reduces network transmission bandwidth, and reduces the rendering requirement for real-time performance. This is achieved by exploiting the coherence in the 3D environment data and removing them in real-time. We have tested the algorithm using a static office data set as well as a dynamic scene, the results of which are presented in the article.
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关键词
real-time compression,rendering requirement,compression algorithm,augmented reality,k-means initialization,static office data,tele-presence,tele-immersion system,real-time multidepth stream compression,acquisition volume,k-means algorithm,virtual reality,environment data,compress data,reconstruction data quality,tele-immersion,real-time performance,network transmission bandwidth,data quality,k means,k means algorithm,real time
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