Motion capture in a CS curriculum: faculty poster

Journal of Computing Sciences in Colleges(2011)

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摘要
Motion capture is a field that presents many opportunities in a CS curriculum, both for coursework and for research. As motion capture has developed and also become more accessible, placing it in a CS curriculum has become more advantageous. Some of these advantages include the possibility of writing interesting algorithms for manipulation, the wide range of applications, the interdisciplinary nature of the field, the introduction of 3D techniques and the "pop" culture relevance. Applications include character animation, dance analysis and synthesis, avatar animation, movement analysis for athletes, gestural control and study, and tools for persons with disabilities. In this abstract we talk about some of the ways motion capture can be incorporated into courses and then detail some of our own faculty/student research with dance.
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关键词
gestural control,student research,CS curriculum,motion capture,avatar animation,faculty poster,dance analysis,movement analysis,culture relevance,ways motion capture,character animation
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