Streaming of Photo-Realistic Texture Mapped on 3D Surface
ICIP (2)(1997)
摘要
We present a novel technique for efficient coding of texture to be mapped on 3D landscapes. The technique enables to stream the data across the network using a back-channel. The use of Wavelet and Discrete Cosine Transforms is investigated and compared. This technology has been proposed has a tool for the emerging MPEG-4 standard.
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关键词
discrete cosine transforms,image coding,image texture,rendering (computer graphics),telecommunication standards,transform coding,wavelet transforms,3d landscapes,3d surface,mpeg-4 standard,back-channel,discrete cosine transform,efficient coding,photo-realistic texture,wavelet transform,surface texture,scalability,cutoff frequency,texture mapping,signal processing,low pass filters
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